GAMES
ST
AMIGA
PC
CONSOLES
OCTOBfR
ISSUE
£2.50
iur:^>lll4|
PRIZES TO BE*
WON INSIDE!
ISSN mS7-13D3
12
7709S7"9309?2'
STARS IN THE MOVIE - NOU
i
I
k
S DOUG QUAID YOU HAVE BEEN
'HAUNTED BY RECURRINO DREAMS
lOF ANOTHER LIFE ON MARS, YOU
" ARE DRAWN TO RE K ALL INCORPORATED,
A UNIQUE TRAVEL SERVICE SPECIALIZING
IN IMPLAvNTlNO FANTASIES. INTO THE MINDS
OF THOSE WHO DESIRE TO TURN THEIR
DREAMS INTO REALITY.
Imr
OU MUST TRAVEL K^ARL
YOUR TRUE IDENTITOUR
_ A JOURNEY OF NOfTOP
MUTANTS, FUTURISTK/EHK
.RRAY OF WEAPONRY AUAPl
EXECUTED ORAPHIC>.ND.
COMPLIMENTS THUCC
tAR'S DP
OCEAN SOFTWARE LIMITED - 6 CENTRAL STREET - MANCkSTE
NCOU STAR IN THE GAME...
A
^
k
EXPERIENCE THE HORROR
AS YOUR DREAMS TURN INTO
HIDEOUS NIGHTMARES, '
SUDDENLY YOU'RE EVERY MOVE IS
MONITORED BY WOULD-BE ASSASINS,
YOU DISCOVER THE SURREAL TRUTH -
' YOU'RE NOT YOU -
rou'RE
I
/ELTC^ARS TO DISCOVER •
ENTITYOUR MISSION IS NOW
= NONTOP ACTION, STRANGE
^ISTIC/EHICLES AND A 3TARTLINO
?Y AL2APTURED IN SUPERBLY
PHICJXNDA OAME PLAY THAT
TSTHIUCCESS OFTHE '
©1989 CAROLCO PICTURES, INC
MCKSTER M2 5NS TEL: 061 832 6633 FAX: 061 834 0650
Mi
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n
1.-J- r Ti 1 ' t--
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wuim
't: \m mmmm ltd '^- \m ucs £ JmbiLti
9MAGE WORKS, (win Ndusi. 1I« MMvl l\ml Lowton STi QSN. Id: DJ1 m UB4 SCREENS HOTS:
4ft»i:nurtesiii1MCI
lingo, ycu'll kno-w whdl
it's all obout. If you
don't, try Yik«sl, it's
miles Fjnnier and written
in English.
74 BUDGiT«
Do you have o small
v/ad? We'l sii« isn't
everything...
What B wandArland Mr*rfd tt w«wld b« .,.(»*§* 34
9 0I!
ZERO news - refreshes parts Kate Adie
cormnoi reock Blimey!
13 PREVIEWS
If it's wofHi Itnowing obout, it's here - check
Dui Shint Drivar, Pang ond loods more...
1 8 COVER DISK
Go cockpit croiy wilh our exclusive ZERO
F*19 million and get tanked jp for our
Battle Commond ployable demo I
30 UNDER WRAPS
The deffnitive ZERO guide 'o Ts«nag9
Mutant, ahem, Hinja Turtles ond the best
pizjci this iide of New York. Plus win o
Nintendo Turtle Pack I
3« UNDER WRAPS
ScoopI Battte Of Britain
Jubilee from the Intruder
team plus Lucasfilm's Secret
Wea|»onc Of The
Luftwqff^!
30 UNDER WRAPS
Gremlin toke up tNe Lotus position,..
33 REVIEWS
Cu' the crofi. This is the business:
Wonderland, Wings. Battle
Command, Shadow Of Ttie Beast II,
ard so mony more hot fiiles you'll need
oibeifos gloves lo read 'em...
43 MIG FUN
"Don'f bio me it on ttie
Knemlin, blome it on the
CIA..." Take to the Red
ikiet vvlth Mig-29 ond
StannavJk I
67 LETTERS
If yOD con sign your own
name ond hove 20p
going spare, you loo could
make o complete diorlt of
yourself...
73 DIjA VU
IF yoi> jpeok poncy French
70 CRYSTAL
TIPS'
*And Alisldir. Rich
'Poor' Pelfey pufs on a
doft black mask,
wiggles his eyes obojt menocingly and
crocks Last Ninjo 1...
S7 CONSOLE ACTION
Amstrad's GX4000 blast j off I Oh, and
thos* bloomin' Mutant Terrapins on
Ninlendo...
07 ADVENTURES
The Mofn With The Beard has o bulging
m<iil-bo{|! (And he Kasn'l even go) on
appointment yet.)
1 03 COMPETITION
Win a Dragon Brwd coio-op cobinet
plus copies oF itie gorne courtesy of
Activisiort.
104 YIKESI
Has Mad Dog found Virgin ofr hostess of
his dreams'^ And will CrtUp DJ ever moke
Radio 1?
10« SUBSCRIPTIONS
You meon you still haven't token one out
yetS Are you from Mors? Does a
free Ocean gon^e not tempt your
joystick?
113 COMPETITION
Yep - o compo jo mega-hot-liot-hoi that
you'll (Hit have to turn to the poge lo find
OLPi about it!
130 i^aiL ORD^l^
B jy everything from a ZERO watch lo a
real wild African elephant!*
GAMES LIST
REVIEWS
89 Ae^rid Auault >cgd
74 B-ad Company ''rism
3B S-attle Command O^can
91 &urnin' Rubber Ocean
56 Caday«r "-igis 'vVarks
62 Day:. Of Thunder Umd'xidpe
?4 Eye Of Horui Pnvm
ia F-29 Exclusive ZERO Mittion
0'.r,-r.
74 Fnsf- Lpne .Arliofi i6
73 Futurs Wors Delphi n<?./US Gotd
47 Gold Of Ttie AiNJti US Gold
54 I mmortn I r i>^.-' <- • , ■ . ' Arfj.
41 Killing Gam* Shaw ^sygnosii
70 Murder /• 'rA'i
57 Rich Dongeriouii II MicraProie
50 Shndow Of The Bea»t II
Are y««
calling Mt
e plAStle
foy er
wrfwtT
Pag* an
48
94
73
Silent Service II '.'i ' >' ,,i
Teenage Mutanit H»ra Tt,^rtles
" Jmiendo
the C«l9nel'$ ai-qu<r»t "iitfrfj/
73
52
f\ r 1 V V ' "If" F
Ttikjnderstrike ^'i lUerii^vurri
Time MotKinfr ■■' vid Image/
65
92
60
34
Toryak the Warriar Ccs
Ultima VI ^ci
Wings Of ft^'T' B''Dd«fbund/
Domofk
Wonderland Vi^gm
14
14
26
PREVIEWS
Badlands Domofk
Bord'j Tale III Electror^<C Arts
Bottle Of Britain Jubilea
14
f-fi f FQf j'^rl
Butle Rodders _.S I70 d
Champiion'S Of The ftaj
16
13
Che! Guerrilto In SalivM Cl^L
Fountoin Of Dreams Electfooic
16
13
30
James Pand Millennium
Lighfspeecf .MK.r-jFro'.',-
Lotus Elprir turbo Challenge
'- jr©"" II ^,
14
43
14
16
13
Megatraveller 1 MicroProK^
Mig-29 Domarli
Pong ".'-.•^n-
S,T.U>N. Runner Domarl.
The Secret Of Monkey Istand . ':
16
Secret Wwipons Of The Luftv^cFfe
1 .,™rf;l<^ /M« ri« .J
44
16
The Spy Who Loved Me Domurk
Stormovik £lC(.i-cni.: A^fi
Stunt Driver Specirum N&Jo-byte/
'J ; 1
20
Teenoge Mirtont Hero Turtles
13
The Ultimate Ride Mit.diznp^
ZERO
14 Ralhbeme Pla<^e.. L<:»id>9n W1P IDE.
PlibJ.itwS by CV"r 1 fr..b'.sl- nj lid.
*Elephonts presently ojI of slock.
ZERO
YOU OVERCAME THE GODS?
THESE HANDSOME
SPECIMENS WILL BRING
In Populous, you challenged the gods. Now man
is your adversary in che form of three unscrupulous
and violent tribal leaders.
IBM/PC tam t»l
£29.99
Be as mean as them and match force with force,
or be more cunning, piay Mr Nlice Guy and win
over the local villagers.
By doing so you not only swell your numbers,
but also keep your larders stocked, which is essential
in ensuring the loyalty of your army.
With the stunning graphics you've come to
expect from Bullfrog, Powermonger is a living
world of nnountains, forests and rivers, sun, snows
and rain, where inventiveness and strategic skill can
triumph over mere brute force.
Powermonger will test you to the limit, but if
you still have any energy for adventure left, these
other great Bullfrog titles still lie in wait.
Better than Populous", Peter Molineaux of Bullfrog, Creators of Populous.
EJecrronic Arts, 11-4? 5tation Road, Langley. Berks SL3 SYN. Tel; (07S3) 49442. Fax: (07S3) 46672
I
When you can't
remefttber who you are,
where you are and even
what year it is, then
you know trouble
cannot be too far
away...
Held Captive for two
hundred years in an
orbiting space prison for
a crime you didn't
commit, you are
desperate to escape
from your electronic
gaol.
Armed only with a
briefcase computer
found in the comer of
your cell, you start
sending out electronic
SOS calls to the battling
world outside.
Eventually you find a
motley crew of four
droids ready to help
bring about your
escape. .
..so begins your quest
for freedom!
^^•Uy*^'-
1 ■
W • ' i ml
mil/
-.
'm.. Imi »j_"r .*7
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*':fi
sS X-^
.^
'^r-
^>v
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IN TE Ft HAT lONAl
k
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DL_ltJt_J:(_.
1 -A
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»**'^ ^y ^-fflJ^lSC*
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m^M.
mvfViH- ''■'■>
1 '
■■Knw?;!
'• ' ■4 ^' :
■*«^t:
. , Actual scrm.
1 4t^1 shot^
1^ . •■ *^
¥oT further information on Mindscape products and your local dealer, contact:
The Coach House, Uookiands Estate, Scaynes Hill West Sussex RH17 7NG. Tel (044 486) 761
news
BONANZA!
Tha lf«ipre»pv« back cota log ue
of US publisher InfO'COm is set
for r«'rdea«e via tlie masters
of the bargain -buy. Virgin
Mastertrontc.
So far five titles are lined up
for budget r«leose • Hitch
Hikers Guide To ths Galaxy,
Zork i. Leather Godcsses Of
iri^ Phobos,
^' Wiihbringcr
■ :^ ond Ptonet
-^^'^**'^'N, All are lined up
>i^i:.^ for launch at tha
Computer
Entertainment Show
at Earl'i Courl this month.
They will be avoifable on ST
nnd Amiga at £7,99 and PC
3,5" and S.25" at E9.*9.
MIRRORSOIT
TURNS TURTLE
Commodore has lined up
^- an impressive line qf titles
to bundle with its Amiga
games pack this Autumn, despite having
one of the key titles for the bundle
withdrawn at the last minute.
The n^wpacrk, called Screen Gems,
will contain five titles. Originally B^ck To
Thg Future W(Mfrrorsoft), Sf^sdow Of The
Beast It (Psygnosis), Nightbreed (Ocean),
Days Of Thunder (Mindscape) and the
hottest licence of the year - Teenage
Mutant Hero Turtles (MirrorsoftI were to
make up the pack, But ju&t as plans were
finalised, Mirrorsoft informed
Commodore that Turtles was not
available for bundling. With time very
much against it Commodore made a late
switch^ putting Deluxe Paint II Uom
Electronic Arts in to replace the heroes in
a half ijhell-
The art package may not carry quite
the same clout as Donatdio and chums,
nonetheless the other titles make the
Amiga bundle a tempting package.
The three film tie-ins {Days of
Thunder, Nighttreed and Back To The
Futurg tl\ will all be released as individual
titles either at the same time as Screen
Gems or just before.
Screen Gems will sell for C39S with
Commodore yet again resisting the
temptation of a price drop.
SOME CONSOLE-ATION!
Rl
ather than attempt to create a console claiming to
be "an arcade machine for the home," UK firm
Active has actually made an arcade machine for
the home!
The Powarcade (for it Is he) will be launched this
month retailing at £239. It will run modified arcade
boards which will cost around £50 each.
The beast stands just over five feet high and weighs
in at 30 kilogrammes. It comies complete with a free
game to get you started but it does need to have a
monitor slotted in.
Active reckons there will be about 10 games available
at launch and around 50 by Christmas. Keep "em peeled.
SAVE HALF A KNICKER!
OFF
nUHS UD CONMTIQNS
1 . ENUF menris; lilc >' ^ ^ ;''i^
riglrt te ref«» ulinfsiH. i' t'.i^'
2. Only M« conpoi pec '
irisHor.
3. Hk plhl'llKOpHL
If you're going to the PC
show - er, sorry, the
Computer Enteftoinment
Shaw - ot Earlfi Court on
Saturday 15, or Sunday
1 6 Septen^ber, then snip
out this voucher for a
wholesome 50 pee off
your entry fee!
The show is open from
10.00am till 6,06pm on
Saturday, and 10 till 3
on the Surtdoy.
ON THE
GRAPEVINE
"- Microprose'i Pehgr Jonei retenrly
reossured Grapevine rhqi ii was sofe from
the fhreol of consoles Igking over ihe bofne
computer marJcel. As Microprose saw i1,
consoles were ihe domain of arcade tilles,
nol the usual Microprose Fare of sims,
slroregy ond orhe* high minded gomei or oil.
D&jpite ihii however, company big
cheese. Wily 'Wild' gill Step ley hoj opied to
hedge his bets ond announced the
company's piqns lo develop br the
Nintendo. Mkroprose's f'rsr prodi/di will be
Sllftitt $*i-vicv and PiralM. Ex peer rhe
First products fo be released (his outurrtn.
-■^ It'l iiTisH worJd isn't il? Another company
whose rtome begins with 'M' ii obo set to
develop some of ifs products for Nintendo.
(Who MaSbercare? Ed) No. Mirrorsoft - it's
signed up ihe brillioni Speedboll from rhe
Bilmap brtpvs no less.
Fynnily enough this title is oUo licensed
fof Sego development too. along with the
mego Xcfian II. and the er... tad ropey
Back To The Futvr* 11
w 'Here's Lille/white, ll's the last bowl of ifie
match. He's running down from the ngrsery
end and,... I've been honded a roiher nice
cftocoloie cake from Mrs. H. 'Wirvsianley
from Rippon."
There just isn't o decent cricket game to
be found anywhere the^e doys, is there
'leather on willow'' for^is? Still maybe thot'll
chcige with Chollerge iof^vvare'i Rofaln
S«lth'« Inlvma^onal Crlck*|
Chollenge cloims ■ with Soylh Africon Robir
Smith hotting - RSie will be ifie 'defiriitiwe
crickel game'. Ifs scheduled Foi a November
release, so oil together now, "I've never mit a
nice South Afriton, and that's not bfgddy
surprising, men.."
• Con we deduce from spotting Pete' Corver
ond vorious .Audiogenic bods at the receni
American &owl • the Americon FootboH final
in Wembley that Audiogenic h planning on
Am F««tiai gome for ihe future?
• Everyone ond their dog hos said "great
graphics, sKorne obou< ihe gamep^ay " oi
I he Sullivon Bluih gomes, Drag«n't Loir
ord Space Aca. But tons of publishers
seem ro iiave thought thof if they could
crock the gameplay hgrdle ond produce o
game with Bluth style grophiics, they'd be
ontoo gold mine' Such oi publisher is
Gremlin. It'j oclu oily employed o former
Bigth employee who's -working on a very
promising title called Lllil# DlvH, Expect it'
in mid 1991.
At the some time, ReodysoFi, who coded
the Blurh gomej, is also working on zuch a
game I i tied Wrath Of The Deitian.
Stay tuned foi further developments;
New tills being worked on by Do marks'
■development team. The Kremlin, ijosirofegy
gome bosed on that mosi foshionoble of
wars, 'Vietnam. "I lurve the smell of Napolm
from my Atori ST!"
B1339
CDp^riiiht b by ACCISS SOFPMARE fHC. 1990-
All Fi^hH re-^epved. CopYftflh) f4ilp.sisl$ an Thi:. progimm.
Uttouthariscd cnpyinv, rilflStit^ or rual* by dry irrAtilnt
sIricKv prolilbired. Ma n ulacTurad ana dixtnlHiled uni|u
Ik^rlM by U.S. Gold ltd, OtMti ^/3 HoSford Woy, H
■' i^l
:Sjill^
Wave
A Powerful
Detecfive Drama
veWA;
Features:
4 Incredible dkQililsed "Molion
Graphics'™ (feolulng real actors
and nrKJdel^.
^Mi^W
# Real Sound'" digitised sound
- no hOrdwOre' required.
• Unique ttin&e dimiervsjonaj
$oroll)rig ployiDO fields.
# TremendotB depth and
plovablJity.
# Breathloking 256 coiloyr
VGA/MCGA grophics
hmn ilMh at* m^i' l n >*»i d ^ri 4e ib* Wutttattv* el tht gam*
||J| I j ■■■ifl IMI< Bib 11 iHBii jii ^itiii I wTihi li yii Hy I i iiiiilli1«iii<if^
OH ■* Hel ta H* ca m p ulir^ ip wH t ea tenii.
Software I
bBM^biAiiiHi
TAKES YOUR BREATH AWAY
INTELLIGENCE INDICATES -
MEMBERS OF ENEMY
HI- COMMAND ON CRUISER
NEAR NORTH ISLAND,
MIDDLE EAST
YOUR MISSION.,. SINK THE
ENEMY CRUISER.
YOU WANT A REVOLUTION?...
...YOFVEGOTITJ
ROTOSCAPE combines the colourM
detail of large sprites with the complete
freedom to move around a background
of polygon constmcted landscapes.
Watch in amazernent as this detailed
^ background ^ooms, scrolls and rotates
^ through 360 around you, giving an
t incredibly lifelike feel to the game.
4t COMPATIBLES
(EGA/CGfi/VOfl
TANDY/ ROLfl
ir.S. Gcild Ui, Tiiuu £'3
Holfoii Wav. flsLIiird,
KijBbfiLajii B& TAX.
th« game pMy and not th« screen graphic* whleh
^4if cQn>idl*tal>ly betwMn different fonnitl Ja
Uly and ap^Huue* «i^»iE siibjeet t« the
previews
CHART
ir
F-19STiAlTHFI«HTfR
MicroProse
e
KICK OFF 3
Ancp
o
F-29 RETALIATOR
Ocean
SIM CITY
Infogrames
o
DAMOCLES
Novagen
o
FLOOD
Electronic Arts
IMPERIUM
Electronic Arts
o
LEISURE SUIT LARRY 111
Sierra /Acti vis Ion
o
THE PUN1SHER
The Edge
DRIVIN' FORCE
DigJiai Magic Software
Shipping Charts supplied by Virgin Camputer
Games Shop. Virgiin Mega store, Ojtford Street,
LondonWI. Tel, 071-631 1234
THE SECRET OF
MONKEY ISLAND
Ever felt like cutting your leg off,
strapping a large parrot to your shoulder
and sinouting "¥o Ho Ho"? Of course you
have, it's a natural part of growing up.
Wel^l, now yqu can &&v0 rrtoney on saws
and birds and stili catch tlie Btrnosphere
of Caribbean adventure on the high seas.
A graphics adventure in the tradition of
indiana Jones, The Secret Of Monkey
island features puzjies, clanger and even
"lethal one liners".
Armed with high liopes, no montry
and great curigsity you mufit find
Mor^k^y island before Oavey Jones finds
you,
• Available fream US Go)d on PC (October}, ST
and Amiga (FebruaryK, Price tba,
BUCK ROGERS
Buck Ro^6Tih<MS been thrown off -course
and frozen in spoce like ci prime cut of
beef in a freak shuttle accident. Centuries ,
later, Colonel Deering, captain of Eortfi's
defence force, and wearer of
enormously skin tight all-in -on e^^ finds
bpffv Buck ond defrosts him- ftuck suDOcntY, ships scnEnn in low rnop\
oeery duck ono ci«Tr(?»f» mm. »utn , ^^^ noftTH- PflnDEnoniiri REisns ns the
awakes in o nidhtmore world, where noHTCfls prop their oerdlv cflRsai
d warfish robots with unbehevobly deep OflLLi or cRinaon FLftPiE" people Pflnic
voice* incessantly say "Biddyl Biddy! "
Biddy!" Now IS R, creolor of Dungeons
'n' Dragons, is basing a boord gome on Buck's exploits, and US Gold is b-asing
a computer game on ttie board game based on Buck's exploits. It will use the
fabled Poofs Of ftadiofxte gome system ond will be bursting with robots,
monsters, aliens and all that stuff. Phe>wl
• Aya liable from US Gald in Octobiir on PC and Amiga. Pric« tbo.
M'D.c da 1 Ev^nt hi 1 CoHiH 1 « 1 1 t^na IT z 1 ifill \
m^
^'1
Mmfj^g
=
1
1 f '!
] Uli
K
,
Ha I cici^t^ to t llH
pf FTbri4<i!
■ faxLutirill
i*l«rt<^
FOUNTAIN
OF DREAMS
There's been a nuciear war, Florida, and
more importantly Disneyland, has been
separated from the nnain 'mother'
continent. Florida has become a
devastated island, fraught with crime,
voodoo and Don Johnson's old suits. Old
Miami Wfce extras wander the streets
alongside bizarre killer ciowns. The only
hope for Florida is the mystical Fountain
Of Dreams. The whole game is set in a
believable RPG environment Characters
have memories and personalities, are
armed with modern weapons and feature
bizarre on-the-spot mutation effects,
Advanced conversation and combat
techniques provide the interaction, while
colourful top-down-view graphics
provide the er, graphics.
• Available fraPfi EA mid Seplemb«r on PC
priced £24.99.
UGHTSPEED
Apparently, according to professional
madman Carl Sagan, it is possible to
travel faster than the speed of light. He
cites the example of a train, travelling at
the speed of tight (this is not a BR train!,
with you in the back carriage. If while the
train is moving you stand up and walk
into the ne^t carriage, you are in fact
travelling faster than the speed of light.
The fact that G forces will have stretched
you into an elastic band has nothing to
do with It.
Anyway tenuous links aside.
MicraProse is to release a game called
UghtSpeed soon. Set in a future when
the Earth has become inhospitable, you
control a mission to boldly go and
exiplore star clusters to find a new wodd
for mankind. But some star clusters are
populated by aliens... erk!
• Released by MJcroProse at the end cHhe
year for I he PC. Prit-e iba.
^51
Ever fancied o bit of "max out" or bloodying the tracks of the California
Death Run? If so^ then this bike sim is the game for you, Vie^ 1 2 of
the v^orld's most famous race- — et sd^l"
tracks from behind the handle- j;^
bars «f SIX of today's hottest bikes
(hopefully not at the same time).
Or failing thot what about a bit ^
road racing through the stn
of... well, the streets of so
^here or other. Wet roads j d
roads, hills, curves and lovt
all-in-one leather suits,
# Av(iil^l^l^ tn^wn Mind&cape in O(tob»r
i>ti Amiga. Pric« ffaa.
ZERO
13
previey^s
i
mv\]i^itij.r:nJ.ii
'f. --**.a«'y"
Hav/ temble it mu^t be to be a public schoolboy m the modern age. Aftar
ail that money and fagging, you finally leave school only to find that
there's no empire left for you
to administer. Whot the hell
have you been troined to do
apart from rule? Feor not,
however, help is ot hond. In
the mult! -player Ciiompfon Of
The Raf you get the ehonce to
hunt tigers, race elephonts,
make politico t/strategfc
decisions and drink more teci
thon you can shake a large
stroiner crt.
• Availoble from MirnM-sofr in
November, priced C24.99 ST,
£29.99 Amiga qnd PC.
ir
TEENAGE MUTANT HERO
TURTLES/Mirrorsoft
SHADOW WARRIORS
Ocean
LOST PATROL
Ocecin
KICK OFf 2
Anco
peManic
peManii
Bull nee
ine wron
r Actio
'ifpeMan
ime whic
pmmoi
efflflcali
BARD'S TALE III: THIE F OF FATE O
You've heard of Mad Dog Airwsys, a pretty WBBSS gJS W " "~ i ■■■■ i B " ""^B 0^
dangerous and destructive organisatron tu H ^^™^M [ iDult^S ^| %^
be sure. Well it's not a patch on Mad Dog
Tarjan who may not know much about DC
10s, but is a nnean cookie when it comes to
reducing towns to rubble. The fabled city of
Skara Brae hgg siresdy been turned into
building accessaries while the population
celebrated the defeat of Tarjan's servant,
Mangar
To restore the city to its former glory you
must assemble a group of adventurers
(which can include characters tramsf erred from Bsrd's ( & ft ar\di Ultima 3 & 4) and set off
in search of Tarjan. With up to 64 dungeon levels and seven different dimensions. Bird's
Taie lit looks like flying high for a lot longer than Mad Dog Airways.
• Aviiiliibie frqm El«<ctrcinlc Arts in September on Amiga priced £24. &9.
RED STORM RISING
MicroProse
FLOOD
Electronic Arts
UNREAL
UbiSoft
TUSRICAN
Rainbow Arts
IMPERIUM
Electronic Arts
■ ©
THEIR FINEST HOUR
Lucosfilm/US Gold
Shipping Charts supplied! by Virgin Computer
Games Shop, Virgin IVIcgastarB^ Ox^Of'd Street,
London W1, Tel, 07 T -631 1234
r
>yI^JTE;^LOPER
KSUTmni 0*01: ihmkjb^w
MEoAiKAVELLER 1
The Spinward marches are, of course,
on the frontier of the shattered realm of
Imperium. You must control five uniqjje
characters as they journey there. Why
are they unique? Well, there can't be
many people who'd want to travel to
somewhere called Spinward on the
frontie-r of the shattered realm of the
Imperium. These people are fairly
unique as their character generation
systtm provides five military classes
and more than 70 talents and abilities.
Of course, the multiple problems
which confront you in your jour^ney have
multiple solutions, so if in doubt guess
and if in danger run away. Dead men
don't win games.
• Awailable frgm Micrijprosie at the end of the
year on the PC. Price tba.
* DLAr
Isn't sport a wonderful thing? You'd think
th a 1 50 yea rs afte r a terri ble nuclea r disa ste r
mankind would have its hands full with
serious matters like survival. But no,
mankind still has time to invent a new,
exciting and deadly sport. {People, dontcha
just love 'em?| Using the the nuclear lone
[Badlands] as a track, players must shoot
targets to gain extra points and weapons.
Winning's easy, all you have to do is just
blast your opponents out of existence and yourself into the record books.
« Avgilabte from Oomari^ earHy 1991 price £19.99 ST and Amiga, £29,99 PC.
PANG
TIMVUQq^
«-**«.> ' ^tr'W^
Time to invent another game
definition - the shool 'n' puzzle 'em
up. Alright, so it may lock a certain
bite but it's not a bod definition of
tills arcade conversion. Dressed in
a sort of T93Q'5 exptprers o if If It
yoif, fbe hero of Pang, must travel
the world shooting bubbles,
scorpions ond anything eii& thai
takes your fancy.
All this in a maze style
environment with local landmorks
in the backgrounds Er so, p'raps
that's o moce, shoot, puzzle 'n'
cutesy 'em up.
# Available from Oc««in early November
on ST, Ami^ ond PC. Prie# £24.99
141
ZERO
DDICTION BE
VG Feb 1990 94%
! Mania IS "a classic puzzle arcacte game thai is so addictive, tt she
) Mania is agameof greal ingenuity, s^imple in concept and friend-'
j1I need to act instinctively, but think strategically!
le wrong move, one brief iiesitation Of mis-placed pipe sectic
' Action
i Mania is a conceiDtualiy simple and c^teekv
I which is incredibly addictive"
pommodore User Screenstar
rernftcaHy atJdidive.,, outlasts arty arcade conversion"
ipuier
Str^^t,
AVAILABLE FOR
Commodore Amiga
BM PC and Compatibles
Atari ST
ommodc^re 64 Cassette
ommod&re 64 Disk
oectrum Cassette
rum Disk
/^gt»d CPC Cassette
*— *rad CPC Disk
itron Cassette
Zero March 1990 92%
"Buy (his game and ysu may never sisep again"
TheGanie5MachiineStarPlavcrAward83%
"ApLi22legameo)great ingenuity and addictivily,
' 'ipe Mania is siniple ir concepj. tiendishty
llenging in play, and atiractive to took at"
ipStzzler
■■Absduiely guaranseed to drive yot nocind the
Amiga Computing Excellence Award 95%
"A game with a game play Ihat shines"
Game Players Award USA
"Best PC strategy game trf 1969"
vtmjjfJjJJAJt %
FIMIGR
nor
1
gQLQ
I'GaWE OF_^E VEAftJ
■ BssAdon * Eun: • SSI 5 GOJ
previews
JAMES POND
When the going gets wet ttie tough
gel soggy. At times like th(s^ when
other super heroes are dt home
wringing out their dripping shoulder
holsters, o fish swims into view. The ^i "
name's Pond, James Pond the fish ^
with the golden gills. This aquatic .' '^" mM^^tr
agent ts the man, or rather the fish, *^E]B^yK33S2222S|iP^^
to coll on if you need to plug a
leaking oil tanker, rescue a doomed mermaid or retrieve radioactive
canisters. Twelve levels of sub-seo odventure and exploration with a
fearless fish trying not to cash his chips.
# AvQJIoble from Millennium in Novemb^i' on ST ond Amiga priced £24.99.
STUNT DRIVER
Are you reolly crap of all those racing
gomes because yau <an never avoid
bumping into your opponents' ears?
Wei J, Spectrum Holobyte has
programmed the ideol gome (or you.
In Stunt Driver it's not how well you
drive that matters but how badly and
we mean BADLY. Opponents con be
rammed oH tJhe trock Into obsitacles
or simply humiliated by speed. If thot
isn't cDrnpetitive enough for you then
there's the c ho nee to link up your
computer with onotfier for o bit of
head to head. (To give yourself on
edge moke sure you're the one v/ho
uses the track editorl)
• AvailoblA from Mirrprs^ft in September
on the PC priced £34.99.
In place of the usual " Let's kill & commie! "
here's a game based on the exploits of one
of the world's most famous revolutionaries,
As Che Guevara (inspiration of a thousand
T-shirts> you can have a high oild time
organising ambushes and having running
battles with government forces. With the
whole of Bolivia as yOur playground you'll
need to master both ^trat^gy and arcade
elements if you're to achieve your goal of
occupying the capital. La Paz. Let's hope
you have rather more luck than the real Che
who ended tits career against a wall with a
stornach full of bullets. This not only made
him pretty much the only man ever
captured by the Bolivian police force but
also very dead.
• Available frorti CRt in late September on Amiga
priced £24.95.
S.T.U.N. RUNNER
Cross the Cresta Run with the Indianapolis
500 and World War II and you're left w'\Xh
someth ing bearing a slight resemblance to
S,T.U-N, Runner. This high speed action
game is the latest arcade conversion on
Domark's Tengen label. As you career
through tortuous polygon generated 3-D
turvneis you must useeach curve and twist
to lYia^ntain your momentum. There are
obstacles and enemies out to slow you
*
CHE: GUERRIIIA IN BOLIVIA o
O
O
P6A TOUR OOLF
Electronic Arts
RAILROAD TYCOON
Micro Prose
JACK HICKLAU5 UN-
LIMITED GOLF/ Accolade
ULTIMA Vi
Orig in /Mi ndsco pe
SECRET OF THE SILVER
BLADE/SSt/U$ Gold
POPULOUS
Elech'onic Arts
THIIR FINEST HOUR
Lucasfilm/US Gold
KINOS OUEST TRIPLE
P AC K/Sierra/ Acti vi sion
F-1« STEALTH FIGHTER
MicroPros!?
CHESSMASTER3100
Mindscope
Shipping Charts supplied by Virgin Computer
Games Shop, Virgin M^-giistore, 0;<ford Streets
London W1, Tel, 071-631 t224
.... ..i
t
1 *
V
cmiMRA^ BEUENGE
1
1
^^t
It
i 1 ll
J
it
r
i^«-.^
down. These must be avoided (or destroyed) if you're going to complete the course in
time and stay in line for fame, fortune and another go,
• Available from Domark at Ctifistmas prncerf £34.99 ST anfl Amiga. £29.99 PC.
THE SPY WHO LOVED ME
"My plan is devilishly simple. My plan is to rule the world. Pretty cunning heh?" Such
ruthless cruelty is unlikely to deter a man such as Bond. So, qjuietiy whistling Nobody
Does it Better, our man in the white tuxedo leaps irito his fairJy flash car and sets out to
rescue the incredibly flash Soviet Agent,
Anya Amasova,
There's speed, there's danger, there's
even Q driving round in a mobile vvorks hop.
If you can Outrun and outshoot your enemies
then you'll get the chgnce to wrestle the
steelytogthedJaws, and rescue Anya. Wind
you, after 15 rounds with Jaws the most
exciting thfn-g you'll be able lo rrtanage with
Anyawlll probably involve splints, bandages
and an awful lot of piaster of paris,
# Available from Domark in September pricod
£2i.99antliePCandei9.99ontheST8ndAmiga.
16
ZERO
JAMES BO
jiy
He's Bond • He's Back • He's 007
Ji
««ss^^
„™e. B..^ return, m.cl^ -^"-
n .eked race against time lo ba^ e ine
KrWfmi. the crazed ..dp.wcr-mad
Karl SiromHerg-
Use vour skills l««"^^^*^^^^'^'^Vtn
Kbal domination a? you .cck to
ouS(Stt.trbe.gstnetcc.artc.a^J
^J^event a nude^r^ar between Edsi
andWesi.
in ihc teeth.
Don't misstiutoTiThi' Spy
Who Love J Mii'
41^ J^
5 rtTOgramining lour
=*»
1]
A...'
iaJk-l
. . V ..»
isad
i:;:
• V
,^.
-^^A
'1* .'i
tUAULhl
dun IJ^ SY"""*^ iJani^
'■■/^^^
ZERO disk
F-29 SPECIAL MISSION
GOESl
Surely our best yet.
An exclusive ZERO
mission for F-29
containing many new
featureSjr including a
carrier take off. Plus o
playable demo of Battle
Command sequel to the
smash hit Carrier
Command.
1
Mmm, en «lrcraft cairlar. Slwll I land
Ml It ar if Hk It?
Uh uK Hi* t«l«'c gftnv a* Iha blink
ogab*.
It
"B^Vfi't -WArry, ¥«■'¥• got pl*niy «|
^EGA APOtOClf^
18
Due to... er... technical problems
the F-29 Special Mission is not
free mnriing. You will need a
copy of Ocean's F-29 Retotiator.
5«x.
ZERO
-J
F-29 RETALIATOR
ZERO SPECIAL MISSION DISK
eoronel Alec Barmoor Chief of Staff
at Strike ComiTiand looked again
at the High Priority, RED GRADE
telex that iav on his desk.
"Unprovoked attack on aircraft carrier
CVN-75 Redstorm. All hands lost, no
transmissions made. Sunk to depth
approK 17,000 feet,
Location: 960 miles N NE of
Murmansk, USSR,
Long 46' 3721
La( 80'40'29
The Arctic Ocean nr North Pole,"
With tired reluctance he raised his
eyes to meet those of Lieutenant Colonel
John Brady. When he spoke it was with
resignaticin rather than tension.
"The Soviets deny any knowledge, of
course?" It was barely a question.
"They don't just deny it, sir. They've
started throwing round accusations of
their own."
Brady reached an immacirlate hand
inside an imnnaculate jacket and
prdduced a Code Form.
"W© intercepted this Soviet signal
Afniwft caivf«r Bathlnf , I'm landing an f1i« daitrvynrr
early this morning, sir - we've just
decoded it."
He pushed the form across the desk,
"Lgngley Intercept; Top Priority Telex
from Soviet Northern Comrnamd to
Soviet High Comma nd-
"Observstion Trawler LeBlanc and
Aeroflot flight SR 1017 attacked in Arctic
Ocear>, Suspect US invotvement.
Recommend urgent and decisive action.
All Stations on maKimum alert. Awaiting
Orders."
"What response have we made?"
"All NATO bases are on full alert.
We've sent a task force of F-22s to the
disaster area,"
There are times when the worst is just
the beginning. Colonel Barmoor
hesitated before asking his next question
in fear, or perhaps knowledge, of what he
was going to hear,
"Who's in charge of the F-22s at the
moment?"
Brady gave a polfte cough "Er .. ZERO
Reader, sir."
"Oh.,, ah well, it was nice planet while
it lasted."
Flight Lt ZERO Reader scanned his
orders as he ran to the plane.
"Launch from JFK and provide aerial
recon. Provide air cover around last
known position of Redstorm whilst
salvage operation is undertaken.
Warn: IVl igs in vicinity. Do not fire unless
fired upon.
¥tani: Do not violate Soviet A Irs pace
100 miles South."
Reader was surprised to be given such
a sensitive mfssion after that unfortunate
incident with the Phantom jet, the flock of
seagulls and the
coach load of nuns.
Still each emergency
called forth its hero,
so, with one hand
covering the yeJIow
streak down his back,
he scrambled into the
cockpit.
The radio receiver
was barely tuned in
before it started
crackling out a new
message,
"E3 Sentry recon
plane has picked up
unusual
transmissions. Origin unknown. High
radiation levels monitored in vicinity,
"Information received indicates
Soviets are already investigating. Vector
to Sector B7 and investigate
transmissions."
As Reader's plane skimmed across the
deck of the carrier for take off, he
gfimaeed. They'd wished him good luck
at the end of the briefing, It wasn't luck
he needed, just miracles.
That's the background, now you take
over. Controls are the same as on the
original F-29 fJetatiatof. Chocks away J
BATTLE COMMAI
a ZERO disk
SSKY HIGH
BATTLE COMMAND
PLAYABLE DEMO
We'll croif Hiot bridge wtt»n w« bbm* ta
eomfortinig is it not, to know that
the near future i& not completely
different to our own dear time?
The world is divided between North and
South. War between the two factions
has been raging for 10 years, Stand off
point has been reached and the war ig
bogged down in a 1915 style war of
attrition. The only way Out is to launch
small, be hind -the- lines operations.
Vou're snnall, with a nice' behind, so
provided you can remember your lines
you'll be next up for an op. (So much
quicker than all those boring waiting
listaj To prevent yOLi being blasted from
here to Skegness the moment you take a
step over enemy iines you'll be driving a
Mauler. This tittle metal dream is a
heavily armoured but highly itiobile
general purpose weapons platform.
(Coo!)
The demo version of this game
contains a single mission for you to test
yqur strength and strategic ^skills on,
Play the demo then read the eKClusive
review on page 38
BAHLf COMMANDS
Click on 'Start Demo', You will then be
led through a series of briefing screens
and onto the fitting screen whicti runs
itself automatically on this demo. Once
this fitting is complete the player
switches to the tank console and the
action begins.
The game contains both Passive and
Active modes. In Active mode the
movement of the Mauler is controlled by
the movement of the mouse, (Moving
the mouse left moves the Mauler left,
moving the mouse forwards makes the
Mairler accelerate, mov-
ing the... well you can
probably guess the restj
The left mouse button
acts as a fire button while
the right button puts you
in Passive mode.
In this mode the
mouse controls the on-
screen cursor. Devices on
the console can be
activated by clicking on
them with the left mouse
button. During Passive
mode you tiave no
control of the Mauler's
direction. Its current movement vector
will stay at its current position until you
go back into Active mode by clicking the
ri^ht mouse button again.
KEY GUIDE
Most functions in Battle Command can
be accessed either by keystrokes or by
using the mouse in Passive mode and
clicking on the appropriate area of the
screen. In a few cases use of the
keyboard is mandatory, for instance you
can only switch between the different
screen views by using the function keys^
SCREEN SELECTION
F1 Mauler Control Panel
IwD of lliaia*..
I'll hflv* oiiA at thoM,
(
t •
;a
mm r
fori
u
m
•"•l-Jh-Ti*
Ah, Mllt*ii K*rit*4f "*<i(T 9€K ack<^'
■ml... ft piclwr* *f a h*IUop4«r,
F4
External View 1
F7
Game Options i
MAULER CONTROLS |
Mouse Left
Rotate Mauler Left 1
Mouse Right
Rotate Mauler Right T
Mouse Forward
Accelerate Mauler
Mouse Back
Decelerate Mauler
Left Button
Fire Weapon
B
Brake
C
Centre Controls
WEAPONS
1-4
Select Weapon Module
EXTERNAL VIEWS \
8
Rotate View Up
2
Rotate View Down
4
Rotate View Left
6
Rotate View Right
5
Centre The View '
Behind The Mauler
+
Zoom The View Out
-
Zoom Tfie View In
ciimiiiii nitir
H you hav«
pr«bl*M«« ItMidtng
yowr rfisk th«n.4
1. Detach disk from mcigaxin«.
3. Remove it from its slim -fit
f^e-lhrough bag.
3, Now hove onother go ot
pvtting it in your computer.
4. Slili no luek? Then pop the
disk, a note «Kplaining the
problem ond a stomped self-
addressed jjiffy bag in a bigger
jiffy bog.
9. Send this little lot to:
2ERQ Disk RetumSj, Copytec,
Alban Kause, 34A White Loria,
Fbckw«ll Heoth, Nr. High
Wycombe, Bucks HP 10 9HR.
6. Wait for a spanking ne"w
ZERO disk lo be stuffed
through your letterbox, and
land on your door mot.
ZERO
I
TEENAGE MUTAN
TURTLES
Reet, had on there cos ZERAOR's gonna tell wa all aboot ya
turtfey brilliant Teenage Mutant Hero Turtles, man. David
Wiison - the Jad w^ho's surprisingly crap at Geordie occents,
despite coming from Stockton On Tees - goes to Mirrorsoft to
find out ^what's happening Turtle-wise. Why Aye, hinnie.
There's no escaping from these
Teenage Mutant Nin,. er... Hero
Turtle things. Ttiey're everyvwliere!
Riding on the hype of the forthcoming
movie, Turtle mania is sweeping the
country. Ygy ggn't turn around for
finding Turtle toySj Turtle comics, Tgrtie
videos. Turtle tattoos fallirtg Iram
national r>ewspapers, that Turtle record*
that topped the charts and small crochet-
work frog&that.'when squeezed, mutter
D«n«l<«flo |tti» *n» wfth thu big stick)
l»gf it lip « Iti4l«l*r. AKh, bl>»»> 'im...
the words Turtle Power'. {Erm... Are you
sure about ...Oh never mind. Ed} In the
light of this mania, [think we can safely
say that Mirrorsoft is over the moon
about acquiring the licence to bring the
half-shell heroes to your home
computers,
Teenage Mutant HsrQ Turtiss is
destined for a Septemb'^r/November
release (tying in with the movie's release
in thi& country in November) and is
supposedly destined to be the number
one Christmas game. Now, let's get two
things clear. Firstly, Mirrqrsoft's Tunies
game will not be a conversion of the
coin-op hit. Secondly, although some of
you may already have a copy of Turtles
on 'grey import' from American
publisher Ultraggmes, the Mirrorsoft
game will not be exactly the same.
If you haven't got the imported
version, then my advice to you is don't
buy it! For thirty quid, it's a very average
horizontal scroller on three disks with
more accessing than you can shake a
family-sized pizza at. Mirrorsoft, on the
other hand, are fiopirtg to tweak the
gameplay of the Ultragames version to
improve upon any weak areas. Disk
accessing will be one area under
scrutiny and it also hopes to compress
the code as much as possible. Keep your
eyes peeled for the full review in a
forthcoming issue!
THE TURTLES IN A
(HALF) NUT SHELL
If you're unfamiliar with the whole
Turtle business, then here's the story
in brief. The four turt:les were
originally pets that somehow became
unwanted pets - probably a Christmas
present or something. Anyway, their
discerning owner decided to flush them
down the toilet and into the New York
sewer system. About the same time, the
bad guy of the piece - the evil Shredder
- was on a pollution spree and chose to
dump a whole load of radioactive waste
down the self-same sewer. Inevitabfy the
two get mixed and the result was the
five foot mutated talking turtles that we
all know and lurve (hem hem^ Oh, as for
the ninja - sorry 'hero' skills, these they
fearnt from a similarly mutated and
vocai four foot rat called Splinter iwho I
think used to be a man until he was
transformed by the Shredder). Anyway,
on to his turtle chums. So they
live in the sewers and they eat
pizza (let's hope they wash
their hands first, eh
kids?). Mow what
else? Oh
yes,
they
have a human chum, a
female reporter by the
name of April O'Neil -
described in the import
manual as a 'hip medieval damsel in
distress' Maybe this gives you an
idea of your quest in the game.
Mlclwlang*l« Inkai an lii« li«i«to
b*H*s guardlnrg April O'Nari.
A* wall ai tik* •*«¥*««, yau tan
aitiar bvllillngi far M*ra ba<l4i**
20
ZERO
THE TURTLES
OMICHILANGELO
Tfc* w«ft fttii laving of all th» furHtt^ Mlk*y w»an ar«np» «ii4
•p«f4« 4 pair ot Hunch wkv, H«'t a bit *f a party anlitHil wHo IlkaK ta
plor prvctini |alt*>. Ha alia llkai cmilkt, *<{*iMa f letlan, gning to
iHavl* daubla bills ami - vf «awr** • AaHng plna. Mlhay llk«« ■« han^^
4wt with ftaph b««iv** h* Hilnks tha «Hl*r f4i4l#t an faa i^rlaut^ Ha
4««««'t alwayi fpaln urn hmri «* ha sbatiM.
©LEONARDO
IH Sptlnlvr'i absamaf L«« It tb* laadar «f Mia banch* Yav
ncagntia bin Irani hi* blu« acHuerica. Ha fav««rt « &aliha, tha
HHiwral palr«ll w»Bpan ot Katana and WflbaEaabl. Laa k a
p»i4«««laRls», but lacki hK «anfltf«nca H ba falls or If lll« otb*« tiirtlaa
■■ HMwHiiii^ wf4ttpp
ODONATELIO
D«H It a bH af a ganf ih wha i«y*« *« fix things. Ha's a vary
«gr**abla and HH-Hiffklant Kirti* «vb» wauld rothar tp^iid his tlwa
tlHksrIng wiHl a i«^9«t Hinn fighting I H« wMtn pui^la and bli
|«v««rlt« waapan Ib tha fta Stdfl. H»'a mora vf a lanar than th« aHM<r
larllat and protastt ttvongiy at burUng avil 9pp(irtai*«s. (Wbal m nlanyl}
A RAPHAEL
Rapb ho* a rvpviattan far baing a 'tmnivnU wll'. Ha waars rad
and Is ar«Md wIMi a pair af SaL H» tt liapiiklva mmd hat-headadjr wUb a
■baip wit and n sharf-ll^frd tampar. His batt 'bvddy' Is Mfchalangal*
wb««* g««d-natQrad dlsp««IHan bal«iH«t thli ttMparaaiantal tvrti*.
©GiNO GINELLI
■r, Wnv davM't ncHHiliy app«ar In tha witvwi* W tba gania. In
fact, b*'t fre«|ii*nrty daurlbad at th« Pa** B^rt af Hw TurHas (HHrt'* Hi*
guy wha lalt tha taaHat {•*# bafara thar gal famavt}. Hat i|wlla «•
flnansiallr Atfwl* ai hti callaagwa*, IntHand af thaastng ta laam
Hla|lt«i tran Spllntar tka rat, k* lanmt OHyaml Iraili Sp4lk iha aiauH.
Instead af wi^tdiiig a baan Katana BSml*, Ola« wlalds a rarlbar
laipraitiwa popar crane (Thbt flap* Ita wings wbvn yva pull a II^Ha hib
palling aut af II* tvaimyt.
i
underwraps
lEENAGE GREY
IMPORTED TURTLES
If you're unfamiliar witli the
Ultragames version, then this is what
it's all about, April O'Meil tias been
kidnapped bv tine mir>ionsof the ev((
Shrfjdder and tile four turtie heroes set
out to resQus her and ^c^irt (tul the bad
guy once arid for ail. Cue a &ix levei
i-torizootaliy scrolling beat 'em up.
You'll start off in the sewers lv«uch!)
and can thoose which turtle to plav.
fha tiirtlas taka tk« bnttla against tha
faal flan ta Has raaf tapt!
each having different skiilSi - it's
important to choose the right hero for
the right location! Vou start in an
overhead street view. Unfortunately, not
all the sewers interconnect, so you'll
have to go into thie streets every now
and then to find a new manhole to go
down. Entering a sewer gives you the
fa mil liar horizontal scroller with
platforms to work your way through,
cart-loads of bad guys and pieces of
pizza and weapons to pick up. Other
locations include the polluted
Hudson River, Greenwich Village,
Wall Street, JFK International
Airport, Shredder's base in tlie
Bronx and the Technodrome!
►
WHAT'S WHAT
TITLE
Teenage MuttinT Hero
Tunles
PUBLISHEII
Minors aft
PRICE
£a4.99/£29.99/£24.99
FORMAT
ST/Amiga/PC
RELEASED
Novembar/September/
September
"FLYING THIS MISSION IS LIKE
"-i^^^^-.
...SHAKING
HANDS WITH
THE DEVIL."
ftlari ST TwiiwL ^
«^
•iftsi
timi rtm i an ootr EntndAd 1o b« lUutnUn nf
tk» BlBt pllf Uid Bill Ehc Hzmn anpMci iililch
rmir riTn<i1nil*Mj brtwerc dinmiit lonub in
Wt^iitV *&d Bppe^j«nirc- Ajkd mtv rab^oct to tkB
CAPCOM
USA
cassettej&jdiska
cassette & di£ ^
Speclrum 48/128K ca^Sfte
Capcom Is » iregist«ied trademajk of Capeom U.SJl., Inc. @ 199(1 Capeosi ' 1J.S.A. Inc. JUl righto »s«neiL
U.S. Gald Ltd., Units Z'3 RoUoxd Way. Holfoxd, Birmingham B6 7AX. Tel: 021 625 3366.
TURTLE POWER!
under>A/^raps
'-<M//
URTLE RECOIL!
What do you get if you lock two
^^ ^ ^_ , thousand pre-pubescent boys in a
-^^ /^ %i''*'^smaH West End theatre, all wearing tea
towels with cut out eye holes and each carrying
y^^ o hundredv^eight of pop -corn? An exclusive film
-^preview for journalists of leentxQ^ Mutant Hero Turtlesi
On the streets of New York, a dark for radioactive amphibian?.
force is spre^dirig its evil, erm, Unfortunately, the dizzy April is
feet. The Foot Clan is an under- stirring up trouble for The Shredder by
ground organisation of pickpockets, pursuing the crimewave story on TV, so
muggera and generally unpleasant kids he arranges to have her captured down
who run around stealing things and In the subway by a load of Dragon Ninja
passing them along g long chain of gee^fers dressed In black with watering
command to the man with the funny can sprinkler attachments over their
jutty-out bits all over hirn: The Shredder. eyps. Luckily for her, Raph is on hand to
Meanwhile, ace reporter April O'Neil beat them all up {again) and takes her
is investigating the so-called 'silent back to the turtle pad for a quick lEe
grimewave'. (Coincidentaliy, she's also 3 down. She wakes up, sees four
bit of a 'stunna' and fond of turtle soup.) overgrown turtles with daft headbands
Anyway, leaving the TV station late one on and a giant talking rat, freaks out and
night, she gets attacked , r^-u^jw- ncKty v/vij?/ eventually invites the four
by s bunch of maraud- W^^^^l^^y ^/ amphibs back to her place
I ng Feet people. Then the ^ ^""""^^ rT'''iflM^^ *'"' P'"^- Far out!
street is plunged into >.,..,^|ffik\ [ ^V^^B^ Oh yes -and while all
darkness, a wave of ^"''^'^i»J^^ I \^^^^^ this is going on, April's
mutant shadows appear ^^^^^^^ _A ^.^^^^Mt^ boss' son is running around
from dowtiere (well, a 7^ / " ^^!^==!^^t^^^^^ nicking stuff and hob-
manholecover) and beat 2F^^^fc««*„__,^-:^^^^^ knobbing with the Foot clan
up the teenage bandits. ^^^SlZ^^T^^^f^^^I^SS^? 3t their headquarters. Phew,
Leavingthem trussed up -^-^z^^CZr"^^^*^!^!^- - I remembered,
for the police, they dis "^^^^'''^''^^l^fcfcifcZir*^ Meanwhile, the Dragon
appear Into the night, j^MK ^^^^^^^^Hj^ Ninja baddies have located
leaving a flabbergasted, ^^B J > ^^^^H the turtle hide-out and ha^^e
but relatively unharmed ^^K^ .. [ ^^^1 *^9P^^ red Splinter I The
April lying spaced out in ^^Hbilijiiii^.-- ^^^^^1 turtles return home,
the gutter. Wiii^^K AC^ ,^^^| discover their loss and get
Ves, it's the Teenage ^ ■ ■..-^^B^^^^^^^B heavily depressed. They
Mutant HeroTurtleswho ^^^^^^^^Hi^H^^ head off back to April {who's
are responsible for up- ^3HH^^^^P M ^ become a bit of a mother
holding lawand order in ^^RP'' "" J^/aB figure, hem) and get even
a ci'ty where the police ^^^^^^L -^Ipv^^^l '^^''^ peed off. Raph goes
are almost as efficient a?; ^^^^^^^l.^ j jp P^^^^^B up onto the roof to cool off
the Met i that's not very B^^^^2!^!^^^^^^5^ '^^ 'needs to be alone') and
efficient at all). Terribly Hna^H^^^^BEKi pronnptly gets spotted by
excited after rescuing B««i Hlu! Juit say na, gwy*. Casey 'scruffy git' Jones
someone famous like a who happens to be having
r>ews reporter, they head off back to brekky on a roof opposite.
their underground den to hang out with Suddenly, hordes of (yawn) Dragon
their mate and mentor Splinter; a four Ninjas attack the lone turtlef The others
foot talking rat. MIkey orders a pizza, are being given a guided tour of April's
Raph heads off to catch a movie and antique store downstairs (she must be
ends up in a fight with a hippy vigilante absolutely loaded) so they can't even
(Casey JonesI and the other two do hear what's going onf Anyway, the
whatever it is turtles do to relax of an entire building
evening - probably watching crap TV / / ends up totally
pulverised as
' average night "^^-JKV^ Jt^x-:jifc/' XA floors collapse in
/
m^
In id* fflM««* woi4* «f Frank Slnaira: "S*^**
Apr*adtiig f+i« ptEio, I'm Iftaving today, I'v*
9«t to 9at part vf It, N«w Y«rk, H«w r^rk,"
Haw Hiay'r* hitting tli* UK Bowarsi four cot*
turtlaf with an Dwrdavalapad 9ens« «f Trvth,
ivmtiw and thfl Nlntltiii way. Nat fa itianllon
an avard«valap«J craving far plixa....
one massive Ninjitsu orgy (oo-er). Casey
Jones joins in, Raph gets rescued |alt>eit
a wee bit battered) and the six of them
all head off in a knackered VW camper
van for a weekend In the country.
But Splinter is still in chains at the
Foot Clan's lair (complete with a rather
spiffo skateboarding ramp). The turtles
have a rest for a bit (at least five minutes
without a fight scene - spookl) before
returning to the Big Apple to rescue their
master. Anyway, to cut a long story
short, they manage to locate the lair and
pile in for a massive show down with
(dai-da-da da^^h!) The Shredder.
And may the best rat wiri...
►
underv/raps
TURTLE POWERl
CQwobunga Dudes 1 1 Win a
fabulous Nintendo Mutant
Machinet Yep^ our kind chums
at Nintendo have offered us ■ or
rattier one of you lucky blighters ■
the chonce to win □ Nintendo
Muttant Machine pack! [For the full
review of the Nintendo version
check put pcige 94,) This contains
not only a copy of the Konami
official Teenoge Mutant Hero Turtle
Nintendo gomes pack but also a
Nintendo games console to ploy it
onJ Yahool Runners -up won't be loo
disappointed because they could
win a unique ZERO Gino the Mutant
Origami Turtle ('well, alright^, they
might be o tod disappointed.)
WIN A
PIZZA
THE ACTION!
If 'S EASY-PIZZA-Y!
So what do you have to do? It's a cinch I
All you've got to do is simply prove to
us that you're a turtle fact fan by
answering the fQllgwing sirnple Turtle
quiz questions. There are five questions
in total and youVe got a choice of
answers A, B, C, or D. If, for example,
you think thiat the^ Turtles' rat mast@ir is
called Spanker, then the answer to
question 2 will be D. Got that? To save
you having to fiddle about with a
coupon, stamps, the postie etc., what
you have to do is call the following
number: (0895} 335573. When the phone
is answered, clearly state your name,
address ar>d the five letters in order of
your answers. For example, if you are
Elton John and you think the answers
are all "A" (spookl) then you'd say
"Elton John, some address or other, A-
A-A A A " Oh, don't forget to put the
phone down afterwards. The call will
only cost you 30p (you'll be cut off after
you've clocked up that much money).
So get dialliiDg, dudes!
Okay dudes, so you think
^Ik What IS the name of the Turtles'
you know your
turtles?
%r arch enemy?
A. Shjiion
Here's your questions...
B. Shiile^
e. ShK^dth't
^^ What is Ibe name of the Turtles'
^W female reporter friend?
D. Sugar Puff
A.ApntO'Nvil
^^How many Teenage Mutant Hero
%y Turtles appear in the rrravie?
B RV'"i O'A/rr/
C. latum ONoit
A. Om?
0. John MucEnior
B. Fott:
^^ Whafs the norritf of the Turtles'
D. Sn€ hufuited anif ttfty two
%l^ rat mo
A. Sqi>t\ik
RULES
B 8ilty
# MaKi' surf you havi' Ihc pciniiirjitJii nf
C. Splinh'f
tlu> biH pnyei to «ise Ihcir phone
O. Sp-citikvi
• Tri be 111 for a p\/ia Iho .iclion. you U
ht'Itir |>l>uilf liy OctotiKr 31Si| /\
• Th*> Etis. dm.isioi) is final, so t^
0%irx which of th
1 arc all
^^ fill Tt')'nntii A
<vro
tJoD't ;irc)iif c us hv\ goi ^4^4^
A, litiuhin
• Any Hjiifitoyees of *"" tHj
B PrJfHS
DtriDih PLitilislitiic^ Ljr Ninlt-imtcj Ll \l
tiKind tirtlcKfifl this coiit|jo will Ik.> \\ il
C Nt-w Yi>,k
O Nt'Wfuiit P.iit/tfV
SIVVITl'd •■ ■*■
PICK
pF THE
#I3EZAS
All the Turtles [ust lurve to pf>g
QUt on pizzol So why not try a
ZERO Special? First, buy some
Pizza bose mix and follaw the
instructiorts am the packet.
NoW', spread on same tomato
puree, then add sliced onions,
prawns, ch«ese, peppers, pine
kernels, mushrooms, capers,
anchovies, olives, erm... some
p«pperonl, bananas, three
fried eggs, six llosto-plostsy
orange peet>.. er, sorry, this is
reolly crop, isn't it? (Yvp,
And that's the last time
you make my tvnth. Ed.)
241
ZERO
his ronmil<)t>]e school uJ vvizardi in daz/Jing spcli
_~ z a level with every victory, gaining nrfv
spells asiM4 gu, until finally you face the ultimaie
liattk' with l.A^Civ, the i.egentlary Warlock of t irctop
Mountain. Tbf select few v^ ho defeat Zagor antl maki.'
gold leaf, per£on<)]ly signed by fan living:
Wk^y w^^jflso ha\x' a dianyc t^tyin the £1U0
iiii>nthl> pr|L-
Prepajie,*!** tast vour first spcJI atid dial
m%h 10 10 m riowl
■■ ■ ■ ^ 1 ^; ^~ ^-T— = .T- -. _-l - . .^^^^^^^^
HIMS t>\ J'L.AV: Vrnir ,HUih iptlli art t-WatUre*, U'eapiin^ i&Lriing^iT
IjijI ina} Ijatkfiri'! nwA I . It' ini' iil^ ^Jilriin)(ci|. but nill rrhoMud jf'^UfCv^S-
tuily tlcfrnHilMi;. \\\tSi an- ifiTvudi'il bj^lf^p, ShieftI dud StTt^-'n *ptll*.
Ctlliira m«ri tupfndvt Ihin »rdmiry t«l«ph«iii calls and glieuld U mtdt wilhlht pirmmisn iif IIib Itlephans subscrilitr. Callt caat Z&p par min chaap. 33p par min slliar linat f^Jic VAT).
Teuth'-TtAt ptiOACi riciMii intuited, Cempmerdiil Lid., Guildkcii. Surrev (lUI 4J J.
;UBILEE
Never... in this field... has this much been ow^ed... by a lot of
people... to some other people... for so much. We will fight
them under our beds... ond on the seaside,..,
Thus went the motive for the war, David McCondfess
wished he was 50, then he might actually remember
something about the BatHe Of BritiiMn Jubi'/ee,
Algy heovod a huge sigh of
conferitment and chuffed
foyfuJIy on his lorge cigar.
Suddenly Barty burst through th«
m«S^ door exclaiming, "I say chaps I
There seems to be a lot of hun
amossing over llie Dover coost."
Algy jumped to his fe«t, even
though he wos standing. "Hun?'' he
cried, "I soy we hook
line and sinker into our
Spities and give Jerry a
tongue -»lap of
B
The SptHIr* wm* Hie P- 1 S *f
Ike 1940's. It H«H had
wli**l* oimI was plane-«Jia|»ml
(Mior'r* abeiit lh« only
■tHllottttet). H wai ala« ftict^
«l*«k and dMigited t* dirMtty
A* Ml' 1 09.
26
our good old
Brilish spunkP
Nobody
moved. Nobody
knev^ whot AJgy
^os talking
obout.
"You mean,"
Barlvrs
ventured, "w*
should go and
itop them from invading Britianf
Algy jumped lo his fwt with a
b«lh»w. "Ye*r' he shouted. "By
golly! YESr
And so the Battle of Britian was
foughl and won by Algy and co.
Except rt ^wasn't. For as. Mirrorsoft's
new game points out, th« Bottle Of
Britain (or BOB for short] wasn't
fought and wen in a single day. It
swas a long drawm-oul campaign,
involving every aspect of the war
elfort against a v^hole backdrop of
strategy and planning and short fat
balding men colled Winston.
ZERO
STRATEGY
attte Of Britian JubUee combines
dogfights and mid-afj' action, with
tactics and strategy elements. You
cen play four typ^s of games each with
its own cocle name; Kanal Kampf; Eagle;
Eagle-Eyes and the Blitz,
In edch one you act as a squadron
leader, and car choose to fight on either
the German or winning side. Vou must
maintain a steady quota of planes pef
airflield, reinforcing and redeploying
them where n&^essary. And at the sanw
time you have to keep an eye on the
Incoming opposftlon, and judge which
factories are to be their targets.
You manfpulate your forces via a
colourful war-room map. It's just like the
Thl* I* Hi« place yew will fre^Hent H
yeu cli*«*a r« h# Jerry - tf« Hi*
g*rMk«n meu. Her*, Heir Flick !■ cen-
teMiplatlHg hi* GrvlKb and wtvhlHg ke
hathi'f Koffed 1M twelve brotwwivt
he hod to eat for lealng llie 'Who's
Oet The Bleo^rt Heir?' ceMpBiJHow^
FAMOUS
MISCONCEPTIONS
OF THE BRITISH
PEOPLE N0.35
• The Battle Ol Britian took
few hours to win,
• Actually tht offjdal 'Battle'
Of Bi-ttoiji Josted from July 10
to September 15, 1940, and
there were four main
'^movements' during thot trmer
OPERATION KANAL
KAMPF IGHANNEI BATTLE)
First up the enemy forces
attempted to intercept supply
convoys and boots a » they
crossed the channel. German
spies had gathered the
positions of the ships and
informed the militia, who bore
down en^ma&5 to find -
nothing! The Brits (hurrahl} had
intercepted the spies and
simply redirected the convoy on
different routes!
OPERATION EAOIE-EYES
Next the Germans heavily
bom horded the radar
pylons lined along the south
coast, Unfortunotely for them,
the pylons were practically
made from lego, so they could
be rebuilt in hours.
OPERATION EAOLE
Discouraged by the failure
of the previous miss ion »,
Jerry took to bombing airfields
and destroying planes on the
ground. This had a devastating
effect on the RAF, both in terms
of resources and morale. It also
hod a devo sting effect on the
future ol Britian '5 learner
drivers. They now hod nowhere
to practise reverse gear and
hand- brake turns on Sundays,
If the germons hod continued lo
attack the airfields the RAF moy
welJ have been completely
crippled, but luckily, they
slopped lo concentrate on the
next movement.
OPERATION BLITZ
The blitz of London. The
capital was bombed
continuously every night. The
population escaped from horm
by going into the underground
(the escalators worked in those
days}. The children were sent
into the countryside to leam
about sheep.
The blitx was a diversionary
technique used by the germans
to entice Ihe airforce back from
the coast to defend the capital.
It didn't work. The people
defended their homes and the
air force stoyed where they
were, ready to meet the brunt
of the so usage-eaters" attack.
Ptyli
vender vsrraps
ftylag wHhowt a iwdar (■■d wMiAwt itdfturtiid*!*! Is a now*! *xp*r{»»<«, OftaM,
th* (viullii** Ihh •• b* Bs a iHnrigollvit p«iiitj and V4« Iwv* t4 thrvw ro«r
hMdw I i it BH rock*! ««t •! lit* wlii4*w ta lHp*Dvls« ■ h*Ht-a**hla9 Biiiatl*.
ones you see in war-fitms. circled by
stern -faced generals pushing all sorts of
'chess-pieces' about. Points on the map
represent locstions, such as cities,
factories, and airfields. Ygu cson 'dial up'
information by clicking on any point.
Dfficiallv, the Battle Of Brftian lasted
60 days, and each ganne day offers a
different mission. Each mrssion requires
a cunning choice of pilot and plane.
PLANES
On the English side, there are two
main 'kites' - the Spitfire and the
Hurricane. Both are single
setters designed to oppose the
GcrrVidri'S flaC] ship (except it' was a plane
ndt a ship), the
Me&serschm i dt- 1 09
Alongside the
109 flies the
ME- no, which is
3 heavier double
seater version
with better fire
power, and then
there's the
Stuks, a pigne
with a name
longer and
more unpro-
noirncable than
the names of
the whole
United Arab
Emirates foot-
ball team
written as one word- Stuka y'see, is in
fact the abbreviation.
For the more cumbersome, bombfng
raids the Luftwaffe have the Heinkel
1-11, the Junger and the Dornier
bombing planes.
You have the chance to pilot any of
these aircraft. Each one has a different
cockpit de$.ign gnd different handling
characteristics- Even the snippets of the
cockpit when you use the 'look round'
view are different for each plane. With
bombers, the piloting is taken over by
the computer and you simply take over
the gunner position.
ENVIRONMENT
T
research and
library fines has
gone into this
game. Every detail is
exact and faithful to
reality, from the factory
positions to the colour
of the German pilots'
hair [ell blondlf-
Ther© is also to be a
new human element to
this sim. Instead of
pilots just being names
and ranks, you will also
be able to cultivate the
skills and abilities
within a pilot, and so
balance out attack and defence forces
with the most apt 'characters'.
"Other games? Schmames]" as Algy
would say (by golly).
HwME-tDV
wa> 1l» Mig 39 of
■ii*aii. H m* ■•
Mdtihgly
adyancttd croft, and
wMi fl sklllvd iMkpl
was nara Hian a
Match f«r Hi* spllflr*.
WHAT'S WHAT
Tint
Battle Of Britain
Jubilee
PUBIISHER
Mirrorsoft
PRICE
£24.95
FORMAT
ST/Amiga/PC
RELEASED
November
Hwrrlratn* uro*
•lawar and haavior
lliait tItB Aplttti^, but
was tau^gliAr and (Avld
■laixknchMldt. Far
that ra««4ii tt iirtU ^at t*
n fare* la ba rackanad
wifli in th* •%¥•
he game, being worked on by
Falcon programmers Rowansoft,
uses the same vector graphigs
environment as the stunning Vietnam
sim Flight Of The intruder. O' course it
follows then that this game will be a I
fast; b) faster than fast; c| Hey! Where's
it pone? It wili also have the advantage
of all the rotating, spinning, turning,
singing, dancing exterior views that
m^ke a sim so acciSssible these days.
As for authenticity, there's no
comparison. An immense amount of
SECRET WEAPOHS OF THE LUFTWAFFE
JH If BotHc Of Biitian Jubitee
^^ pn:innl£«fi lo be all bushy
^^^ niAvstaches, cups tif fwa and
^^^ Spifires, then Lucasfilm^
M foofi'lvbe-seen Secrvt
Hfeopofu, is by contrast^ ail clean
shaven square jo'^s, cans of beer an<i
B-17 Flying Fortresses (it's Americort].
Apfkorefkify during our wOr the
Yanks conducted ttrote^k boiribirig
raids against Gar litany's oil rofirmias,
aircraft hangars and sau9og« fsctonei^
At the 1Jni«, ttw German's wrare
fleveloping "awesome" and
"terrifying'^ and "bowel-toosening"
ne'W weapons to defend the fatherland,
Amofig the arsenal wai the ME-S^S
lArhich was a twin engined jet fighter,
Strapirig speeds 1 50 mph fasfvr than
fhv Spitfire. Al»o rolling off ttie
production linei was the ME- 1 63, the
rocket pkine, which bears an uncanny
resemblance to loday's space shtrtrie.
In Secret Mfeoporrs you get the
chance to Hy oil these btxarre plants.,
OS ^w«ll OS the n>ore mundane P~5 1
Mustongs ond P'47 Thunderbolts, The
packaging va|l al»4o inclusle a 200-pog«
monuol, Yrhich explores vrhat' might
hove happened wor-mse if the
Gemian^ liad man<i<ged to perfect
these secret weapons. Do we reolly
want to know^T
t%» Ma-3a.3, foitar than • apvadlng
bvliwt • wall fastw Hian a Spitflra
Fty M* t« ill* iM^^n In my Mv> 1 43
Ekat plana. Whaaa!
Secref Weapons Of The tuftwoffe
v/tll be released on PC first by
Lucasfilms in October for £29.99.
'1
]L
ZERO
27
nBHH
The Battle of Bkitain ,
Bv Laweemce Holland
A» .hi.-li."':.L-'ll;.- dLfWalf.iKtiiJfl-pqJi.-lBrf^MJ'nhflf *intlllj(lrtit.
COMPATIBLES
BA.Tnf Qf BCflAIN'^ I- 19K Luc^ufitm LtD All l^tgMi RtaervBdl
lOOM-l: fclWO Il»C« FJm LTD <L F I > l,«sfin. Opt*«i oikj Liicai ^iHm
ijariMK OTff tTEKhHTKH*.!. •□< Lik;<ii- f Mn* Lrd. All rs^'^'fli-'ti'Wriv^
£c.i>B«fi 5hcd& DwcnfY inrlBndBfSlD be iPuslrulrw ^ ^^ ^}um« pkrif Cin<l04>
1h» Kiofln ^Dptiiciwtvcii VEBir cofsrderatrir b«N'??n dfff^tMlft *0fPrri3tt iTi
x^
! u c * i r s L »- I' * i i t .V T S
THE«R FINEST HOUR
*^ The Battle of Britain. ^?
S U M M E R, 1 9 4
The CeTTT^iP war machine has
humbled all of Europe -
excepi Greai Britain
Now, [he mighiy Lah-
waUe. pbrs lo soften up
SDuthem England for an inva-
siDncaliid Operaiiion Sea. Lion.
And the M.F miLisi wage a des-
pcraic defensive battic
I,jjj=>0s5^ iigninsi a numericiiilly
1^ r')^^ supcrJOT foe ■
Criiphically siiinnins,
hricanL'alJj'.tccuraK.and ihrill-
in^y realiscic, Thtir f'mcsi Hottr
Thi^ Biiiiic iij Bt\ld\n resets the
£tage Ibr ihc dir ccmfranuLliOin.
of thus ctTltury.
lJ^.-t>;Kl!«,*^■MI;-IU-
HuimotMlRjMlE
Ijblam:
J IVJi_-ll -^ALI.Ii
EIASE fl^E rtNOL
^^t^.
T\TO BRITISH FEHTEK
3 SuEwrmirinrSpinflBC
J Hawkcf Huiricanc.
T\VO GERMAN FIGHTERS
■j WcjwrtcliniiH. i09.
J MtsserschmiiillS.
FnUR CEB3.UN BdMBERJ,
3Jgnlurrge7S«iiki.
DjunlifrsSS.
J [Jorniti 17 Fij^ing Pencil.
DHnnliffI 111 Spade.
ALJTHEiJTn:<:OMlu1 ACTIOS
J E;ich phni^ uchnkiiill}' Qccurjic
3 Fiy pilot, bcimfcarJicT. orgunnui
_■ DoiL-ni of lilKOfKal nussiofid.
UNIQUE ftEPl^YtlvVMERA
nfiTourlwll««iiaiUr1 -^'^
iLuit^ Include sui|3
J Vicii' fiom jny tsi3«:raiing>f
3 ^vi: j'^T fir^^Ll rtHPrrtcnLJ irft dalk.
...Wi u.ii,ii.u«i.m
l UCASFiL M
1
U,S. Gold Ltd., Units 2/3 Holtord Way,
Holford, BIrmtngham B6 7AX.
Tel: 021 «25 3^66.
PRIT TU
If Don Johnson vrasn't
so common as to think
that go-faster air
intakes were the 'cool
thang' then he'd
probably drive a IjoIus
Esprit Turbo 5E, And so
would Tim Ponting,
except he hasn't got
£47^000 in spare
readies. Fortunately,
Gremlin knows a
cheaper ^ay of getting
from 0-60 in 4.7 sees*..
A quick
glance
behind: the
red Lotus.
wa& still on
my laiU
Curses!
Coming off
the Ml, I
dropped into
third to take the roundabout at 75.
The Lotus was right up my exhaust,
I can tell you. Through Sheffield
tvwn centre, engine screaming and
fuel gauge desperately low. Was I
going to make it across the line
first? The Lotu^ wos craving all
Over iny bottom os I bounced into
Carver Street, yanked the wheel
hand into right Jock and piled into
the cor park at Gremlin Graphics.
The Lotus lest driver v^olked over,
shook my sweaty hond and said:
"You must let me take your Fiesta
for tt spin one day."'
rEaranMOMCE.
■1 sccc»
-.:cEi.ecaTiqn cuEtJes
'mr'
.^1
J^
a
"^
50
iSB^cWfflfflBR eSMS^JP ?f WWff c'f^ly^^Sl"^
'A^lvaWrfi itnit wm a big Im. I took, ih* Uriiin,
301
ZERO
Sp*ibd £47,000 on a flasli cer with 9.S Inch ground clearance end porli If In ■
Held. ^Me p*«<pl* hewe Nier* naner than sense.
Driving games
wece 'the thing'
last year, with
at least tl^ree
million to
choose from,
mainly coin-op
conversions.
There was only
^^^ y^ ^t^^dt^t<> one drawback.
Most of them were 'a disappointment'.
This year. Gremlin has gone car mad
on its own, with Super Cars and Lotus
Esprft Turbo Challenge, not to mention a
ralty game and a vector graphics bike
game. Super Cars was the first viewed-
from-above game that worked well. Now
Lotus looks like it could be the first into-
the-screen racing game that really cuts
it. It's fast, smooth and responsive.
THE LOTUS POSITION
in Lotus Esprit Turbo Chalteng^ you get
to race on 32 (count 'em, 32!) different
courses, To make sure you don't claim
yoy lost because you were up against 'a
better car' {ah^mh all your opponents
happen to be driving exactly the same
motor. None of this Nigel Mansell "I'm
not piiaying any more because Ferrari
won't give me a car as good as Alain's"
nonsense. If you come last, it'll be
because you're utterly crap.
Unless voLi've got your eyes shut,
you'll see that Lofus features split screen
two player action. To help identify each
other, you're both driving macho red
Lotuses - the anonymous masses settle
For 'mineral water' white.
Assuming, then, that you're going
for the two piayer option, you select one
of three difficulty levels. The easiest
consists of a seven race season, the
second ten races, the hardest fifteen
races - hence the total of 32 different
tracks. Not only are the seasons longer
at higher levels but also th& opponents
drive better and the tracks are tougher.
Then select manual or auto gearbox (for
the train spotters among you, the
computer changes up at 65O0 revs and
down at 3500 ) and you're away. The
camera flies up from behind to the grid,
3-2-1, wham I Straight up the rear end of
the Lotus in front.
Once you've got going, it's a
question of weaviing your way up
through the field, keeping a particular
eye on your human opponent. If you
rann a car or an obstacle, it slows you
right down so accurate driving is a must
During the rgce, you also have to watch
your fuel consumption {it varies
depending on your revs} and go into the
HOW TO DRm
A bad craftsman
always blames his
dog. No, hang on,
hi* tools. Or... erm,
anyway, bad games ployers
always blame their control
system, "Well I wouldn't have
come off Hie bend bock wards ot
1 90 if you didn't have to press
the 'B' key while wiggling the
joystick from ieft to right to slow
down^ would I?" Sremlin has
anticipated this and offers two
different joystick control
combinations lor Lotus. You con
push forwrard to accelerate, fire
u
HEEMMtAAAO&VfWWWiHU
flRBO CHALLENGE
wamanl OBad {ph th*r«'i a t^paniwr shvp, r*«lly.
fferent
IS longer
iponents
tougher,
arbox (for
he
evs and
I. The
fheflrid,
sarend of
up
licular
If you
ITS you
is a must.
to watch
lintoThe
pits when nectssary to fill up. You can
break off refuelling wf>an you want, so if
ygu're near the end of tile race and just
r»99(l 9 quick top up then you can get
back into the fray almost fmrnedistely,
In order to contmue the season, you
have to finish in the top ten, If (by some
extraofdinary feat of shandy drinking)
onJy one player makes it through, the
other will also qualify, but without
poifnts. The order of the next starting
grid follows Arnerican stock car racing
rules: the car that finishes frrst in a rac9
starts the next on the back row, the guy
who cruised in last lin^s yp at the front.
This means that the player who comes
in first out of the two human drivers will
be chasing the loser in the following
race -an cKcellent system (particularly if
you drink a'cohol-free cocktails).
>Rn HE £0rU5 WAY
Mi his
igon,
bad
blames
irdf at
trett
thv
hd's
two
ucan
!, fir*
lo chonge up, pull back to
deC'elerote, fire to change down;
or, if you're crap a^ that, you can
accelerate u»ing fire and chiange
Up and dawn with the joystick. In
boiii CQHS yw* stHr by,„ •rm^
40 plHtf «l 4-tlor ■••di a ttrtiw, |»l«u*.
Grsmiin is pretty excited about Lows
- not to mention the other racing titles
up its sleeves. The rally gams will
feature a digitised co- driver's voice
reading pace notes and sorre natty
graphical touches - including rain and
night driving. It's also rumoured to be a
bit of a 'difficult one' to master. The bike
game will probably carry the blessing of
Team Suzuki, ZERO can reveal, and
promises a realistic 3-D vector graphics
view - in other words, tfie horizon tilts,
not the bike. You can almost feel your
kneecaps being ripped off as they make
contact with tarmac at 160 mph. There's
a lesson in there somewhere.
(Yeah. Don't go Superbike rsdng
with shorts on. Ed.)
L
WHi« VHAT
TIUE
totus Esprit Tvrbo
Challenge
PUDIISHER
Gremlin
PRICE
E24,99
FORMAT
ST/ Amiga/ PC h>
follow
RELEASED
End Oct/Eorly Nov
MAGNETIC
FIELDS
(FOREVER)
lotus wos conceived in o
steamy computer chip
sort of way in January
white Shaun 'Sout'
Souttfern >vas helping
finish the ST version of
Svper Cars. He has come
' up with a set of drawing
routines thot make
Chuie HQ look Kite,
erm, a game that isn't as fast as Lotus.
The secret, opporently, is in the rood.
"The sprites are going as fast as their
little fegs tan carry them," declares
Shoun, "the real ...^^.^
speed IS in the c(i|i>
culotions neces- -
sqry to draw
the road. And ^
that's what
makes the game
so impressive."
"Erm, excuse *
me actually, but it's
the sprites that make the difference,"
pipes up grophics bod Andrew.
"They're brill. I don't know who did
them. Oh, i did. Well, there's a thing."
All the sprites move incredibly
p^*^*^^ smoothly and
f^OHH/S ^^ reolisticoJIy. A 'pit'
^^
sign, lor
k exomple,
consisif's of 1 7
different sprites
OS it races
, ., f towards you!
'V" "We wonted to
make the game as
fost as possible ond really playable,
rather than go for a realistic
simu lotion," says Shaun. "But it does .
incorporate many of the Lotus specs.
The gear ratios and the revs are
accurate, and the top speeds. The only
thing we've tweaked is the
acceleration to pile on the adrenalin."
Did you have a go in a Lotus Esprit
Turbs 5E to help yoo get the sensation
of speed right?
"Erm, no, not exactly, but I did
spend o lot of time driving my truck
very fast indeed over »lripey kerbs. It's
olmost the some and a lot cheaper/^
Oh dear.
ZERO
31
Blistering Pace - Pixel Perfect Passing
- Superb Tactical Game Play
The
be (
like
/
* 1 io 4 players option (Amiga & ST)
* Kit Design (Amiga, Atari ST & IBM) ***-
* Facility to load Player Manager teams and designed tactics. _
* Instinctive joystick controls to pass, dribble, shoot^ head or chip a ball and do sliding
tackles. M /
* Two players teams mode against the computer. m^ / t
* After touch controls to bend or dip the ball, ™
* Set piece Free Kicks, Corner Kicks, Throw Ins, Injury Time, Action Replay, led & yellow
cards indeed host of features to create the atmosphere ol a soccer o am e which is jg*! fun
to play. ^' X^^-HHT.^
* League and Cup Competition with sudden deaths penalty shoot out. Ij^
x^\
THE ONE - JJliimaie saccer simulaLiion . 96%.
THE ACE - BrilJiant. Buy, Boy, Buy. 930.
AMIGA FORMAT - Best io oty g^me to have appeared on any machine.
ST FORMAT - What a game! Gem to play. Magic. 90%.
C & VG - Ghampionship winning material. 9S%, // >•
GAMES MACHINE - Probably the best sports game ever! 92%.
COMMODORE USER - No other iootie game can touch it 90%.
AMIGA ACTION - Surpasses all other football games. 93%.
POPULAR COMPUTING WEEKLY - Nothing short oi bnlliant.
NEW COMPUTER EXPRESS - Computer football event of the year:
AMIGA & ATARI ST ,j^-iv ^ £19.99
IBM ./ T,B.A.
CBM 64. SPECTRUM & AMSTRAD . £ 9.99 Caa,
CBM 64. SPECTRUM & AMSTHAD £ 14.99 DUc
KICK OFF 2 & WORLD CUP{ AMIGA & ATARI ST) £24.99
KICK OFF 2 (Expanded Amiga} £24.99
i
i
a— r
ANCO BOFTWARE LTD., UNIT lO. BURNHAH TRADING ESTATE. LAWSOH ROAD, DARTFOHD KENT
T«lepkoiie No.: 0322 023 13/926 i 8. Fax No.: 0322 93422
/
He.
ZER^
reviews
CRITICS' CORNER
The publisher is to be wed, Lol Behofd - a loving couple to
be united in the eyes of God in holy wedlock. Sounds more
like an excuse for the ZERO teom to get bloddered and ale'^d
to the eyebolls to me. Let's see how they got on..,
Tim Peitting: As the nervous couple readied themselves at the
back of the church, organ music wafted over the assembled
crowd, The priest waved his incense doofer around a bit.
Suddenly. Tim, the demon drummer, let rip with an apocalyptic
left-handed synchronised shuffle breakbeat. Such was the
ferocity of th is impromtu dance rhythm that the bride and
bridegroom were forced to don irackauit tops, cut their hair into
bobSj and 'rave-on' down the aisle. By the time they reached the
altsr, the police had raided the smal'l church and arrested the
priest and three altar boys for burning controlled substances.
Pavl Lpkin: Paul, educated at Oxford, Cannbridge, Harvard,
Eton and the Prunella Scales Prep School for Girls, was acting as
best man, usher, altar boy and bridesmaid (a ffashback from h(s
Prep School days). At the reception meal, he decided to entertain
the dining kith and kin with a lambent lecture on Lithuanian
Marriage Rites, "It is customary," he began, "for the bridegroom
to disembowel a live eow, extract the still steaming stomach, and
devour the cud therein. Then the bride and groom play blow-
football with the beast's epiglottis, using sections of the still
damp duodenum as 'straws'," The meal went down a treat.
David 'Macca' McCaindle»»t Violent psychotic, earwig-eater
Macca took it upon himself to act as 'bouncer' for the bride .and
bridegroom's disco get-together. Macca headed for the door to
find a tall balding man there. "I'm the bride's father," the man
said. "You over 18?" Macca snarled, "Yes!" the man exclaimed,
"I'm 53. I'm the bride's father," "You got some ID?" Macca
growled. The man insisted that he was the bride's father but
Macca wasn't daunted by that ploy. "Ho -bloody- ho, I've heard
that one before I And I suppose if t don't let you in you'll tell her
to sack me." "Yep," Ah.
Dovid Wilson: Unfortunately, due to Macqa's imposing
presence at the door, no one got in to see David's great crooning
tribute to the history of matrfmony. Starting off his 'set' with Get
Me To Th9 Church On Time, he slipped easily into Barry White's
Fat S\Afeaty Blubhery Lurve and the Gyspy Kings' Ol^! Love Is For
Gringos, Senor. Moving swiftly through Sinatra's / do (I do) t do
be do be doK he finished off a fine gig with George Formby's
greatest: Shs May Work in A Lauodrefte But Boy Does Sf}e Know
Where My G-Spot Is.
'W Duncan MocOonalil: A week later, good old Dune, snappily
^ dressed ui a black cowl and matching codpiece, turned up at the
church. He wandered around the empty pews, had a quick pee in
the pulpit and then mooched 'backstage'. The priest, who had
just been bailed, greeted him with a quick: "Hello my son," Dune
explained that he was here for the wedding. He had just been to
Amsterdam to buy a van, and had been delayed as his plane was
hijacked and flown to Tripoli, so he was a bit late, but he hoped
he hadn't missed all the boo^e. The priest explained that the
wedding had been and gone, and there was no booze left at all,
son," the priest went on in a secretive cockney accent, "f can give you an
deal on some top-quality incense,"
WHAT'S WHAT
Not srill foxed
yet impeccable scoring
iystem? Oh alright, you can
hove another chance.
THE VERDIC^
Gomes ore mork-ed
out oF lOO Oft Four
criterio,' 9r«p|i1cK,
5«vn4, Addlct-
iv«in«« ond
IxscvHoii. Tfie
first fhree are foirJy
self-explonotory but
Execution may need
a bil of illu mi ration. I& }hm« onythrng
omozing about the scroflmg for instance?
Are all the sections of fhe gom* neatly tied
together, s flowing a lot of care ond thought
on the port of the programmers? If so
■icvtvflmi will score welf here. If you
con't be bothered wflh all that then th»
1)WI*mII Marie gives you an at □ glance
summory. Now if we've so id it once we've
said it a thousond times... this mark is not
an overage of the other scores. Got that?
A game scoring 90 or above in the
non-overage Overall Mark
deportment ge(s the ifluch sought
after ^EIRO HERO av^ard
jwhich ii o floih way of saying
'buy it'.) Seporate from the other
scores (but not uoconnectad to
them I is the HASSLE FACTOR. Are
there 4CX3 disk changes every pico
second? Do you hove to go through a
boring title s«<{uence before restorring?
Things like that score here and they're
marked out of 10.
Eoch review olso contains o WHAT'S
WHAT box which is basically o box which
tells you... er what's whqt in relation to
price format and releose date.
Well thot's tho) for the main reviews but
let's not forge! Ihe others. Firstfy tliere's H>e
section called SHORTl which is just that;
short. It's o column devoted to o sprint
through the best of the rest. Then there's (he
DBJA VII section. Here you'll gel reviews
of new releases whicfi aren't actually new
at all (because they're ofreody available on
other formots). The PRICE IS RIOHT
section is where you'll find the budget
gofines reviewed. They only get on overall
score becou SB they're um... well rother
cheap actually.
m
m
SHORTS
ZERO
►
33
review
34
Alice is on the movel
Sick of being stuck
in a dusty old
book, she's
taken up
residence at
Gi neM/ abode
- in Magnetic
Scrolls'
Wonderland. We
sent Mike Gerrard to check
out her hip new quarters...
tke was beginning to get very
tired of sitting by her sister on
the bsfik, afsd r^ having nothing
to do: once or twice she had peeped into
the book her sister was reading, but it
had no pictures or conversations in it,
"And whgt is the use of 3 boolc," thought
Alice, "without pictures or
conversations? "
"And what is the u$e of an
adventure game," thought the
magnetic Anita Sinclair, "if it's
only as good as Guiid Of
Thieves or The Pawn? They
might win aFI kinds of
awards and sell trillions of
copies, but they could be
better dn-d appeal to
everyone in the world! "
"And what is the use of a
wonderful book like Alice in
Wonderlgnd," thought games
designer David Bishop, "if no- one
ever turns it into an adventure game?"
So, way back in the mists of time -
say about 1987 - Dave Bishop did his
design and showed it to Anita Sinclair,
who loved it so much she said she
would publish it She locked Dave in a
room for three years while he wrote it
and locked several dozen programmers
in a different room while They
developed the new 'Magnetic
Windows' games system. When
she thought they'd both done a
good job, she introduced them
to each other and the result
was Worjderland.
"And what is the use of a
game like Wonderland," said
Anita's new publishers. Virgin,
when the game was ready for
release, "which is indeed
wonderful with its moving
graphics and multi-tasking
windows and every
convenience the player
could want, but what ig the use if it
doesn't have music?"
"Oh sh,., shame on you." said
Anita, who then had to go away
ZERO
^:^^\ii\m and
salijEt action pai^ltc^<i across hisunu<iualh
flat face.
Eajiicrn Hail
The pjard is ^cttjtig very impatient. H
is obviously wuiiin^ for you to :show hi ut
your royal pass, "rm waiijnii." lie says,
his t'injiers twitching expectantly.
>Go Smah.
In front of the Palate
>Go South.
Palace Driveway
>
THROUGH THE LOOKING GLASS
Magnetic Scipll^ hois developed an entirely
new system of windows r pu" down menus
and icons which make the g^me instantly
playabla and technically itunntng. They
can be moved about and set up in any
woy depending on your playing style.
A Text Window
■ Inventory Windov#
C Orophics Window
D Compass Window
■ Map Window
F Objeds In Rootn
and aidd nnusic to it till the mighty Virgin
men were satisfied that they were about
to publish one of the best adventure
games in the history of the world,,.
Lewis Carroll's book Alice in Wcnderiand
(though it's actually called Aiice's
Adventures In Wonderland, hnm-hemj is
a natural for an adventure game.
The game begins like the book, with
Alice foNowing a rabbit down- a hoJe into
the underground sequence where her
adventures take place. You fall into a
hallway, a passage with lot$ of locked
doors but no suitable key,
Down in the hallway you've got keys
on the piano, and keys in the sheet
music (C and G, to be precise), but will
any of them open the doors? Weil, one
will, but the door's too tiny for you to get
through. A quick check in the book
shows the answer to this one, as does a
clue in the game, and then the
adventure opens out and you can
e^tplore dozens of locations. But there's
no one specific agtution to the game; so
sometimes there are at least two way;
of selvi^fig problems, and objects can be
used i^n several different ways.
This open framework means you
can wander off in any direction and
find fun and weirdness everywhere.
It's totaJly right for the book, where
anything can happen, anytirne,
anyplace, anywhere.
There's no great quest in this
game, other than getting through to
the end and escaping the mad world
and the clutches of the Queen of
Hearts, But the fun is in exploring
Alice's world You also can't die in the
game. Some of the things you do are
'fatal', but you're let off and put back
where you were, older but wiser.
WHAT'S WHAT
som
usei
canr
on a
corn
GET
cftn
doo
you
doo
CLC
the
you
son
try
woi
one
eKp
OE
TITLE
Wonderlond
PUBLISHER
Magnetic Scrolls
PRICE
ST/ Amiga £29.99
PC E34.^
FORMAT
ST/ Amiga /PC
RELiASED
ST/ Amiga: Out soon
PC: October
lea
Wt
im
ice
wi
in:
op
vii
mi
ch
yc
th
ca
th
ce
th
WONDERLAND
revievs/
V«j ve in a Lar je reaan^tdaf room, iw wails, Saai and i rtJKf: ari- .lil made of martJe aiiowini music
ro ethfi ahouT rh? rown .is sf it ■*■« e jgmr rn-ff|;iif.( rm tonetn halL The f otnm i* datrunatcd by a
{Tind pi»na m ltj ttisrse surrQundcid b^- f<irne (iiiaifs.
namiiv the sninil piam
Tl^r f/and pi#n.D ij ^and ind it ^upparred by three Cra^: leaking ieg^
(( li rJo»e4
iU(k diatF. llM f b«liif«w «• |t)wt« Itf •,
Fflrthcise who think an aciventure ain't no
^venture unless it'?, rem -jam full of
fhos« wordy things, Wonderland won't
disappoint- It's got mora words than the
qrigiral book, though only about 100 are
lifted straight from the page. These ane
mainly familiar phrases like the Queen of
Hearts and her infamous "Off with their
heads!" huller.
If you want to play the game as a text-
on>y adventure, you can. You can arrange
the screen exactly as you want it, and if
you want to close down all the windows
eKoept for the text, and open th^t up to
fill the screen, just click on your clicker
and do it! You can then s-ave your
preferred layout s;o when you boot up
again, up it will automatically pop.
Textist pigs will be glad to hear that at
some stage of tfie game, everyone has to
use the keyboard, The mouse alone
cannot get you through. Whpn you click
on an icon, yau op^n up & list of the
commonest verbs, like EXAMINE, OPEN,
GET, SEARCH and so on. The ones you
c$n use are highlighted, so that a locked
dpor won't have OPEN highlighited until
you've unlocked it. Likewise a closed
door will have OPEN highlighted, but not
CLOSE, It's important to remember that
the words on the fist aren't the only ones
you can use. That's a rsstriction with
some systems, where you know if yoy
try all the combinations of available
words you'll eventually hit on the right
one. With Magnetic Windows, you're still
expected to use the old bra in -box a bit.
Ifwu tan b* iiiow*il b*lw**n wlitdlAwt
When you arrive in any place the
immediately visible objects are shown as
icons in a special 'Objects in Room'
window. You can dose this down if you
insist on searching for yourself, but this
option does rtiEan you don't have to
wa$tetime examining every single thing
mentioned in the room description to
cheek if it's relevant. It's up to you and
your IQ to examine the objects
thoroughly, and figure out whether you
can look under them, if it's wise to pick
them up or open them, or whether you
can perhaps do something else with
them. The MS team hasn't thrown out all
the old familiar adventure elements.
They've taken the ones that work and
brought them yelling and screaming into
the 1990s, with the best 16-bit
technology.
Double-click on an icon artd another
window opens up to give you ths gen on
it, or you can get the same result by
right-clicking to bring up the verb's sub-
menu and choosing EXAMINE, Here's
one tippety-poo - if you do it that way
you use up a turn, and in some places
you only have a set number of moves in
which to do something. If you double-
click and read the window, it doesn't
clock up as a turn.
You can also drag the icons around,
to pick them up or drop them. No need
to type DROP TROUSERS -just Click on
the icon in your inventory and drag it
over to the 'Objects in Room' window.
Like the 'Objects
in Room' window,
really, except that
it's your
'Inventory'
window. With
icons and that.
And you can move
it around and all
that. And, er...
that's it, really.
A fHimiir b«Ml*?
No more map- ma king misery, unless
you think it's fun, in which case you can
still go ahead and do it if you like. But
Maggie Scrolls has borrowed the
technique introduced by Infocom of on-
screen mapping, and made it even
better. Each location you reach i$
automatically added to the on-screen
map window.
With the map displayed, your current
location will be flashing, and each place
has its own bit of graphic to help you
recognise it. A few of them have text
descriptions too, to help
you keep your bearings.
(Personally I keep mine
in a biscuit tin under the
bed, but that's between
me and the district
nurse,! The map is on
several levels, with an
option to 'Go To Next
Level' at the places
where you climb up or
down stairs. These
upper and lower levels
are then superimposed
on the main map.
And there's more.
You can click on any
location, and go
straight to it. No more
tedious inputting of N-N-
E NW-S-S-SE-W-S-S-E-W
D-D-S-E to get from the
place where you find the
rhubarb back to the place
where you left the custard. Of
coufse, you can't go somewhere
if there is a problem in the way -
in Wonderland, Alice is constantly
changing her size, and as & result
she'll be too big or too small to
pass through certain places.
E
HdP
tewc!
#
5
Um It ar g«» l^cf.
S«1a «« good. flTaa'r* firm J. CrfJ
Whet can you say about Magnetic
Scrolls' graphics? Only that the
Wonderland piccies 0rs superb, even by
Scrolls' past high standards.
The inclusion of moving graphics has
given the programmers a new lease of
life. We used to be impressed by the
way the pictures could t>e pulled down
from the top of the screen like a roller
btind, then shaved back up again out of
the way. Well cop this. In Wonderland
you tan pick the graphics window up
and move it anywhere on the screen,
and the animation in the window still
continues. You can click on the picture
and be told what some of the contents
are (in case you don't recognise things
like grass and trees}. It's fun to try and
click on the objects that move across the
screens, like horses, birds and in one
beaulifuE woodland scene, a few deer. It
doesn't add much to the game, nor does
the fact that you can close down peit of
the window and slide the graphic
around behind it - but it's fun!
Some of the
animation is very
simple, like a dripping
tap, and some is very
subtle, like rooms where
nothing happens for
ages then a curtain
briefly wafts in the
breeze. Other
animations are half-way
to being cartoons, like
the one where Alice
watches a fish -faced
footman deliver a
message from the
Oueen to the Duchess,
^
Woods
ZERO
►
35
review
WONDERLAND
David Blihop aHvmpI* t* play Flight Of Ttt* Btmthtm Bmm an fha, «m, 'haakah.'
I loved the bit where you
climb in a dumb-waiter, from
which you then look dut on
the room you've just left,
and the graphic mov&s up
or down, showing th&
moving brickwork
complete with rope
shadows as you pass from
one floor to another. It's
^reat staying in there and
going up or down s
few times. There's lots
of extra little features
like this , so there's more
pleasure to be had
from the game than
merely soivingi it.
-'T
I I
in the box will come a set of disks as
thick as a brick, the exact numbers
varying according to the version, PC
users are recommended to use a hard
disk to mi^nimise the disk-swopping, but
ST and Amiga owners shauld be able to
manage without. Even so, you'll still
have about si> or seven disks in the box.
You'll siso get s largie black and white
map of the area, plus a lOO-page
manual, though \ don't know what they'll
put in it as the system's so friendly you
can just load up and go. Oh, also in the
box will be a racipe for treacle tarts.
ISIC
The music was still being bolted on to
the version I saw, but already bolted was
the Mad Hatter's Party music, which was
very jolly and ^liflhtlv mad. The rest was
on tape but just as good. Seven pieces
of music have been commissioned and
these will greet you when you reach
certain locations, but don't expect
constant music throughout the game as
POETRY BOX
'Twinkle, twittkie, ittfte boH
How i wonder what you're at>
Up above the wdprid yov fly,
tike a tea-tray m the iky."
you might get with an arcade blaster. ST
and Amiga versions will get the full
monty, but PC owners will need the Ad-
Lib add-on board as there's no attempt to
coax the pulsating gypsy rhythms from
the bog-standard PC speaker,
THE HELP
What da I da with ffa* darmawMTI
There were doors all round the hall, but
they wore all lacked; and when Alice had
been all the way down one side and up
the other, trying every door, she walked
s&dly down- the middle, wondering how
she was ever to get out again.
Suddenly she came upon s little three-
legged T3blE. alt made of solid glass;
there w^s nothing on if except 3 tiny
golden key, &nd Alice's first thought was
that it might belong to one of the daars
of the half; but, sissf either the locks
virere too large, or the key was too smalt,
but at arty rate it would OQt t?p0n any of
them-
Rats, thought Alice, who was lost in
the book without the benefit of a HELP
feature.
That's just one of the giizmos and
funky friendly features that Magnetic
Windows, the new games system, allows
you. No more typing in coded clues like
VHSD JHIO BAIO CJFY VKSW LOTB
VOWF OFGE (etc. etc.) and then realising
you've got one- letter wrong, (n fact, if
you do mis-type- something in
Wof}dertsnd, the built-in word-processing
features allow you to correct it without
having to retype the whole caboodle. You
can cut and paste phrases from one part
of the screen to another, allowing you to
repeat lengthy comnnands with just a few
clicks of the mouse.
HASSLE
FACTOR:
windows
ahoy!
Mlkfli There's so m^uch in the
system itself, let alone the
game, that it's hard to know
whereto begin.
I've dealt with the wondrous Wind
System over the page, so what about ti
game and story? Unfortunately, Virgin
Games wouldn't let me take a copy of
Wonderland awav to play at home. I w
given the freedom of the keyboards for
few hours at its London office, althouglil
it's not easy playing an adventure when'
the game's designer leans over your
shoulder every ten minutes and sniggei
at what you're tryii
to do, then says:
"That problem's
fairly easy, actually
It's a very open
adventure, design
to appeal to people
who maybe haven't tried an adventure
before. Regular adventurers will try it a
love it, but newcomers will find it very
accessibie and easy to play ,- if not easy
to solve. It's more like being in a real
world ior a Surreal world in ttiis case)
than any game I've played for ages, witH
tons of objects you can pick up, exammi
and put down,
Dave Bishop says he can play throug
the game in sik hours, knowing exactly
what he's got to do, and reckons it woul
take the average player at least flO hours
to solve all the problems,
A final verdict has to wait till I've tek
the game home to the privacy of my
boudoir and stayed up till the small hou
prodding the problems. But from what
I've seen so far. Wonderland is set to
knock people's socks off., so better put
some socks on now and be prepared.
The Scrolls/Virgin team says that if
Wonderland \s a success, it's inevitable
they'll want to do the follow-up.
Through The Looking Glass. If I
were them I'd start writing it now,
THE VERDICT
Likely 10 put adventurers end
other; in Wanderlanij for
weeks.
36
ZERO
His
in*
tail
ar
retu
But
kni|
me I
dcs
cor
ro
Ca
Ca
thi
ha
«r;
TM
uch in the
lone the
d to know
ous Windo
lat about th
tely. Virgin
i a copy of
homg, I was
^bpards for a J
:e, although
nture when
ter your
9nd sniggers
ifou're tryjng
em Says;
oblem's
;y, ictually,"
i^ery open
's, designed
I to people
adventure
will try it and
nd it very
if ngt easy
Hi a r&al
lis case)
rages, with
jp, examine
ilay through
ig exactly
30S it would
St 80 hours
:ill I've taken
'of my
small hours
om what
s set to
setter put
spare d ,
's that if
nevitable
P.
I
ow.
^^
ICT
•tp in the heart of darkness lies a swamp. In the centre ul
the swamp tht-ri: stands a castle. And deep in!»ide the castle
the Necromancer wait&.
His hi«t4>ry ii steeped in blood: A feud between the
Kin^dofn's heirs, a battle won by mafiic and a massacre that
stained the battlements red wiih hlotid. In the aftermath
many adventurers tried to unravel the enifitna. None
returned alivt;.
nt bte ha& nurtured a hero. No valiant
knij^ht or swarthy soldier but a liar, a
mercenary and a thief. Karadoc the dwarf h
destined to ro where men have failed, to
come face it) face with the Necromancer and
probethedarkestmy^itcry known toman. His
motive? Nt)t honour or love or a personal
feudr not a crusade ajjain^t evil cir a deep
hatred of Nccromanty; but treasure! and
Castle Wulf is bursting at tbc seams with it...
Csdaver is the interactive fantasy adventure
you've been waiting' for. Stumble through a
labyrinth of age-old passiageways, explore
the mystic contents of Wuir s secret rooms,
battle to the death with hjclec»u$ monsterSr
Krapple With •supernatural t^aps and puzzle
over the enifjmatic spells of Ketnimancy^
t^
• A com|>lex interactive game
environinent with huiidretis: of
different rooms and locations.
* Mind-bending puzzles.
• A wide variety of ,
available weapons. f
* An array of spclU and mysterious
i tnagic potions.
• A TOst mcnaf^erie of monsters,
incluaing mutated rats> man-size
water lizards and gigantic fire-
brca thins dragons.
Caciiver — survive it and it's an
cxpfrience you'll never forget.
Ima^re flVrtrJis Irwin House,
1 1 8 bgiuthwark Street,
SEioSW.
ineOJl 938 1454
58 3 34t»4
tots from Atiri ST version
03 B kT M A P
BDCtTUfAt
rmrsciftUdS 19!>0TIl« UitmAp Brcjlhcr^
review
COMMAND
CdiTfer Command wos one
of Hiose 'classic' games
that dominated hints
and tips pages for
about a zilUon
years. Now
Realtime Software
has finally finished the
sequel, Battle
Command, of which
there's a playable demo on
the front of this very mag.
Not only that, here's a
review as well.» ftlimeyl
«k hal Ttitt tank ha* vbvtAuily b««n palntad by
fli« MandrTan c<ini«u1lag« schaal. iAftvmllr tft«
WHAT'S WHAT
TITtE
Battle Comimand
PUBLISHER
Ocean
PRICE
ST/ Amiga £34.99
PCtba
FORMAT
5T/ Amiga
RELEASED
November
They say that a picture paints a
thousand words. If that's the case
then s fully playable demo of a
game must paint at least eighteen
trillion words. And that's what you've
got on this nnonth's cower disk - a fully
playable demo. So, while this review
coLtId be limited to just a little further
information, spare a thought for your PC
owning cousins - who are still
completely in the darit. For them, then,..
The only similarity between Carrier
Command and Bstth Command is that
they both have the word 'eomnnand' in
the title. In C^frf'er Command yOU were
mucking about in boats and planes and
controlled everything with icons. In
Battle Command you' fB mucking about
in a tank and there aren't any icons at all
^^^^^^^ (well, hardly any}. The
*^M^^^^H scenario is thankfully
'^^H^^l quite a sinnple one - the
^^QHH l^orth (you) is at war
E^BI^ against the South (the
computer). Vou have at
your disposal an
armoured vehicle (called
e Maulert and a host of
rather funky weapons.
The computer has at its
disposal loads and loads
of tanks, planes,
helicopters and other
vehicles - not to mention
a giant slingshot
cunningly fashioned
from one of Claire
Bayner's bras. (Are you
sure about that last one? Ed.} Mega
shoot 'em-up ahoy, then - except it isn't
quite. There's a bit of thinking to do as
well. The further you progress the more
you need to use reasoning and
deductive skills (although you still need
the quick trigger finger).
There are hesps of rflissions - about
15 - whith can be taken in any order vou
desire, although it's best to stick to the
order you're qiven since on completion
of a level, more weapons are made
available to you.
Let's take a look at the first missior>.
There's not much thinking required here.
Tlhr*« orang* bailoana? Raaiiiidi. Wt*
af a Eur«wl*ian i^ng cviitvtt vttmmmr^
Just arm up with a cannon and a couple
of types of surface to surface nnissiles
and steam in. The opening sequence
$hows you being airlifted (or airdropped,
really) into the middle of enemy
territory. You're now on your own, and
have to 'shoot absolutely everything that
moves'. Unfortunately there are a lot of
things moving - and they're all going to
shoot back.
The best course of action iiS to be
stealthy, keeping one eye on the radar
and the other on your, er, radar -
sneaking around and picking things off
before they know you're there. The
trouble is that there are spotter vehicles
Oand based in this first level, but aircraft
later on) and if one spots you it'll radio
your position back to base Hiding
behind things helps - hills are the best
because if you hide behind a building ari
enemy can quite simply destroy it,
leaving you feeling as vulnerable as if
you'd woken up naked in the middle of
Samsbury's after a sleepwalking sessiort.
The play area, while not the biggest
in the hi&tory of computer gaming, is
certainly substantial - and as well as the
small settlements and hills, there are
a,lso railroads, lakes, rivers, lakes, rocks,
pylons and bridges all over the shop.
Oh, and trees, roads and hedges.
Assuming you're pretty canny and
survive the first mission, you then have
to drive to a predetermined point so the
helicopter that dropped you off at the
beginning can come back rescue you (er,
and take you to the next, much much
harder mission). Gripes!
3SE3I^
BATTLE COMMAND
review
INSIDE THE MAULER
con toggle between tliem with the
arrow ct^rsor.
2 rhe homing scanner. If your
miss Ian has a primary
CCirget, this >Miill let you kfiovir in
whkh direftion you ntfrnd to travQl
to g-et there.
The rador, A very good
rodor tn fact. All the different
objects ore shown in different
colours.. Aircraft ore yellow)' tanks
ore red, hills and rocks ore brov^n
ond so on.
Vetocily giayigQ, The f peedo,
basically. If Hie bar's green
you're going forwards. If ifs red
you're going backwards. If
there's no bar at a1> then you're
obviously an Austin Metro driver
and are doing no milos pvr hour
whatsoever.
Fuel gouge. When fhis
reaches 'empty' Ihe only
way to get more is to invade
iroq. Actually, fhere is o way of
refuellJnc|, but (his is one of rhe
many "you have to think about
it" bits of the game, (Maybe it's
got something to do with the
itin make perfect circles
>Arithout having to drawr around
the edge of your mum's dinner
ptate, (Wrong compass you
plonker, id}
The ortboord mionitor. This is
used for several purposes
(and you con press a button to
make it the full sixe of tfie
sc^e^en]. It's a pair of binoculars,
it's a mi»ile sight (you aim them
from the monitor - and con even
travel with them, guiding tfvem
with the mouse] ond it allows
you to see in the dark using Infra
Red Optics. Oh, it can also serve
OS a rear vie^v mirror.
* 1 O ^*" *""* **'*
buttons that control
th« monitor mode.
_ - This knob sets your binocular
mognificotion.
Once you've completed a
mission and returned to the
correct place, press this and
your helicopter will corns ond
pick you up.
A thing for soles reps to
bang their jockets on.
HASSLE FACTORr
Two df&k^, on(> for the
data cinci pnother for
rhi: rni^yion^.
Well you've seen it (unless
you're a PC OhA^nier), and it's pretty
good, isn't it? Especially when you
realise that you've got 3 suttstantiaily cut
down version of the actual game - there's
no night and d^y even. Eh? You didn't
know about night and day? Well, a day in
gam^ time lasts one hour, so after half gn
hour's play, things start to get dark. Every
thing gradually be-
comes silhouetted.
That's why you've
got an infra red de-
tector. By the time
the sun comes back
up f guarantee that
your underpan<ts will be chock full of
jobbies, (Unless you spend the thirty
minutes of B&We Command night hiding
behind a sofa with tihree halves of
shandy, that is}.
Something else that's rather skill, is the
'uppv'/' downy' turret. In most tank games
it's all automatic, with no chance of over
or undershooting. In Batth Command
certain weapons rely upon correct
judgement of distance to be deployed
successfully. Shoot at an un-suspecti^ng
enemy at too acute an angle, or
overshoot, an>d it's immediately alerted to
your presence (and starts to fire back).
That's the stuff.
While Battis Command isn't the most
original game in the world [being along
the same lines as Voyager, Arctic Fox
etcetera* where it does stand out is in the
graphics and atmosphere department.
Very convincing. Very open. Very 'being
there', Add to ttiisthe increasingly
complicated missions with a growing IQ
factor and you have something of a corker
that'll keep yOu coming back for more and
more. And that's the rub really, isn't it?
Oh, and because we're all still feeling
guilty about PC owners and their lack of a
cover disk, I'll add that the VGA graphics
are probably the best of the lot?
OUTSIDE THE MAULER I ™* """">*"
^^^^tate
You wont an outside view of the
action? You've got it. There's one
that olwayt points north (you see
yourself turning) and another that
looks from directly behind your
tank (it revalv«s M*\\h you)v You
can xoom in ond out and up and
down to your hecirt'f content. The
only view you can't get ts 'viewed
from beneoth,' which somehow
doesn't seem to matter very much,
(mind you, cor mechanics will be
a mite peed off).
G
S
Al
E
GRAPHKS
ADDICTIVENE^S
EXECyilON
20 » 40
^
A mighty i^t^\ii\ r« ^h\
mighty Coirkr Cojnmorid -
eii<*plit'irq||ier different.
ZERO
39
'python Productions 1990
Virgin Mastertronic Limited. 16 Portland Road, London, W1 1 4LA
review
GAME SHOW
Psygnosis invited ZERO to 'Come
on Down', 'fake out the Blinksty
Bionk cheque book' and 'get
ktlled'(l) in their latest game. The
Killing Game 5fio%v. David 'Don'^t
touch the pack, we'll be right
hack"^ Wilson is the first contestant.
Ju&t imagine
if Bob
Mo-nkbouse
congratulated
you on
winniing FutI
House,
"Your priie is
a red hot
three-
pronged
spike up
the... " Hang on a mo.,. Drat! Maces
tjsed up all the best Kilting Game Show
gags in lest issue's Underwraps. Hmm,
ti5 gisc told fQV that the Killing Gsme
Show is a brilliant muiti-scroilirig side on
shoot 'em up... and that the setting is a
massive verticallv placed cylinder with a
network of platforms, And that you have
to make your way up to the top, whilst
tl>e cylinder slowly fills with water. That
apart from the usual swarms of aliens to
destrO'V, you'll also have to shoot pods
to receive weapon power ups and keys.
Use different keys to open doors - your
probtem being that you can only carry
one (ib|ect at a time. And that this
means you'll have to use a bit of
strategy to be holding the correct keys at
the correct time, He also mentioned that
at the end of each level you'll find
further puzzles in the form of anagrams
and visual puzzles, and that you'll need
10 solve these to progress! Ernn,., so
there's not much else to say really, t
know, let's tslk about television. Did you
know that although John Logie Baird
produced the first television picture, he
didn't invent the electronic television
system we use today. This was invented
by an American cali'Sd Phtio Farnsworth,
in 1927. So in a manner of speaking it's
Philci Farnsworth we have to tharik for
such TV gems as That's My Dog {That's
enough tstkabot/J television. Ed.} Er...
sorry, anyway 'Don't go away, STAY!'
and we'll look at the review.,.
hILNIl IIIMS-.'I' »< II t
V <=!• "* f ^ tr
^'^ i^:'^<T^%^
■llM*y! I tould be In for an »arlY
balh h«re. O^od jab then, la il net.
Hint I'v* got o Water Freeze d^S'pbai
LUlX-^tJLi^
aLc~
. . ,
■' . ' '
'
^H
'a^L^
.L_^..^
[^M^*
^^
ZE m
iB-2
■1
■Bmiji
'Q-i BF
im^H
Ttieira'i sbavlvtely "0 prvbl
titiall, blu*, painty jc|uar«i
yaw're p«(faing laaar ahoNi
Bm with
when
titnKt
[iiiii'^t<)Ei:4[i.,
.*
1 ^^E 1 .. Si^-jui^piPj
Oeehl W* \v*f like r«nt'« mdnlght
9tirit»n an thli, level, all Victarian
brlfJmrerli and Jvy leavei.
David [ As Macca
pointed out, Kitlifig
JK '.^riA Game Show doesn't
^^L -J have too much to
^^* """^ offer in the 'radically
innovative shoot 'enn
up' department, and
yet it certainly stands out amongst the
Current fare in this^enre. It does offer
one great new feature in the fomn of an
'interactive instant replay'.
If you struggle through the garre
and get killed, you'll! get to see a replay
of your exploits. You can then butt In
halfway through and take over from just
before your untimely end. Hurrah! No
more going all the way back to the start
with thi$ baby! If you happen to have
gotten extremely far into the game then
you won't have to watch the replay for
ages either, 'cos there's a fast forward
button too! (Oh, should you so desire,
you can also change the colour palette).
Apart from this there's ton's of alien
blasting, and plaitform running and
jumping. The graphics are up to the high
Standard we've come to expect from
Psygnosis - check out the
opening animated se-
quence where your nna-
chine 'wakes up' and
blasts the wossname out
of a mechanical target as
it moves down a track!
Some alien sprites aren't
very i mag i nati ve - th e so rt
of little 'Polo mints' or
squares that are the usual
Thalamus fare but they
explode very nicely. The riai.ng vvater with
it's reflective surfaces, the joy of multiple
weapon systems, and the nice level of
difficulty it's pitched at, all make Killing
Gams Shows rather meaty shoot 'em up.
(GRAPHICS ^ AWKimmSS Q OVIKAIL
SOUND ^ fKECUTIOM (J)
Hassle
Factor;
None reallyr but
did you know
that the first
public television
service itcirted
in Great BriPain
in 1936?
WHAT'S WHAT
TITLE
Killing Game Show
PUBUSHER
Piygnesis
PRICi
£24.99
FORMAT
5T/Amiga
RELEASED
Out now/November
ZERO
41
%
a'aV
@e;;3
mms
Wm^
Millennium, Chancery House
1 07 St Fouls Road, London N 1 2NA
;?»•
It's a world gone mad!
Bomb$ drop from rfie sicy.
playing hovoc with the
natural order of /of Filheft'i
verdant land. Fithert'$ got to see to it tfiat
every squore Foot is set back to normal - tfiat's o lot
of work for our rotund hero. The trouble is, the bombs
keep on coming, ipikes, acid and ninja balls keep inler-
:. fering and fhere's not much time left to get the job done.
Fear not Fifberti Throw the tin cans, pick up the potions, drink the teo
rid you may just manage to deor up the situotion, And don't forget, if the
ling gets too tough you can enlist the help of o friend and work as a team
Dst try not to get in each other's ■■^ayl
1 28 isometric 3D screens of niaoSc oction
avoid the bullying red vikings, trees, rolaots and nasty ninjas
simultaneous two player option
customise your own gomes
3 game modes - competition, puzzle & the real thing S
10 different musi CO Uoundtrocks \ \
Atari 5T & STE £24.99, Amiga £24.99 M I L L E N N J U I
MIG-29 FULCRUM
under wraps
FUM^
Evetybody^ by no^v must
have 'flown'' an F-16 - and
probably several other
American aircraft as well.
But what about a Russian
plane? Nope? Well, you'll
soon be getting the chance,
what with Domark% first
flight sim, namely Mig-29
Fukrum, and Electronic Arts'
Stormovik* We set Duncan
MacDonald, ow^ner of the
West's smallest brqin, the
task of finding out more.
MIG-29 i-ULCRIIM>
MM V brief w^s simple: "Domark is
lUH having Mig-29 Fulcrum coded
Bl - at The Kremlin. Go there and
see riow the project's fairing." 'Mo
probiem/ I tliink as H disembark from the
Aeroflot flight TU-204 at Moscow airport,
the chill northeast wind turning the hood
of my Parka into a fnini windsock. Then
things started to go wrong.
Within hours I was on another Aero-
flot TU-204 - but this time it was headed
in the opposite direction, and I was
surrounded by five armed ICGB officers-
So much for Glasnost A quick phone call
to ZERO ascertained that "The Kremlin"
I was after was in fact situated in
Addl&ston, E rather small town in Surrey.
A short texi ride later and there I was,
in the reception area of Domark's The
Hremiin, shaking hands with John
Kavanaghpthe Qeneral IVIanaQer, 1 asked
him why it was called Ttie Kremlin.
"Domark's wacky sense of humour," he
replied in his mild Irish accent, roliing his
eyes as if he were rather sick of being
ssked this question. "The other office
has been dubbed The White House', so
we get internal memqs between The
Kremlin and The White House - it tickles
[>t)mirtie and Mark's sense of humour. I
have to answer the phone and say 'hello.
The Kremlin'. If I ever catch the guy who
sctu all ly thought of it, he's dead."
Pretty soon we were talking, as you
might have guessed, about the Mig'29
Fulcrum. In case you didn't know, the
Mig-29 is a rather spiffo piece of flying
TliU must hm LqikIpM, iftlnkft D«nCr
la«k th*r«'« Big Ban«
tiardware, It's acknowledged by NATO as
the finest air superiority fighter currently
in service anywhere in the world.
So what's so brilliant about it? Over to
John again. "Oh, you've really got to see
one fly to appreciate it. The power of the
things. The Russian pilots have this trick
they like to do at airshows [it's calied
'crashing', isn't it? Edi, where they take
off from the airstrip, up the under-
carriage, and then point the nose
vertically up and climb. Then, when they
reach a safe altitude they cut all power.
The Mig slows, reaches zero speed, and
then starts to drop back towards the
ground -with the nose still pointing
directly up. They then stick the throttle
on full, bring in the afterburners and halt
the descent purely on the power of the
engines before flying up and away.
We're talking ballistic here." I wondered
if you could do this in the game - the
fbv Mlg-20, a fighting mwliliie Mt«t
Ia so ■aphUll<at»il It da*«n't kvan
naad ba «itglii*!
answer was a resounding "yes." The
speed indicator goes into negative
numbers.
So what's the scenario in which you
get to fly this beauty then? Well, there's
the initial 'Pilot School' followed by five
missions (the fifth mission is only
available on completion of the previous
four), in Pilot School you'll be in a two
seater Fulcrum with an instructor, and
you'll have to carry out various
manoeuvres - if you cock up, the
instructor takes control of the plane.
There's taking off, doing a three point
reccy, and then returning to base (and
landing) for instance, Or a spot of
bombing (and then landing). You know
the kind of stuff. You'll have to complete
Pilot School before you can have a crack
at the missions though, so let's hope
you're not crap (especially at landing).
The first mission is unusual in that the
idea is to actually a™d trouble. There's
an American sub, you see. It's miles and
miles away, inside NATO territorial
waters, and it's trapped in ice, You've got
to go and photograph it for the Russians
before the ice breaks up. And, because
you don't want to provoke World War 111,
you mustn't shoot anything. Imagine
flying all that way and then not being
able to blow anything to pieces. It's
enough to make a grown man sink to his
knees and blub his heart out.
Anyway, the other nnissions, you'll be
pleased to hear, are full of action.
Shooting action, blo^iving up action and
carnage action. Great stuff! But how wltl
the plane handle? Well, you'll be even
mors pleased to hear that realism is
ZERO
►
43
under v^raps
STORMOVIK
^MIG FUM^
adh&red to as much as possible- The
actual coding is being done by Si mis, a
group of professionai flight sim
programmers with five years'
e^tperience in tliis field with British
Aerospace. Other help has come from
the soviet news agency, Tass!
Digitail integration's F- i6 Combat Pilot
was, for me, always the most realistic'
flight SI m in the way the plane fiew - it
was just the cramped cockpit views and
lack of an exterior camera that let it
dawn. In Msg-29 Fulcrum we're going to
have, like Combat Pilot, a very accurate
flying model - plus all the views from,
say. Falcon. There's going to be
provision for Amiga owners to use an
analogue joystick or yoke, but if you're
an analogue-port free ST user there's no
need to get depressed, because the
jaystiek control on this machine will be
'pseudo dnslogue' {ie the longer you
hold it in any given direction, the more
effect it will have on the aircraft's
inclination). The whole Mig-29 Fulcrum
package is going to be extremely
'Russiany', with Cyri Ilic script and
sampled speech from real rusky piJots.
Whether or not Fulcrum is going to
knock the spots off everything else
remains to be seen, but let's have a
quick look at the evidence so far:
(A) There's the realism of F'16 CombaT
Th« Mlg^a9 ftfrut* Its ahiffi
PUpt plus the visual freedom of Falcort.
(B) Your plane will go backwards {])
{Q The scenario areas are so large that
you'll run out of fuel long before
reaching the 'edges' of the map.
{D} You'll get a chance to attack the
Americans for a change,
(E) Included with the game there's going
to be a free poster of a naked Russian
chick with unbelievably ginqrmous
bosoms*
1 I
WHAT'S WHAT
YITLE
Mig 29 Fuk^'um
PUBLISHER
Oomprk
PRICE
ST/Amlgo £29.99
PC £34.99
FORMAT
ST/Amigo/PC
RELEASED
ChHstmoa 1990
Stormo\/!k is EA's newest flight sim
title, and like Dom it has come up
with a recipe to reflect the current
of state of East West relations. Well.., at
least in terms of letting yOu play 'a
commie'- On the scenario front, I rather
suspect you'll still be blasting MATO
since the action takes place in the 'Hot
Zone' in East Germany! Anyway,
Stormovik is the nickname the Russian
armed forces have for the Sukhoi SU-25,
reputedly the world's toughest battle-
proven ground-attack aircraft.
In the West, it's known by its NATO
eodename, Frogfoot. Not very dynamic
is it? Falcon and Thunderbolt, for
eyample, sound rather mean machines,
don't they? Frogfoot, on the other hand,
sounds like a disease contracted by
wading barefoot in a peat bog. Perhaps
it's a morale boost to the West's forces,
you know, calling all your planes after
vicious animals and wildfowl, whilst
galling all your Opponents' Craft after
poncey flowers. "Look out boys, here
come a squadron of fyiikoyan Lupins!"
Anyway, the Frogfoot for Stormovik} is
an attack and close air support craft
comparable with the American A-10
Thunderbolt and is set to follow on from
the brilliant LHX Attack Chopper, as the
subject for EA's new sim, Stormovik.
A ciinaing S«vl*t pflat ltAM«i In an
hi* NirgttT only l« discawr Hwt
Wtinhl«rf«n finlihad ni«nfhi ag«.
Like LHX, Stormovik will boast a
mass of exterior views (eleven in total if
allowing you to watch the battle from
any angle, and 3-D polygon graphics in
up to 256 colours- It also will feature the
same sort of instant access style of
gameplay that lets you get straight into
the thick of the action instead of
spending hours studying the manual.
There are dozens of missions, and
increasingly better weapons available
to you as you progress through the
ranks of the Soviet Air Army (WS) in
'three distinct years of engagernent,
each with it's own set of mission
scenarios and historical context.'
Blimey!
Oil I tol^t y«w r waa galiifi a« a tLm^cfi
WHAT'S WHAT
TITLE
Stormovik
PUBUSHER
Electronic Arti
PRICE
ST/ PC £29.99
Amig<] Ifac
FORMAT
ST/Amiga/PC
RELEASED
QctDbier/ Amiga tbc
44
ZERO
*Er, actually thera isn't.
lAy THE BREED'...THEN FEAR THE NIGHT
^ tl
THE INTERACTIVE MOVIE
IM i; i:r ID \ vi. 1.1
Vksni'
I XJil-.Kl.tiOL
•BRKKDMHtUt-.M-.k
'\:\±
:\l! l-DMrDIANUIIlKI- ,\K.\t [-. OIM Pl-RSAll I,.,,
\ [■. lM)|..\[]-[) l-KUM INI' 1M1I \UM1 I!m)1- \U\.
^n- IJIL- \\\\^\ unRi ]i, \\{\y\\\ i>iM m !Ks mo
()P()i.[>. lioi'ist. toiii-:A(:t:i-:n!':iv\su\i' or iiii-.
Pl'LOQllN U
ivr III uL.i' J i\
priiwwuwir
U 1 1 I L\ . V]|)l.nil\ -"IHtMASK
■aKiHEDI
f£f./i'ji.
»#
■M BTTpW-
?■ a«*i
S!
^^
".■^^i*
ftfygT
i
r'mtA'^iriii^i
'7«Er:;
■ liiirkcA M(:illT[SkKBlJ 'I'M h ■ \'M) Mitqim Crtrk IVdUurlinds.
JARIST
M AMIGA
A COMBINATION OF STR.ATEGY ELEMENTS AM)
ARCADE-STV LE ACTION MAKES THIS A GAME
OF UNCOMPROMISING CHALLENGES,
VARYING EM RV TIME IT IS PLAYED,
OCEAN SOFTWARE LIMITED
6 CENTRAL STREET • MANCHESTER M2 5NS
TEL: 061 832 6633- FAX: 061 634 0650
V /
»*] r
V
/
a:'-:-
i/
A
In FLIP-IT t
M*GNOSE,two
i
players can (ompehe
head'ta-hecd ontlieir
mission across sh
action packed levels
I
thanks to OR innovotift
split-screen displiy,
Thep&stfonis-
WHO WILL RETURN
AS CHAMPION OF
MARS?
1 — 1
I^^S
[-k.zw^W
'
9
WO CAN PLAY^a/tHIS GAMrN
*THE PLANET MARS IS RUNNING
OUT OF WATER - AND ONLY YOU
CAN SAVE IT ... In a last ditch
attempt to save the brought- ^^
stricken Red Plafiet/-44« two top
agents, FLIP-IT & MAGNOSE, have "*
^^^i
r^
y>
i
wonid
been sent to Earth lA«iiollect
enough water to save their planet.
Sounds simple? Don't you believe it!
London SEI OSw'.
Tel: 071.9SB 1454
? 1VV0 Mtriorfo't Ud.
reviev\^s
Due to complaints in the office Paul Lakin agreed to change
his deodorant. To test hi& new Ultra Strength Pong Killer he
sprayed a tick on his back and set off for the Amazon.
T. here are many ways of making
your fortune in this ej(citing not-at-
all mercenary century. You could
hang around the stock exchange
swindling. Alternativel:y you could invest
£11.53 in s balaclava and a plastic
Special Agent Revolver. Take this
equipment into the nearest Bu>ilding
Sfidety shcsut "Hand over the money or I
shoot the old lady," and see what
happpens, If none of this appeals to you
rh&n why not look behind that picture
yoiiF Great Uncle Milo left you?
Well what have you found? A four
hundred year old treasure map of cour&e.
And what does a 400
hundred year old treasure
map mean? (t means
fTnoney Lots and lots of
money. And there's
none afthis non-negotiable currency
nonsense. Treasure maps don't lead you
to piles of old farthings and six-penny
bits. Treasure maps of the 4O0 y^ar old.
variety lead you to gold, Unfortunately
they also tend to lead you i nto danger.
Fortunately in Gold Of The Aztecs you
pigy Bret Conrad, a man with a lot of
brawn, a fair share of brain and a
tendency to shoot people if they breathe
too loudly. Having located the Aztec map
you barely pause to pick up your gur\ and
sword before flying to South America
and parachuting straight into a tree.
Not the greatest of starts really. Still
there is plenty of time for things to get
mucli worse. There'? natives to shoot,
Mrnivorous plants to avoid and traps to
jiimp - artd that's before you get to
the caves. Once in there if you're not
dead you'll aln^ost certainly be lost as
you climb, jump and swing up, down and
across endless platforms picking up
treasure and danger as you go.
^^2^^^ Paul: This will be easy
^^Kj^^\ I thought. Vet another
/ ^^^^^ \ straight-forward shoot
), A coliourfui and
iimated one
3,butstillthesDrt
ig that a violent
criminal offender like
M acca wo u I d eat f o r breakfast. Th ree ye a rs
later I was still trying to get past the third
screen. "Oh foolish reviewer," said US
Gold in answer to my pleas *■ this is a game
of puzzles as well as
bullets. Think before
you shoot,"
Well it goes
againfitthe grain but
once I'd come to
terms with the idea
the game became a
lot more accessible,
though still challen-
gingly difficult. The
challenge comes
from both the need
for quick thinking
antf quick reactions. Unfortunately it also
comes from the control system which
has a couple of very irritating aspects. If
you want to get your gun out you press
the fire button. To use this gun you must
press fire while pointing the joystick in
the direction you want to
aim. However if you
forget to move the
joystick then you'll
find
yourself
holstering
the gun
instead of
shooting
it! This can of
HASSLE
FACTOR: 1
Slighrly irri fating,
control system*
Oh wellj I sup[W»
for carrying a
My BMn can kill l»Bd> mor* |»«pi* Ifaan your
■p»ar - Ihaf • Mtll«il pvagrau.
course be a little inconvenient - and very
fatal. Also since you can't walk while
holding a weapon, this means you can
spend a lot of time getting tied up round
your holster.
The game graphics are very colourful
with quite a 30's cartoon look to them. If
Tlntin ever had a jungle ad-
venture (so to speakf then it
would look much like this.
(Although the hero looks
nnore like Bjorn Borg than the
the boy with the quiff.) Back-
grounds are detailed and gruesome,
particularly once you get into the caves,
it's even possiblie to access a detailed
and slightly animated map of the game.
(Not for the faint
hearted,)
Animation in
the game itself is
very detailed; Brent
is able to perform an
impressive range of
actions, provided
your joystick is
up to it, (Imprecise
joysticks make for
dead heroes!.
Admittedly his stride
is unfeasibly long but
that adds to the undercurrent of humour
which works well with the cartoon style.
Although it will occasionally have
you cursing with frustration there is
more than enough colour and
ej(Citement in Gold Of The Aztecs to
keep you coming back for more (and
more, and morei^, This is a game that
gets better the more you play it.
It lerves inm right
P«it*r Card,.
WHAT'S WHAT
TITLE
Gpid Of The Aztecs
PUBLISHER
US Gold
PRICE
ST £19.99
Amiga/ PC £24.99
FORMAT
ST/ Amiga /PC
RELEASED
Out now
Haw coiw« riiB rftp«'s alwar« «** tha ath«# tide
«if tha ravlna?
CRAPHI(S(J) ftUDKIIVENESS (2) I O^KiJ^
EXECUTION
ZERO
47
Yotj have to be a pi^tty quiet sort of
person to join the 'Silent Service'.
Nino MyskoWf Germoii cinema-
goers and people who eot Crunchy
Nut Corn Flakes w/ith their mouths
open irtfouidn't even get post the
selection board. Fortunately David
Wilson ol^A^ays v^olks on eggshells,
so vfG bunged him Microp rose's
Silent Servite IL
SERVICE I
'km
%
PI
Ji
r
1
I
w2
mn
nn
nn
, ,~nn -.. A _4
m -
r .' JEBBI
Tov'll lived ■ VGA inaiill«r t« r««lly b«n«flt fram Ih* groitillu. On Mw laft «*■
b«va a tankftr axplmling In VGA, nnd on th« rl^bt tta fOA caun»*r|Mrt,
Hassle
Factor: a
Much occess-
ing. With EGA
and no hard
disk. I'd think
t'wice.
TliePE'i sQm«lhing v«ry w^eird
about submarfners. I mean,
who in their right mind
would want to go hundreds
of feet under waler in a
rather heavy, mefal tube
thing? There's also the rether
dubious side of blowing up ships ond
dumping hundreds of people in Ihe freezing
mid-Attdntic, but Itien no one ever said 'war
VfQi nice' {except for Colonel 'Veity Mad''
Boffer BottomJeyj, Mind you, if thi^ moral
dilemma worries you, yAty not dump them
in the Pacific? You see^
Silent Service II puts you
in o US Navy sub hunting
Japanese vessels.
Essentially, the game
appears to be much the
same tti its predecessor,
with the obvious
improvement in graphics,
increased animation screens and a larger
wrealth of scenario options. There's training,
eight single battle missions (including a
fandomly generated mission), a full patrol
or a vrhole career! User friendliness
abounds as you can chf»ose from four levels
of difficulty, seven different subs, flawless
or historical (ie crop) torpedoes - even the
date! So, wttiout further ado it's 'Ahoy
there shipmates^ and shiver me
mainbracel' (SteoSy anl Ed,}
Here'a yeur
Initrement
pan*L That
big round
en* tfc e re Is
tli« artHkM
■kA#lxen, <md
tfiat irttlA
round »n«
is the
techenieter.
WHAT'S WHAT
TIILE
Silent Service II
PUBLISHER
Microprose
PRtCE
£29.99/£a9.M/£34.99
FORMAT
SF/Amigo/PC
REIGASEO
Oct/Oct/Sept
Oovid: You can't
beat about the bush,
Microprose tertainly
are the 'dog's
wo ss names' when it
comes to simulations
The first Silent
Service game appeared way back in
1'985 and rather good it was too, Now
tiere's (he sequel which attempts to take
the Successful setting and gameplay,
and Spice it up a bit by taking advantage
ot the technological advances of the last
Gameplay is H- T DDDmUB
easy to get to
grips with (by
Micro prose sim
standards) with
the inclusion gf
in valuably k^ys
that let you align
your 'He-adJng'
with your 'Bear-
ing' for example,
Wimper at the
beautiful and
detailed (VGA)
graphics with
graduated col-
ourful Sea and
Sky, ill's, a pity
that sky and sea
being blue, and
warships being
grey, there isn't
much variety - still that's realism for
yoLi. Oh, and you can always brighten
things up by setting fire to an oil tanker,)
Bearing in mind the lack of colour,
the graphics couJd have compensated
for tbis with more variety in ships
sinking - backs breaking and ships going
down stern fiirst. Instead they alt go
down horizontally. Mo doubt a problem
with memory. And here's another
problem - because of the size of the
coding, play is constantly interrupted
with accessing breaks. Installed on a
hard disk is bad enough, but on floppier,
it's murder! You can opt to see beautiful
animated torpedo firing sequences and
depth charge scenes, but you'll pay for
these with long breaks. Sound is
atmospheric {as PC sound goes) but the
digitised voices can be irritating.
Apart fronn this, Silent Service fl
CINCPAC r^^ett t9 inform you trtef.,.
V« «ulter«d tridv^ fiavd Io^mj In rWght battte off GvtsddcavaL
PUiW* f^6^ tjogr future operotions accord^^kjit
Thla U a wnr petrel nv««. Tew chooae a 4ate (between Pearf
Harbour and the end *f the wer) «ihI a* yew crwise Hi* PecHtc
liwking far frewble, ftie real Ufa awant* el thm war will uiife4d.
delivers the gootis, Ft's atmospheric and
exciting. Gameplay is a tad slow and
interrupted, but this having been said,
the animations and digitised voices can
be switched off {but then why put them
in, or why not use thigt code for better
ship damage in the gameplay itself? Ho
hum). All this having been said, if you'rs
wk'VW ^^vm '"k -
PS."' M r 'Mi- Mw^ submanne
games,
then this is
GRAPHICi(^ ADDKTIVENtSJ (^
SOUND (^ EXECUTION (^
4
:] ZERO
PRES ENTS
f7
•s
T^i
^s::
V
tv
n
^&i^*^Sl^i
TW-
niMPPN
H^^^^%-^
ffVlf !'■'-' "^' '"^
• f-TiT^iTiaili
Cinemaware presents a special double b»!l for computer Users featuring
IT CAME FROM THE DESERT and WINGS.
Experience buqs the s-ize of BuiJcks Feel the desert wind chap your parched lips. Be consumed by
your worst nightmare. Witness science fiction become f^ct a^ the unimaginable becomes real in ...
IT CAME FROM THE DESERT.
Relive the action, glory, seal of the pants daring of a WWI Allied fighter pilot. Strafe Hun armies,
bomb enemy aerodromes and match wits against deadly Aces in heart -stopping dogfights,
the loser going down in flames .... without a parachute in WINGS.
IT CAME FROM THE DESERT is now playing for the Commodore Amiga (1 meg only)
priced at 29.99. Coming shortly for IBM PC and compatibles and the Atari ST.
i. *i^
%^j 9r
^INGS is a coming aittraction for the Commodore Amiga also priced al 29.99.
Cinema ware's TV Sports Football and TV Sports Basketball are already
available for the Commodore Amiga
Irwin HouBe, it a Soulhwark Street
London SEI OSW.
sIhdo
wor
Jusf when you thought it
v/ets Safe to romp around the
countryside in your designer
goat^kfn jockstrap, the evil
Beast Lord is back, {Er... or at
feast someone remarkably
similar.} Bigger, badder and
more baby stealing than
ever before, fieasf II steps
out of the shadows of
Psygnosls. David Wilson was
there fa poke it with a very
large, pointy stick.
>«ffw»il*i' fhlngy |„ the tag*! Oh and d*n'» pyih Hi» wrAng ^yttHh on th. riVhi
« your chain lift wiir whixx «Mt of »<i,hl E.Jkl ^ '
THE BEASTLY SCENARIO
Her«'i A howts {ypur hAuse -
bit ml$erabl« isn't tt?) H«r«'s
n daor. Windows, «He, *r„. tw9
(miiM li« . &nrr.« Hom.J.
In typical beastly fashion,
B«ait won^'t iie a doar witen
rhero'i a handy r«of to lear olfj It
•l«D offeri a rath*r pvrvy
Vsiw|lDinl 4f ladiei in J«w-ciit
tr»tkil Hoiti hem.
Wha'B Ihr* ■■•E«r with
Infl an
Shadows can be pretty spooky
things, can'T they? Touch your
thumb and forefinger in an angle
poise, (not forgetting to touch your
index finger knuckle with your middle
finper} and 'hey, prestq!' - a rather
pasaabfe ostrich. With a bit of practise
and several hands even great^^r levels {r
shadow complejtiiy can be acheivad
(practise these at home - the Taj M glial,
Stephenson's Rocket, Fatso, the Country
Pj-actice wonnbat), If you're a beast,
however, then your shadow can take on
a whale new level of spookiness, Take
Psvgnosis' Shadow Of The Beasi, for
example, A tad skimpy <jn the gameplay
side, and vet spook ily it was massive.
<Th(?re W3s nothing spooky about it - rf
was massive because of the
atmosphere, the graphics and the
technical accomplishment. £dj
WeJI, what if they took fieasf and
made ^ij the ropey bits rather good?
This is what Pgygnosis has done with
Shadow Of The Beast ill Yep, the
programm^ers listened to various
3 That'i no ordinary /*«! yUurt
th« evil B^ast Mage. Gad!
law, the Beait heads oH
« wo.Hd *f (hrid exploittitiDa.
at m^ans Mils Pears and a spat
' the Mini P^pj
th* very Iftast
I maybe ev«rt an
opportunity to
stng tflre A
Virgin on a SBC
Setifirfe Sfteciall).
Time lar you ta
<t«p in,.. .
soEHSI
"Oh. Oh foot odour! " Whilit the btg
beoftl* is stunnad by yawr athlafv's
foot, you take soma enorgy palton.
L
review
IFTHE BEAST
'
(tiot huge
1 lltv right
poakyr
hyour
Ian angle
i your
r middle
ather
practise
sr levels of
heived
raf Mahal,
le Country
least,
ir take on
SS. Take
9SL for
gameplgy
lassive.
■out It - ij
the
i
30od?
newfith
he
'
lh»big
hl«te'«
I'd'iiDii.
comments passed to them about the
shortfalls of the first game and havB
tried to rectify tham in the sequel.
So, what's the story then? I mean,
you tho jght you'd duffed up the Beast
Lord at the end of the first game, didn't
you? Er... and you were right! But you
Tiadn't counted on the evil Beast Mage.
He's not only alive and well, but as v*>w'll
witness in the opening animated
set|Lence he's also 'half inched' your
baby $ister! This is yo^"" cue for another
session of hacking, bashing and puiiiing
your way through 16 horizontally
para I Is K scrolling levels. Hurrah!
That fiithar uniovoiiry laoklng fisik
In tli* iMttam right hanil «9rn*r U
your Ufa's blavil. Tviit.
WHmi 9 in^HAI
TinE
Shadow Of The Beast II
PiieUSHER
Psygnosis
PRICE
£34,99 including
limiied edition T-shirt
FORMAT
Amiga
RELEASED
Ovt now
ovirft Shadow Of The Bssst It
has been in the offing sines the
first game was completed and it'?
basically set forth to rectify all the
problems encountered in the first game.
The result relies to a larger extent on
puzzling than punching. Some of the
puzzles ^re really quite complicated but
another new feature can help you out on
this score. 'Vou can now have a text
iriteraction with characters, effected
using two keys - A to ask something and
O to offer something (trading items can
be persuasive in getting more info from
characters). This is useful if you find
some qf the traps too much for you,
because valuable clues can be gleaned if
you ask questions first, then chop off
heads later, Further improvements
include enemy sprites interacting with
scenery- SO they jump out of treesf!) for
example. Kill 'em and they won't all fall
off the screen as in the original, instead
some explode, and you'll also find
they've became more intelligent!! I. Yep,
if you try to duck under a blow from, a
baddie you can bet his next hit will be
aimed low, (Ouch.}
Fortunately, the graphics are still as
breathtaking as the original and you've
got the same interloading screens. Three
or four screer>s' worth of scroll at a nice
1
Tt1i»(< Hug« leaping ptrttiihM fish. Aa you can >«« lar y«urs*if, nofhing I A
B*«t H is a» AA'V <■> it fin* appear«„.
Speed, then the action stops for an
accessing break. (Ho hum. Still, you
don't have the over-a-minute-between-
game wait of the original.) Some puzzles
you'll come across involve complex
pulley machinery Spreading over several
screens. Operate it properly and it'll
all work correctly.
(Mind you, if you
find a good place to
watch all this, you'll
be standing in the
wrong place! Mf you
die, you'll see an
impressive piece of
static graphic art accompanied by an
absolutely horrid Snowey White style
electric guitar dirge, Psygnosis went into
raptures about how much memory it
HASSLE FACTOR; 1
Frequent little
OCCe^^ing breaks, but
much improved over
the first gome.
In a bid l«r a *lat In fh« Allan Vb-Y*
Champ^tanBhtp, «vr h«ra pi*tictls*a
'Wtalkliigi Ih* dag".
took and the tech nichal achievement to
realistically sample the 'axe', I thought it
was really horrible, but don't worry, you
can turn it off.
Erm... and what else? Oh, yes.
Shadow Of The Beast If is rather dear at
a penny under 35 squidlies, but the pack
does includes a fetching limited edition
T-shirt. So there you have it - an
improved sequel to a hugely successful
original game, smaller in s\ie but with
more detail and more thought than a
mindless slash!
THE VERDICT
G
s
A
GRAPHICS
APDiaiVINESS
EXEOITION
10
40 , AD • SO • IW
A grgpiiii ireol ihol'll
keep Iht \at\i of Beatt I well
erlertained.
m
ZERO
51
Being such a toff Pavt
Lakin is always
ksmn to trace his
ancestors back ta
the rrttsts of time.
Small wonder then
that he leapt at the
chonce of a fount In
Time Mochine - that way he
could even pop in for tea
with them.
I
At the beginning of Ttme Mgchine
someone has interrupted the
appliance of science with the
appliance of a Jarge &)cplo$ive device.
Profesaqr Potts' charse&s of winning the
Prince Charlies Design Award with hi a
environmentallvfrienctlv, pastel cotoured
Time Machine have gone up in smoke.
The Prof got caught up in a terrorist
attacHc: an explosion hit the nnacliine and
destroyed the Accelerator Crystaf. This
little Semtex shock has launched poor
Potts 10 million years into the past.
In order to feturn to the future, the
Professor must first create it, There are
five zones to create; prehistoric, ice age.
stone age, nnedievsl and modern. Each
contains five screens which must be
adjusted to get the next stage of
Hhir^ anhKlDn mr b» iHilnlwI.
evotution underway. Travel between
seceens and times is achieved by using
Special travel pods but there are a linnited
number of these so at times it's back to
good old shanks pony.
Once you've instigated a new era , you
can travel freeJy between it and the past.
You'll have one eve cast on the future but
you need another eye looking over your
shoulder. The past is not a passive piece;
the tricks you've introduced can be over-
turned by the inhabitants, plunging you
back a few aeons to where you started.
Having got as far as the future you've
then got to stop history repeating itself.
This means finding the crystal, fnstailing
it in the machine and getting away before
the terrorists get to you- If this doesn't
work out then you'll just have to develop
e taste for pterodactyl eggs.
ZERO
Now rmmmmhvr cKildp*H, walking on Ic* ^an
wlfii rathar fla«h Mmv machln*!.
Paul: Time is a jolly
strange business,
Unlike thyme. Thyme
is really simple, adds
an interesting flavour
to casseroles and
doesn't threaten to
whisk you 10 million years into the past.
Perhaps that's why no one has made a
cooking si m or a vegetable shoot 'em
up. Let's face it thynne is actually rather
boring. So let's turn our attention to time
and stop wittering on about cookery.
The first thing you notice about Ttfjie
Machine is that it would be of little use
in the kitchen. For starters it's too big to
fit in a saucepan and secondly, even if it
did fit, the fiavou r of engine oil would be
a little offputting. However once your
editor has started threatening to sack
you if you don't get on with the review
you start to notice other factors lik&. the
loopholes in your contract fr' in stance
and,., er... lime Machine's beautiful
graphics. These really are outstandingly
colourful, well drawn and even a little
eutesy. (AhhhJ Each screen is worth
looking at. Considering that there are 25
Miffli^iom
of them it's very impressive that the
game works on a single load. This
means once the game has loaded at the
beginning there is no waiting between
screens to upload the next screen. Very
useful when you're having to jurrp
about through time and space,
TFme Machine is also very playabJe,
The controls are straightforward and
accurate which is
quite a reiiefr you
don't want to make
a bodge of
evolution just 'cos
you were too
clumsy.
Despite it's obvious strengths I'm
slightly worried that Time Machine fails
between two stools. The puzzles aren't
suffice ntly obscure to make it an effec-
tive adventure yet there isn't enough
'danger' in it to make for an areadey
game. However it's an imagina-
tive, weir executed and very
pleyable game. Well worth a look.
^m
Mmm, h»%ir bvawtHiil... I knvw ■■#'■
bviW a car park «ii lt>
ORAPHKt^ ADDICTIVFNESS
SOUND EXICUTIOnQ
OVIRAU
85
WHAT'S WHAf
TITLE
Ttrrw Machina
PlfBLISHfR
Activiiion
PltlCE
E24,99
FORMAT
ST/Amigo
RELEASED
Out now
« «
* »
■w?p«
\
FofM*U'
bysandf
Doi- r forget t o enclose youf na me and addr
Hewson, M lrt WWWBW|l^ on. 0X144.,,
""^^^^^PJelopfineni of in
... to us with a vii-"'
review
IMMORTAL
"Famel I'm gonna live
foreverK'' Jane Ooldman
slips on her gold lame
platform boots to review^
tmmortcil, a gome
guaranteed an
a^Affvliy long
she If -life*.*
Ittwaly, a ■»ci h«rse and hit friand 'Man With Tha Expladliifg Haad',
!iW,_L»JlilMi|
N« no aOt It'* my rum t« |«atl tit fha longo.
Oh for the days when fellows
wore lovely long frocks, and
elaborate facial hair, and gaily
coloured floppy caps worn at a iaunty
angle..." sighed my elderly neighbour
Edna Ploppy, gazing lovingly at the ST
screen after she'd just happened to pop
round to borrow a Cihocolate Hob Mob
while I was reviewing tmmonal.
"I'm sure they were very pleasant
times, Mrs. Floppy," I replied softly.
She lunged forward to get a closer
look at the game.
"It's a really good arcade adventure,
fi/lrs. Floppy," I explained. "The latest
from EA, actually."
"EA? EA?" she exclaimed. "In my
day, we used to sleep in a shoe-box with
nothing but a turnip for warmth!"
I continued. "You take on the role of a
wizard from the days of yore. The game
starts as you see 3
vision of Mordamir,
your old tutor who
has mysteriously
disappeared. The
vision can talk, you
see, ar\d he tells
you that he's been
imprisoned far, far
below ground, in
the depths of a
mjjfky, mystenous
fnyriad of twisty
turny dungeons
and caverns. You
realise that it's up
to you to save your
mentor from his
grisly fate, hence,
you set off to face
the adventures that
lie before you in your quest."
"God bless the Queen Mum, that's
what I say!" muttered Mrs. Floppy,
gesturing for me to continue,
"Well, the game might be called
immortsL but your character certainly
doesn't live up to the name! In fact he
can quite easily buy the farm in no time
at all unless you're jolly careful, because
there's tons of pitfalls," I quipped.
"Goblins! And invisible monsters! And
slime! And spiders! Not to mention
hidden traps! And as if just
concentrating on staying alive isn't
enough, you also have to get your head
round solving the puzzles that many
rooms pose,"
She looked worried.
"Don't worry Mrs. R there's plenty of
useful magic items and weapons and
spells to be found that'll help you aJong,
If you find a nice bale of hay, you can
have g kip, too, which'll repl&nish your
stamina and bring you dreams that can
help you fathom the mysteries that
unfold around you. And as weJI as foes,
you'll run into potentially useful allies,
keen to give you advice," I said
reassuringly, patting her on the
shoulder.
"Eh? Eh? You'll have to speak up,
love., my bifocal specs are in the dry-
cleaners," she bellowed.
I started to explain again, but she had
lost interest,
"Rhrtrtrt. These expensive new-
fangled computer things don't do a thing
for me," she
spat, "In my
day, you
could buy a |
lovely bag of
computers,
half a pound '
of joysticks [
and a fancy !
console and
still have •
change from i
a farthing."
Yvw raally gat on imy
wick yAU bnAw.
WHAT'S WHAT
TITLE
PUBLISHER
PRICE
FORMAT
RELEASED
Immortal
Electronic Arts
£24,99
ST/ Amiga
1 Mb; September
0.5 Mb: to follow
54
ZERO
U
:t>'
•■<*'l
m
m
FAMOUS IMMORTALS
THROUGH HISTORY
* Whfle ui measly mortals
sp«nd m'OnHi& Arruggiing wtth
Fopufous, rhis chap managed
lo moke a real planet in sijt
days, not to menttofi coming
up wiriii really spiffing idetift
like fire, watery oir people,
animaU, plant!, and Ketchup.
A( if all thii, wasn't impressive
enough, he's immortal to boot,
tkie girlie swot.
VAMPIRES
These tolly types are
popularly believed to swan
arvund feasting on the blood
of innocent humant, especiatly
young blonde peasant-villager
chkks in tight bodices with
heaving cleavoges and (Thot'f
quite enough of thati Ed.j Oh
okay then. Well, anyway, if
you get bitten by o vampire
ond you're not a blonde
peosonf* villager chick in a
tight (Yes, yesj we get tfte
picnire, id,}, you get tvmed
into a vampire, and then you
al»i ^ to live forever, unless,
of course, you happen to be
David Bowie in a very poor
film called The Hunger, in
which cose you hit the ripe old
age of 400, then get covered
in crumbly plastic prosthetic
nioke-up and locked in on attic
by Calherine Deneuve.
THOR
Thor was on immorlai
Scaivdinavian gtKl who had a
b*g hammer. (Oo-er, fnar fnar,
diortle etc.) These days, he's
fairly reclusive and likes to cut
low profile, although rumour
hos it that for the last ten
years, he's been assuming the
name 'Jon Bon Jovi' and
tingir^ in a rock band.
Ihltniive research shows thot
Thor end 'Jon Bon Jovi' have
never been seen tcugether at
the some time.
TOM ANP IIRRY
A mouse ond o cot who
have coshed in on their
immorfality by pursuing o long
qntl tllii$triou£ cinematic career
in which they have been
blown up^ lacerated, flattened,
poisoned, squished into odd
shapes, run over and pushed
off buildings of great height
more limes that you can shcik«
□ stick at»
- VAL HOONICAN
'Vol' first rose to
populority in ancient Egypt,
winning the hear* of everyone
from Cairo to Alexandria with
hii rocking chair, cosy
cardigans, ond^iltlng tunes
$uch OS Paddy McGinty's Goaf.
IMMORTAL
review
Janvi tmmortBl is bloomin' sterling
entertainment, if I do say so myself.
In fact, gody-goshi, there are so
many nice things to say about fmrnprtaS,
I just don't know where to startf (Oon't
be such a girtie. Ed.)
Okay. Well, for Starters, battles are
kept interesting thanks to the different
bad- mash you come across^ wtiichi are
varied in their strength and methods of
attack. The combat system itself is
satisfying enough too. It's not so simple
that fighting becomes a du!t chore, but
it's difficult enough to be mastered and
improved as you play. And it's not so
frequent that yQu spend mostofthie
game franticatly waggling your joystick
when you're really in the mood for a bit
of considered puzzle-solving or artifact-
qqllecting. Fighting isn't ttie only arcade
element either, no siree Bob. Ttiere are
also booby-trapped rooms to navigate,
nooks and crannies to investigate, magic
to activate and lots of other things to do
that don't end with 'ate'.
Text is fairly unobtrusive^ interesting
and informative - atmospheric without
being full of the usual well-used
Dungeons 'n' Dragons baloney {not a
Spig Of The W hastes Of El fin buttock in
sight), and, most importantly, there's not
too much of it - which is a blessing
considering that yoo'll probably be
reading some of it several billion times if
you're a bit crap,
The few puzzles are pretty logical and
j ust difficult enough to be a challenge
without being a pain in the bott.. and the
story actually twists and turns in qu^te
interesting, unpredictable ways,
presenting you with new challenges as
you progress tfirough the game.
What else can I tell you7 Now about:
HASSLE FACTOR:
Two disks, no juggling.
Alright I'tn s«rry I fivfhed yw grvtit
aunt Maud dawn fh* plughule.
well Stone me guv, if the graphics aren't
absa-bloomin'-lutely gorgeous, too.
They're full of brilliant animation details,
like f'rinstance the way you put your
magic stick doyvn before descending a
ladder, then reach
up and grab it again
on your way down,
or the way, when
you kick the bucket,
you collapse in a steaming puddle
of blood.
All told, immonat is chatlenging,
compelling and good value for money.
But the b^st th ing about it is that it has a
darned-near-perfect balance of arcade
action, puzzle solving and text. It's not a.
tesit adventure with a few useless arcade
sequences thrown in, or an arcade game
with an adventure flavour and a bit of
crap text that doesn't really need to be
there, it's actually one of those rare
'arcade adventures' that actually lives up
to its name.
THE VERDICT
5
jgse&
SOUND
ADDnVEHESB
EXICUTtW
20
4I> * 6D • 80 • 100
This one should keep you
{oming hock uniil well offer
yod've did,
Gaad mornlnp g«ntl*iH«n I'm from Ihu Invir«ninenlal HtfllHi Dapt, y«ti mh*!!.
^^
B^S5
I'M ON MY WAY
TTTITS
THE BEST VIDEO GAMES
©The Wait Disney a
nty Uampjii
reviews
DANGEROUS II
There ore lofs of pertment surnonnes around, aren't there?
Alan Bcill the footballer, Stuart Fell the BBC stunt man and of
course Rkk Dangerous, adventurer extraordinaire. We sent
David 'son of Will' Witson to explore Rkk Dangerous If.
Suddenly a huge alien
flyinig saucer lands and
while all around him are
losing their heads and
legging it in the opposite'
diirection(fh. Rick hot foots
straight up into the alien
ship itself! Thus the scene
was set for the sequel
1 clever of those chaps to
think of that all that time
ago, wasn't it"?)
So here he is, Rick
Dangerous 11^ our man
with the chin - the guy
who saves the world
three times a day before
breakfast - getting out on
a new adventure- Hurrah!
There are five levels of
platfornns in this game,
(as opposed to four in the
original, bargain hunterst and all are
peopled by aliens, robots, beasties, and
various other creatures intent on putting
an end to Ricks attempts to thwart their
plans. Each setting is very reminiscent of
B-movie backdrops. There's the ice
planet, the forest world, mud mines and
the alien emperors palace, Between each
setting/level there's a mini aninnated
screen to set the scene.
With a host of traps, falling thingies
and laser blasts, Rick Dan^SfOus ft
threatens to tie up a whole nation of
computer gamers in front of their
machines for hours on end (again!!.
Mak« iVT« y*v |l4ck tiutrimul vmMms f«r Hi» ic» ptanvll
^ fiemember the first Ricky
Oickl It was huge iOo-er!).
I {Stop it nowf Ed\ Okay, so
I the graphics certainly didn't
brnak any new ground - apart from their
coburfuiness they were equally at homie
on the C-64 and Spectrum as on the
Amiga and ST. But what Pick Dangerous
did lia^fe coming out of its' ears, was
oodles and oodles of playability. And
cripes, if the sequel isn't set to continue
ihis sucf^essful formula!
Imaginatiwelv titled Rick Dangerous il
-published by Microatyle and
prograrrmed bvCore Design [the people
behind Corporsjian, and the original Hick
Dangerous I - everything in Rick tl is
much the same as last time - except the
setting has changed of course, in fact, if
yciu''re one of the few who managed to
cumiplete the first gamed) you''ll
apparently have seen a taster of the
sequel (?rm... I didn't actually get this far,
hem hemj. After the first Rick had
successfu lily jostled pygmies, sorted
lieadhunters and collected gems
etcetera, apparently he returned to
London to take his lady friend out for
some posh scram in a
Hyde Park restaurant.
V
EakI fhis is na liin« la try that
wtrtrtlng finll4 Rttk!
WHAT'S WHA
TITLE
Rick Dangerous II
PUBLISHER
MieroStyle
PRICE
£24.99
FORMAT
ST/Amiga/PC
RELEASED
October
HMM,..fft4it b«lfl«l*r up rii»rw rings m b«ll!
D«ivid Hick Dangerous
was a great little game
wasn't il? It starred a
sort of cutesy Indianna
Jones type chap who
had to whiz? about
puzzfing his way
through a plethora of platforms {That's
more th^n enough alHtefation for one
review. Ed] But the beauty of the game
was that not only was it devilishly
addictive and instantly accessible, but
that is also possessed a strong, learning
curve - you walked over a platform, a
large spike shot up your bottom and you
learned not to do it again. As a result it
was a tippers and mappers
dream. Okay so it may have
been a bit hard, but this certainly
posed a challenge!
To cut a long story short, all
these trends continue in the
sequekErm.,. except for the too
hard' bit, which Microprose
claims has been improved upon {though it
still seems mightily tricky to mel).
Anyway, Rick now faces five colourful
and tricky levels of Outer Space
mayhem. He's still armed with dynamite
but now he's able to slide it into beasties
and doors etcetera. This slippinessalso
manifests itself on icy platforms. There's
lots of nasty pitfalls and traps to watch
out for as well as bonus rooms and push
buttons to turn lifts on and lasers off I
All in all Rick Dangerous l> \s more oi
the same recipe, slightly different
gameplay, different scenario, colourful,
f r ust rating I y tricky and ive// addictive,
Sound is good (but not that good) and I
found some of the collision detection a
bit dodgy ■ all contributing to a high level
of difficulty that ftick fans, will already be
accustomed to!
If this style of game is your thang,
and/or you're a fan of the first game,
then you won't be disappointed by Rick
Dang&rous il.
HASSLE
FACTOR:
Single disk
hassle free
Ricky Dicky.
ZERO
57
4
Is
review
X
V /
CADAVER
Bros may be on a one
way ticket to Dumper-
ville, but the star
of the Bitmap Bros \%
still very
much In the ^
ascendant. /
Dovfd 'When
Will U Will I
Be Famous'
Wttson gets
hopelessly lost in
their lotest
smash hit on the
Image Works
labeljr Cadaver.
I'vk fAUHd ltt«i qwvMV for NHS becl», anyway.
orr't you just hate people who are
good at everything? You know
the kind, the guy who gets all the
chickfi, wfns ZERO compos and turns in
a pretty good innings in the school
cricket team. Well, the Bitmap Brothers
rather fall into this irritating gppdy-
goody category, f mean, what have they
done so far? Xsnon, Xenon It, Speedbalt
- anything for a humble hack to rip to
shreds there? Wo! Instead they're all
mega hot hits. Ho hum. Stilf here's the
Bros' new title. Cadaver, and guess
what!? Wa' re out of luck- because
they've come up trumps again! Csdaver
is a corker. (Eek! I'm
not supposed to tell
you that until later!)
Caddveris a 3-D
isometric romp sim-
ilar in styfe to Elec-
tronic Zoo's Treasure
7rapand all those
classic games of this ilk like Knightfore,
and Atier\ 8. Like Treasure Trsp, Cadaver
features state of the art graphics. Unlike
Treasure Trap however, it's set in a
world of dungeons and dragons.
You play Karadoc, a dwarf bounty
hunter out to line his pockets with the
treasure of Wjlf Castle. The principaJ
stumbling block in this financially
rewarding scheme is that the castle is
also home to the evil looney, Dianos and
tiiis hordes. Standard D&D fare then, but
not a 'standard' game.
There are five levels each with
around 70 rooms, and progress isn't
easy I But there is a strong learning
HASSLE
FACTOR: 1
Two disks, but
all the game-
play 15 on one.
Hurroli!
curve, as you find switches and keys,
inlerconnecting rooms and clues.
There's treasure a-go-go, a nifty (if
rather frustrating) control system allow-l
ing numerous types of interaction with [
objects, and a simultaneous mapping
function. Okay, so you do have to play J
person of diminshed stature, but it coul|
be worse - you could be an elf.
Dovid: There's
always a bit of a
celebration when &
new game arrives
from the Bitmap Brg
I'll wager there arenlj
mariy programmers
aiS weJI known as the}
'Bros" either - they
certainly seem to
^^pi| np — ~ have established a
^^^ Jjl^j C ^''^ Thatch style hii
^nkfj^A profile. Anyway, f ran
^^^ K — i the boys who brougN
you SpeedbaH, Xsntji
II, and Drop The Sp^ [
ithst's the wrong
Bros, you ctotf Ed] here's Cadsver sndi
love ft. I liked Treasure Trap for bringinp|
my favourite style of S-bit game to the
Amiga, but the problems I found with it'|
the lack of an ultimate objective - have
i3lf Ijeen ironed out in Cadaver. Not on'v]
do some rooms provide puzzles in
themselves, but they all interelate to
form a rather large and complex puzzle
Apart from the various treasures to bf |
found, there are also keys, switches a(\i\
magical items, and written clues to help|
you progress. The graphics are a treat,
the mapping system is friendly, the
difficulty level is pitched very nicely and |
the control Siystem, while taking same
getting used to, is comprehensive. And
it's all massively addictive! If you werea|
fan of Ultimate games, and this
scenario tickles your fancy, then
check this baby out You
certainly won't be disappointed.
GRAPHIC! ^
SOUND ^
j*k
ftUDICTI VENi SS Q} ** I ««i
EXECUTION Q j/V
jAm/i
T'S WHAT
■-,
TITLE
Cadaver
PUBLISHER
Image Works
PRICE
e24,99/£a4.99/E19.W
FORMAT
iVAmiga/K
RELEASED
S«|»tember/Navi«rnber
ssEUSi]
**Not only a hi^ quality game but also refreshingly different."
ZERO
ENTER Till: MA(iI(:.U;\V(>iai) OP l^XlilvAL
/\NI) OVERCOME lilH MX POWEl^ UU-
^ .\L\STER OF DARIO^ESS.; :,.,
^m
^^
1
■ iA-:
-^r-
€'y\
V
li
M
\M
X
"Willi a mixture of two ajid three
diitieiisiiinul areas and a good cnm-
biiuiliiiii ol arcadc-typc action sukI
problem solving. Unreal coidd very
well be a monster bit." xfv
pS|P^v^-
"'llie 3-D levels are vcr>' impres-
sive tcdinically witli their iticre-
dibly bi^h speed," ZZAI'
"Espeelully imprcHHlve are the sce-
nes with winter backtj;rinmds."
ZERO
?:>^
UBI SOFT
8-10, rue de Valmy
93100 MONTREUIL SOUS BOIS
Tel. (1)48 57 65 62
"Tbe Lircudc-advcnitire levels htivc
isuperb ,i?rii[jbics, full of dcluH and
iiiiiiifinLilinTi," ZZAI*
he Americans love all things fat.
Fat cigars, fat kids and above alJ
fat aeropiares. There's a gloriOLis
roll call of fat American kids... er... sorry
planes. The Thunderbolt, the Mustang,
the Wildcat and, fattest of them all, the
Brewster Buffalo. One proud member of
this podgv squadron was the F6F Hellcat
fighter bomber, backbone of the US
Pacific effort during World War II.
This World War II work horse is the
star of Wings Of Fury, a horizontally
scrolling shoot 'em up ffom the
Shufflepuck Cafe team. Vour base is the
US5 Wasp, a crippled aircraft carrier
linnplng back to base and very
vulnerable to attack, The game contains
seven levels ranging from Midshipman
to Captain. Each level has a number of
sorties in it with both islands and ships
as targets, Starting on the deck of your
carrier you select either bombs,
torpedoes or missiles as your weapon of
destruction, make a perfect take-off
(hem) and fly to your target.
The game has two viewpoints - ooe
fairly close up showing the plane and
landscape in detail while if
you ffy at a h igher altitude
you get a less detailed but
wider ranging view.
There's also a "What
the pilot Can see" monitor at the bottom
of the screen. {So thgt mskss three
viewpoints. Ed-} Damn.
The islands are littered with dug-outs,
huts, gun emplacennents and even small
airfields. These must be bombed or
missiled out of existence, but there's
more to it than that. When a target has
been hit the gqcupants all start legging it
to the nearest cover. |f you leave them to
the«rown devices they'll soon return and
rebuild the destroyed installation. Now
as the old saying goes "A man can't
repair an 88mm field gun if he's dead"
so a few strafing runs are in order. This
requires care as well as aggression or
you could find yourself saying hello to a
palm tree.
If you think bombs and missiles are
for babies, then why not take a torpedo
and take out a battleship? Provided that
some burger doesn't shoot it from under
you while you're still crossing the island,
of course. Then there's the smal I matter
of fighters to worry about. When these
guys are being nice they try to tempt
you to fly low over the gun
emplacements. When they're in a
mean mood they lock onto your tail
and do their utnnost to blast you
out of the sky. Lovely.
Once you've used up your
pay load and there's no one left to strafi
it's time to return to the carrier and re-
arm. First though you've got to land.
This takes a little getting used to. At firs
"I think I'll land now" means "I think I'll
crash into the side of the carriier now."
As well as worrying about when to
release your bombs, how low to fly in
your strafing runs and how much more
pLinishmentyour plane can take, you
must also keep an eye on your carrier
Every now and then a Japanese plane
will launch a torpedo attack against it. H
you can't shoot the plane or shoot the
torpedo out of the water before it
reaches the carrier, then you're not so
much u p the creek without a paddle as
up the Pacific without an airstrip.
WHAT'S WHAT
TITLE
Wings Of Fi*ry
PUBLISHER
Domark/BrBdarbLind
PRICE
s;i*.99 ST/ Amiga
£24.99 PC
FORMAT
5T/Amiga/PC
RELEASED
Out now
Mlrffthtpniaii Lakln lakai off In Mi*
•Hlddl* pt m g0tM« «1 Hibl* t*t«iii«.
MitiMiM, b«avlifvi lprg«t„, Ivvelr
■HilBalt**... I«iisy ■tin.
Six bambt f«r ona flag, Hili h«y
601
ZERO
^ sight Wings Of
Fury is a l»09
standard,
verlictilly
': tcroiiing shooi
'em up. Initartll^r
ployable but instanriy
forfeitable too. Ah bvt iir$t
gloneet are often deceptive. Tha
game has not JMOfi off th« ZERO
compulwr tinc« it ctrnved.
To b« hQfi«sl thf9r«'s notlimg
particularly iww about what't
bttn dorw in Wings Of Fury, It's
rl>e way it's been done thdt's »o
impressive. The game is so
playabie it'll ap|^«al to people
nof narmoKy intaresfed in flying
or sKo«iing. While it's mere a
shoot "em up
HASSLE '*^**" *" ftighi
FACTOR 0; ""^ ><»" ***
Hassle free fun, ^**». , ,
viuine reel
grophics ore good without being
ewtstartdin^. They benefit from a
keen ottentipn Iq detail r Bullets
actually kick up a tniil on lh« sand
or in the sea and destroyed
buildings don't just vanish but stay
smoldering in the sand. This all
odds to the atmosphere os does tti
sound wlti<h includes screams froU
the little men as you rsftte their
legs with machine gun bullets.
(Morally d»dgy but disturbingly
addictive.)
Wings Of Fury's greatest
strengths is the range of factors to i|
M well at different levels there an
different skills to master. At first
simply taking off is a bit tricky,
then there's landing to master and
what about using missiles
effectively {ie without crashing) or
actually winning a dogfight insteoi
ol running away all the time. Thesi
ore just a few of the different '
The lotk of variety between levels
might affect the game's long term
apip«al, but its immediole
impact is •xeiHng, well
executed and unputdow
THE VERDICT
I
LekiH Vies SMehe signals to soy Tatiiede gene, trewble
MMcthlng rude In Japanese. iils«aver religion.
elieed, time to
to tar, •« geed. New,
Hia brakesT
OF THUNDE
^P^^^
BHki' '^ "^"^^
"^^Bfl
>*■
V
1
19
—
a
tt^l
^^^^■riMt:
B^rt .
7J~
Si^^^J
k./
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1—
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9
is j»|
>
l^^^^l
Ahh, the jay af th« opan road..
Days Of Thunder stars Tom Cruise^ is
produced iti association with fom Cruise
and comes from an idea by Tom Cruise.
It's based on Tom Cruise's favourite hobby
and in it Tom even manages to get off
>^ith his reaj-life girlfriend, in fact, the
film's working title was A Day In The Life
Of Tom Boy. David McCandless is
proprietor of the Tom Cruise fan club.
The game - like the film - centres on
IMASCAR racing, an American
version of stock car racing, tn
England, the aim is to race the bright&st
car in th& world around the dirtiest track
in the world, making sure you try and kill
the whole world (and yourself) on the
way roijnd. In the USA, it's less 'stockier'
and more 'racier'. The ears are souped-
up saloon models, tuned to reach 200
mph iono) and equipped with enormoiis-
ly big tyres so the drivers can take
corners without splattering on the crash
barrfers and expioding all over the track.
Days Of Thunder offers five tracks i n
afl. They are the kind of shape you could
build from a cheap Sealextric set.
Basically, two 'bends' and two 'straights'
and maybe a couple of 'wiggly bits'. Each
track is bas^d on a real-life circuit like
Daytona, Phoenix and Atlanta. Daytona is
a particularly lethal one, due to a very
deep lake In its centre- any unsavoury
under-taking on the inside lane and
you'll be up to your speedo in drink.
Except you don't have a $peedO-
Everything's in revs. So, if a policeman
stops you and says "Do you know what
speed you were doing, sir?" you'll be
able to reply "No - but it was about 8000
revolutions per minute". Revs control
the speed, gears CDntrol the revs. The
five gears plus reverse are changed up
and down by pressing the fire button
and the appropriate direction.
Before you can 'bum rubber', you
have to qualify. This entails whizzing
around the track at light speed {well, in a
time under about SO seconds anyway}.
Before you can 'incinerate the elastic
solid made from latex of tropical plants',
you have to take part in a 'warm-up' lap.
This entails you doing a lap, keeping to
starting grid formation and not
exceeding 100 mph. Then the green flag
appears and they're off!
62
MwlM-cvlavrfrd iprinkly paapit
applaud yaur Avarv mav*!
ZERO
WHAT'S WHAT
TITLE
Days Of Thunder
PUBLISHER
MindKcipa
PRICE
ST/ Amiga £24.99
PC £24,99
FORMAT
ST/ Amiga /PC
RELEASED
September
Mqbcbe Okay, so
what's the most
important thing g rac
game needs? Good
filled-in vector
graphics? Massive
roaring sound effects?!
Clever multiple 'camera' angles? Well,
Days Of Thunder has all these. ColourfJ
and realistic fellow cars that zoom and
slice and career into you. Screeching
brakes, howling engines and rumbling
rev noises. Above, airship, behind,
trackside, and audience views, all at thel
press of a key. But does this game have [
the race game 'feel'?
Yes it does! The handling is very
smooth and responsive, The car bundle
sbout the track at a fair old pace and the
impression of speed is excellent. You
can really feel exhilarated as you streali |
neck and neck,
bumper to
bumper with thsl
evil orange
car, trying
desperately to
overtake it
before the hend
comes up.
Handling tends to become a bit iffy,
however, when you unexpectedly leave !
the road- In seconds you lose all speed
and are left floundering in fifth, howling |
with frustration as you try to get going
again, (f that's annoying, then getting cul|
up by the car behind is dou ble extra
bloody annoying. Two jostling cars can
HASSLE
FACTOR; 2
Need to quolify
For each track
aver and over
again.
Didn't ypvr invthar toll yaw flial ilh
pit movamAnli nak* yeii blind?
become stuck together and often you
get shredded to bits before you can
wrestle free.
But the graphics are pleasant, even
though the audience in the grandstand
look like those multi-coloured sprinkly
bits you put on cup cakes. The action's
pretty frenzied (until you select over
twenty competitors, then it gets a bit
sloooow}. And there's a great actio n-
replay sequence. And there's a modem
link, allowing p!ayer-lo-player .«»
races. And... good grief, there's ^^
the bottom of the pagel ^Bl
GRAPHICS ^ A[}Diai¥ENESI^ I °""^
IXECUTIOH
\\m
•sy, so
nost
hing a race
3? Good
tor
od Effects?
es?WelL
i. Colourful
pom and
feching
rumbling
hind,
i, all 9tthe
flme have
5 very
:ar bundles
ce and the
irn Vou
'ou streak
nd neck,
?rto
sr with the
ange
■ir>g
'ately to
ke it
the bend
up.
a bit iffy,
idly l&ave
all speed
I, howling
et going
getting cut
extra
cars can
liat lllAgctI
nd?
en you
J can
it, even
ndstand
iprinlkly
action's
Over
s? bit
ict ion-
modem
^sttsteg\i game in which tl^iPm^Hhtrols a- ^hg|| J.MAU pE R Assautt
pne of 16 sc^nacios {misBlons) In th€ ultra war TO^jHl^^Ssl^Een two
^ rsc^s in th€ New WORLD. The latest phase of the Nort
j^igoThg on for ov£t )0 qam^, wfth a stalemate eventuaity i
rbetween armiE^.triassEd QVET 9 long dug-in battletront
tensive cajj»t»tHttes of ^ch sid£. ful} scafe attacks are sukidaL 'i
%fffensfVe moves are. I>y nece&srty. small "behind the lines" actions pcrformi
"eltte troops tn specially dEsigned vehicles. The Mauler Is th« Sates t such Wt-nn
- capable of being lifted in and out of hostile territor-y by fast stealth choppers
and armed with the most advanced weaponry the Northern scientists can dgyFse
Otej/i Spftwane Lit
ril Street
061 a a; ee33
. Telfjc 66W77 OCEANS C ■ fan- 0€1 834 065O
Neverending
Story ii
PRESEI
The next chapter
►
\
Soon on vimi- screen for: Amiga^ Atari ST
PC (V(;A, EGA. C<;A and Hercules)
C64, Spectrum and Am-itrad.
See you at the Entertainment Computer Show
^ Stand F24
LI NEL
x'^^^h^-N
24A WHITE PIT
imlSI]
FLACKWELL f
V fJ
NR HIGH WYC
^W
BUCKINGHAMSHIRf-
TEL. 06285.3
FAX, 062855
^^
LIN E L
'HUE PIT
WELL H Ei
jH WYCOI
HAMSHIRE HP)I
06285 31
062B5 30
revie\v
TORVAK
THE WARRIOR
Ki» my ax«l Up your axei My you Ve got a pimply axel
Now D^ivid McCandiess has used up all the possible 'axe'
references he can think of, he can get on ^ith reviewing
Torvak The Worrior, who ^t^alks funny due fo his massive
axe (oh damn).
Torvak IS a big chap, verv iJip^ Now
when I say 'big' I don't mean like a
house is 'hig'or s middle eastern
conflict is 'big'- I mean absolutely
massive, titanic, huge, gigantic, erm,
large. Tofvak is so big he makes Arnold
Sthwariendoofer look like the guv from
the Gold Bt&nd ads (ie a bit of a nambv-
fHmby}. The only thing that isn't biQ
sbout hinn, alas, is his brain. Ifs small,
very small. In fact it's so breathtakingly
tiny thai it's situated in his bi^g toe. If it
was in his head it would swish about like
a ball-bearing inside a basketball.
The plot of this game isn't really
important. What matters is that Torvak
h^slatsaf ruinous wastelands to swag-
gtr across and lots of monsters to kill.
Level one is a rocky wasteland, fitted
out witti deserted houses, withered trees
and moiLintai nous backdrops-
Subterranean caverns honeycomb the
landscape, and are accessed by a series
of alirupt ravines and cunningly
di^uised entrances. This is dbviOuSly a
cue for eKploration on a grand scale,
Exploration isn't needed to find
gravestones though. These litter the
pface and are cunningly disguised little
hojses where hidden bonuses live-
they can be e:<tra energy, bountiful
baubles and jewelry {specially designed
m
^ .-
^'t- Tr^
^^i^d
HGw
, "
- ' - f^'-^rri'
f^inMlitr^l-i^
ifeilS
thtt-mwi ThnI smrvinp rnan'» pnst hl>
WHAT'S WHAT
TITLE
Torvak The Worrior
PUBLISHER
Core Design
PRICE
£24.99
FORMAT
ST/ Amiga
RELEASED
Out riow
for the rather more 'camp' muscle-
bound warriors! or weapon power-ups.
Power- ups are activated by holding
down fire. They can range from the odd
thunder/I ightrtingiff ire/laser bolt to a full
scale November 5 Penny For The Guy
Please Guv pyrotechnic show. A clever
one is the mini earthquake. Furious
Torvak bashes at the ground with his
weapon and the whole screen shakes,
swallowing up any nearby nasties.
Nasties normally tie in with the
scenery (sort of). So level one has flies,
wasps, man-eating plants, green goblins,
and carnivorous caterpillars Infesting it.
Level two is located in a damp sweaty
swamp area, populated by quicksand,
stone golems and horrible wood-louse
like bugs- And so on.
The best defence, of course, is the axe
(pause while writer tries to think up
another 'axe' pun!, It's useful for attacks
from the front and from above. Torvak
can jab with it, chop, Slice and behead.
There are also other weapons to collect,
such as swords and morning stars,
which are mainly concealed in the nooks
and crannies of catacombs.
Aside from his weapon, Torvak can
use his athletic abilities to keep him out
of mischief- Gasp] as he jumps up a
whole screen. Wonder! as he ducks to
ovoid the Iq-w flying monster- Say Cor!
as he tumbles through about 17 screens
<ind lands, unharmed, at the bottom.
In time honoured tradition each level
is finished with a massive monster. On
the first level you have to slay a rather
arrogant stag deer who fights hoof and
antler to win. On the Other levels you
must confront- -.well, you just wait and
see (You didn't get th^t far did you? £dh
HASSLE
FACTOR:
Dead smooth.
Mbcttii The beauty of
Torv&k is that it's just
■■ \^L wholesale murder and
^^L -^ not much else. You
''^^* "^ can abandon ail
concerns of going
back to school and
worrying about the approach of
Christmas, and spend an evening
chopping, hacJ<ing and dicing. Bliss.
And it's nicely done. The scrolling
uses that new tangled paral lax effect
and is very smooth, despite my best
attempts to foil it- You know the kind Of
thing, abrupt changes of direction,
massive leaps up in the air j ust when the
computer thinks you're on
your way down. It didn't
work. The graphics are col-
ourful and detailed, even
atmospheric: they're filled
with nice touches like the splash when
you dive in the water, and the way the
lily pads sink as you use them as
stepping stones. The sound effects too
are rather good, with the swisby-swishv
of Torvak's axe as it scythes through the
air being accompanied by the splatter-
ing-spiay of dying yucky-yucks fWher0
da you get these words from? Ed}.
My only qgibble really is the repetit-
iveness. Thoughtless violence is all very
well, but even that needs a bit of variety,
ar>d the landscape too tends to be rather
samey-samey \n places. That said, ^^
Torvak the game is just like
Torvak the bloke: mindless and
erm..- fun. (Well done. Ed}
lOOWOOOO i>.10i»JOL£ ;:i ,0i
tutf pivnipf raflivr
Hnil bfp frvifbl*.
GRAPHIC! ffl dPPHnVENnS CD I OVERMl
SOUND (5 tlECtlTlOH (J)
ZERO
65
ATARI ST
AMIGA
IBM RC .AND
COMPATIBLES
THE ARCADE EXPLODES! amstrad(
^ SPECTRU-
COMMODO
SEGA
THE DEATH CONVOY
As the pilot of
an all powerful combat
vehicl?!lafa!i.aj5e enjagi
the hoi pursuilof
SUPER FAST 3D ACTi^.-^
15 INGENIOUS MUSICAL SCORES
50 DIFFERENT TYPES OF ENEMIE
5 SQUAD LEADERS TO DESTROY.
BONUS LEVELS
A MULTITUDE OF ARMS AND AMMO
LAND AND AIR COMBAT.
irpfi::^ ^V^»K<n« ^*( i >^<^f. ^teCti ft Ci«^ H ItOAtH l^-^^M B< 1^
TITUS
4TH STAHNETS, LAINDON NORTH TRADE CENTRE. ARCADE
BASILDON ESSEX. SS156DJ. PHONE: (0268) 541126 |
■
B
■
Bl!
ADCPC
FRUM
>OR£e
letters
If you have
something of great
significonce to
communicate to
the world, then
^ifTW^ you could da
worse then wrrite to
the ZERO letters
page. (You could/ for
example, write to Kevin
Keegan of Southend - thafd
be pretty pointless.) (Hong on
a minute - haven't I read this
before somewhere?)
THE YOIIMG ONE
Idaim the title of being the youngest and
most intelUgertt reader of your fab mag. I
was 11 years old on the 8th July at 4;20
in the morning. What a piece of rubbish,
you may think, but for me it means lots
Qfcomputergannes!'
Bvilie way, anybody disputing ihat I
sm the youngiest reader, you have been
warned: fof I am a Teenage Mutaint Winja
Tuftte. My name is Spaghettio. Paul
Cotton is still undergoing treatment in
ttie house of padded rooms, this is a
public health warning.
Jiuitin pQ&smore Potatoes, Reading,
B«ricihire.
Justin. You're completeSy mad and not
very old at alt. Id.
OVERWHELMED OF
FAllEHAM
Iwiite tD you an impressed man, so
impressed I wanted to buy the company!
Activision that is,.. So what impressed
Tie? Well, as usual with these things it
siarted with a problein. I had a copy of
Wllsniufn 2.2 which had a loading
fwabl&mon disk two, I sent this disk,
some money and a covering (beggingS
ettertoActi vision.
The VERY NEXT DAY i received my
Tcply fiom Attivision, well done to it and
lhe Post Office! Unfortunately the letter
was bad news, Activisioni no longer keep
this brilliant game and I was advised to
JO back to my retailer.
Tlie plot thickened. I rgng my retaile""
aiidfojnd out that it also no longer
keeps this title. I wanted to malie a
serious complaint, I could fee' 3 "That's
Life" letter coming on. Hut first I thought
I would write a friendly letter to Rod
Cousens, < the boss at Activision) and get
his view on my problem.
AGAIN by return of post 1 received my
reply. This is when I became impressed.
Mr Co u sens had sent back my O.60 post
and packing, sent back rny corrupt disk
and (get this} sent to me a brand new
boxed copy of MilleniuiTi 2.2 free of
charge...
[ assume the staff and management at
Actiwision get to read your wonderful
nnaga?i ne and I felt that this would be an
appropriate way of firstly thanking alt
concerned at Activision (particularly Mr
Cousens) and to let all your readers
know how wonderful Actiwision .is and
how good its customer service is.
Activision may not need the
advertising this letter will bring but it
certainl'v deserves it. I'm chuffed to bits
to get a new copy of my ggme.
Ian Dickson, Fareham, Hampshire.
Phsw! Mce ortfi Rodt fi took us ages to
realise that 'Isn Dickson, Fareham,
Hamphire' Is sn snggram of 'i wofk for
Activision's advertising depsrtrnent'.
isn't it? i mean it couldn't possibiybe
frwe, Nq way could the Post Office frt»ke
two ne>ft d^Y ^'''^^ cfass deliveries on the
trot. EdI.
ABERDEEN ANGUS
I am art Abercionian who can't afford to
spend money on the pethetic arcade
machines on Aberdeen beach. But one
caught my eye, GaldBrt Axe.
I have an ST and would like to know
when and who it's being converted by
because in {C&VG\s not as good as
ZERO, crawl, crawK C&VG it said that
eventually it would be re'leaSed on ST
and Amiga.
Ross Froser, Aberdeen, Scotlfind.
Pfobe are doing the 16-bit conversions of
Golden Ajte for Virgin. Thsy should be
out in October. Ed.
A QUESriON OF CONSOLES
I am writing to ask a few questions about
the Sega Mega Drive and the Atari Lynx.
Wi II Rainbow Islands be coming out on
the Mega Drive or Lynx? If so, when?
When are the Mega Drive and Lynx
released? Will STUN Runner and Hsfd
Drivin' be out on the Lynx? If so, when
will they be out? I hop« you will answer
these for me,
Stephen Preiser, Glasqo'w, Scotland.
Tfie Megs Drive is to be launched at
ECES and should be availabie in Sega
outlets in September. Rainbow Islands is
unlikely to appear on Megs Drive for a
very long time, if at all. The same goes
for STUN Runner and Hard Drivin' on the
Lynx - which, incidentally, is on sale now
but often difficult to get hold of.td.
SOUrNENO CALLING
Hope it's OK faxing my letter i-hrough.
Your meg's brill but I have a question.
Who is Mrs Pudgeley of Southend? I live
>5
Wi
K'd OFF
I have just finished reading issue
ten of your magazirie and couldn't
help noticing what is appearing in
^ issue eleven of ZERO - another
cover mounted disk. At this point perhaps \
should point out that I own a PC with one
floppy drive and a hard disk.
Right, let's have a guess at what the cover
mounted disk is going to be.,.
1 } Bet it's on a three and a half inch disk
2) Bet it's onFy for the Amiga and ST
3} Bet it's of absolutely no use to me
whatsoever!
I buy ZERO regularly and don't see wliy I
should have to cough up so that Amiga and
ST users can get a free game as I have done
in the past with your mag. Why can't you put
out a five and a quarter disk occas ton ally,
after all they are cheaper. Most of the heavy
duty PC mags have cover mo u in ted floppy
disks and they have self unpacking files to
overcome the space problem, The
technology is there, so why not use itf
Your magazine offers itself as supporting
the PC, however the only evidence of this
inside is the reviews. Take a look at the
subscription offers for instance, I certainly
will not be subscribing when there is only a
choice of two games which I have to wait
between three and five months for.
I buy ZERO as the reviews are accurate
and it is written in a refreshing way.
However, if you are not going to support the
PC as you are doing with the Amiga and ST
I'm afraid you will be losing my custom and
ACE will be gaining a subscription.
Rod Mason, Colon, Cambridgeshire,
Yqu e&n'i pull the woof over a PC owner's
eyes, can you? C$ught red-handed with
75,000 three and half inch di$ks we were. It's
a total bummer realiy, particutsrly if you're a
five and a quarter inch man because you
c^n't even re-use the disk. But to set the
record straight, from now on we will be
offering a special discount voucher for PC
readers on ST/Amiga only cover-mounted
issues in an attempt fo spread the good
things in life He ZERO specists} a bit more
evenly. Ed.
in Southend but I've never heard of her.
Can you tell me how her name gets into
your mag and not Shaun ICeegan of
Southend?
Shaun Keegan, Southend, Essex.
P.S. Don't take the mickey out of my
name by saying I'm Kevin Keegan,
everybody does it.
Oh dear. Too fate. I think we just did. Ed.
WRITE TO THE ED,
ZERO, 1 4 RATHBONE PLACE,
iONDON, WIP IDE.
Star Letter winners
receive a ZERO T shiri!
All letters v^in a 7ERO bodge.
BIS] 67
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Meya ST1 witfi rnono monilor ,..-. , £599.00
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SCl2£i9 colour monitor , , ,,„ ,,, , £265.00
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abiliiy. L. fcOl
State of the art? Decide for yourseJf . , . 32 action-packed levelis
48 colours on screen « 300 different aliens « 10 different scenarios * 50 frames per second
. , . the answer must be YESI
L I M E L
24A WHITE PIT LANE
FLACKWELL HEATH
NH HIGH WVCOiVIBE
BUCKINGHAM SHI RE HPlO 9HH
TEL- 06285 31 244
FAX. 06285 30 875
review
MURDER
Sleuth! There's a bloke over there with no strides on I Not
only that but someone's 'topped htm'^I Jane Goldman sticks
on o false moustache and deerstalker and prepores to solve
o murder most foul...
ictLire Ihe scene:
you're staying
at a swanky old
country manor,
poncing around
wearing a stripey
jacket, end stuffing
your face with snoot
scoff such as 'petit
fours', 'grouse' and
'Bfrds Eye Prime Cod
Fingers from (he Captain's table'. (Are
you sure sbout that last one? Ed J In
short - yoLJ'ra having a high old time,
wh&n what happens? Some ruddy
spoilsport goes and gets murdered,
that's wiiat I
So, what do you do? You iiave a
ghgige: a) Look deepiy shocked, panic a
bit, have a stiff drink, cail the police, get
dutifully interviewed. Erm.. have another
stiff drink, ufn... have yet another stiff
drink, pack your bags and go home a tad
squiffy. Or: b) Shout "something is
gfpot!", waik around the body, scribble
some things in a notebDok, whip out a
rrkagnifying glass, fingerprint everything
in sight, ask your grieving fellow gu&sts
lots of intrusive questions, solve the-
murder, reveal your findings to the
police, get your piccy in the paper, get
very rich and fannous, and end up
marrying ICylie Minogue <or something).
Your choice wiif depend on whp you
are. If you're s normai person, you'll
choose a). If, however, you're a small
black and white sprite in US Gold's
Murder, you'll undoubtedly choose b|.
Murder is a mouse controlled, one
player, souped- up version of Ctuedo.
You're an amateur sleuth with tiivo hours
- real time - to solve s murder before the
police arrive. Vou start the game
knowing only the victim's iidentity and
tfie method of murder (bludgeoning,
stabbing, shooting, being forced to listen
to Yell records, or whatever} and then it's
up to you to solve the crime...
1
i
B-
B HO«E
Mjjjm^CTg^p^
$
^
i
■■
1
is*
1
1
1
1
1
1
1
1
1
1
1
Hum, Htmw ar* •»« fln^jftpprlnta ta I
d»dw4« Hi* mwpd«r»ri.> bai it* flp»g*r«l
Jiin«S It's Murc^er!
iShe wrote. Ed.) The
entire run of the house
is yours, and a click on
the map icon presents
you wpth a detailed
floor plan. Within the
house, and around it, you will find
various objects. Most of them can be
firtger- printed, and ff they yield any
prints, you can save 'em to be matched
up with other prints later.
The other thing you'll find is people.
Loads of the blighters. All dashing
around, in and out of rooms, pi-cking up,
putting down and passing around
objects, You can question suspects,
constructing "Tell me about,,?"
questions using menus of all the people,
places and objects. This is the most
frustrating pert of the game, as the
interaction feels.,, well, non-interactive.
IMo one gets cross. No one gets excited.
Even close relatives of the deceased
won't bat an
eyelid if you ask
things like: "Tell
me about Unger
the maid and the
inflatable yak in
the guest bath-
room." In fact, it's hard to ignore the fact
that most of the goings on are decidedly
unreaHstic - I mean, how often does your
family gather under the stairs to
inexplicably pass round a cufflink?
The graphics are nice but the main
screen is monochrome, The sound
effects, though thin on the ground, are
pretty good too, except for a short burst
of irritating whispering whenever anyone
talks (ie lotsi. The mouse control can also
be a bit of a pain, as one click at the
wrong time can send your sprite
scuttling at breakneck Speed right out of
the desired room.
AN told. Murder ^t first seems
interesting, challenging and exciting,
then suddenly frustrating and annoying
(largely thanks to the endless rounds of
fruitless questioningi, then - after a
couple more tries - interesting and
challenging again. However, without any
save game option, people who're short
on time and like a quick fix of
gratification from their games
need not apply.
HASSLE
FACTOR^ 3
Oops! Dedgy
control system.
QRAPHlCSi^ fl[)mCTIVEHES$
m
WITHOUT
A CLUE?
WTlT
TTiaiht !Bi ^f^rvtnlMo 1
.J"-. il 1541 1
■■
MURDER! ^^- ±]
Wr«trtll[»t# foul filiV 4t iii.i.j»c^^
h^-stcrio;
!#■
KNKI
'^
yoQO'i..
llfllS
Tfi*r* ar* Av*r tltrcia and a half
millian murderi ta choase fram! Make
your ran4l«tti sel«tti«n by thonging
l*(nlian • «n this newspapar i.tvry
annauncing th* murdar.
r^
it tr
[■>>■'- \
how^ to
Pmrhapt It WAuid b« mar* ttrtitghl-
farward if I tsnfefied naw?
la E&tavniirK^r"**
S^T^
F
■
IP**!*
-
1 h*vT teld tarn, al t taetf ibow^^^^^^^H
But what ahavl Mr* Lavlrtla B«xt«i-'t
Hanky Panky In the guait badraam?
C:tir 1Db% til ^^^hrvtiicb
■?'jn« L] l>li
SLEUTH FAILS!
■ ■ ,' ;" .-.lMi 9 Punt.
UhtrVflt;-:'
OK, la It was h pr«tty wtid gut**.
■VHAT'S WHA
^^
^M TITU
Murder
HJJI
US Gold
■SIl
£24.99
'■M'.'.ni
ST/Amigo/PC
^Tt^^B
SeptemlkAr
ZERO
70
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UND,
For five yt-ars
aven
IlTcer has reigned terror
oards of evil minions to
7 of your people.
AfLABLB ON
tMMODORE AMIGA AT £24,99
SCREEN ,SUQTSTAIt£lM I'FtOM ATARI ST VERSION
"^ sr tOT .
BjIkJEj^ISE)
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Siiiife f Tradewinda Hi-wse Pft 7M 4Kht.f>Hmf Riwrf Dei^.v W£:< 3FS Tf^kithoiie; 1033?^ 297797 Fintfitnih': t{>332i 3HJ51!l
I'
,
Wv.
?^-
(£) 19« RJUHBOW JUtTS
BY SOFPoOUi 7S SUSMHAM
TRADING ESOJE LAW5QN
RQJU}. QAKTPORD. KENT
DAiaUl TEL 0323 IU511/ie
Zolo, an apprentice to the
Master of the Guild of
Magicians, is young,
talented and wise beyond
his years. Though he has
another 400 years of
apprenticeship to serve,
Zolo has given gUmpses d
brilliance. His reward
is a chance to enter
the Guild provided he can
cross the bewitched and I
dangerous world ofFumo,
the dragon. ITic world of
Fumo is coloutful and full
of cute but intelligent
inhabitants. There are
many hidden levels and
rooms which can only be
entered after solving
different puzzles.
Zolo will need all his
guile, wit and mastery
of his crafl to solve ik
the complex puzzles,
His youth and a^lity will
be an asset as he journeys
through the bewitching
colourfijl land of Fumo, An
arcade adventure full of
colour, superb graphics
and intrigue, to grip your
attention from start to
finish.
mt-j:7^mm
AMIGA AND ST 19.99 CBM 64 - SPECTKUM -AMSTRAD CASSETTE 9,99 - DISC H^
deid vu
s
eyond
e has
)f
itve.
pses of
rd
lecan
and
Fumo,
rid of
idM
.t
:e
and
ilybc
wiU
xmeys
ng
10. An
:of
ics
(four
3
Quelque chose vieux^
quelque chose nouveau.
Quelque chose empruntej,
quelque chose bleu. Cest
quoi? C'est de[d vu.
THUNDERSTRIKE
Mltlenium/E24.99/OLfl now
(PC version reviewed in ZERO IT)
Paul: There's no business
like show business and
there's no game show like
Thunderstrike, a 21st century
cross between It's A
KnijciiQVJ pnd the indianspaiis BOO.
Cchmpeli'lors fly round an arena m their
Cfaftaimingtoknockouttheir
opponent's craft and generators before
they do the Sams' to yours.
PeFtormances are judged on defensive
and aggressive success as weli as
vigwability (the bums on seats factor).
There's also tine opportunity to upgrade
your craft, but when it comes down to it
it's really all about what happens out on
the pitctt. <Baffy.)
On the PC, Thuftdef strike was an
extremely fast vector graphic shoot 'em
up. Tht ST vers-ion has maintained the
vector graphics but lost a lot of the speed
and consequently the excitement. It's
also slightly more difficult to control your
craft. Conversely the game itself is quite
a bit easier - unless my thunderstrike
skills have in^proved dramatically over
ihe !ast couple of weeks.
However, a(t hough it has lost some of
Its cutting edge in the conversion
Tlionderstrike is still fairly exciting stuff -
albeit a bit thin.
MKiHKiQ AWICTtV{NEfs(0 VIlUll
SOUND ^ fXtCUTIONQ
■.M
D«l|ililn«/US (t«ld/
(Amiga Version revivwed in ZERO 3]
Fault when fhis game
first arrived on fhe ST
ond Amiga the ZERO
phones went maet.
Endless fru&troted
gamespli^yer^ rpng up in
need of help, therapy or
fust a stiff drink, for a
periiKl virtually every
oth«r coll was about
Futun Wars, We had to
print a complete solution
just so as we could get home in the
evening, Evren then no or^e could find
th« gas cylinder,
No^iv this puziling adventure of
time travel and mystery has arrived
on the PC and the gas cylinders ore
still waiting to frustrate
you. The PC version has
mointained the
impressive graphics of
the ofiginoL The •
opening Kreen is so *
beauHful that It's almost
a shame to move off it.
Movement is actually
one of the problems in
the game. Trying to u$e
the mouse to guidie very
precise movements can
be a bit fru^ti-qting. For
too often I accidenlly
stepped through a
doorway and had to wait for thot
screen to lood before moving back
Out ago in. Worse still is the need for
pixel perfect positioning to use JOfne
objects. The command "Get a little
closer" ii frequently repeoted and
always irritating.
In any lesser gome these
disadvantages would out^weigh Hht
advantages. However Fufvre Wars
is so beautiful to look at and so
addictively playable that its
problems pale into insignificanee>
Oh and by the ^oy - the gas
cylinfier is beside the... no, you
work it out for yourself*
eitAPHICt 0) ADDICTIVENESS ^ | OVItAU
SOUND ^ EXECUTION ^
THE COLONEL'S BEQUEST
Sierra /Activjslon/£39. 99 /Out now
P«vk Laura Bow is not
J- ^ exactly a fun person. She's
J^ ;^ the sort of person whose
idea of a wild ni^ght is to
read three Chekov plays in
one sitting. However when the Colonel''5
family and servants start getting
bumped off, ifs Laura who has to hunt
for clues, secret passages and gossip in
an attempt to get the murderer before
he gets her.
The Colonel's Bequest is a
Christiesque (?) murder mystery that
aims to create the atmosphere of a
Broadway plsy, 'Interestrng vi^ewing
angles, detailed scenery and 'traditional'
characters all contribute to this despite
rhe rather PCish look of the graphics,
(There's also an atmospheric, if
inconsistent, soundtrack.)
Rather then solve a puzzle to get onto
the next screen, Seguesf gives you the
run of the house. (Provided you tan
overcome a slightly fiddly control
system which makes getting into or out
of rooms a major operation.) Hence the
game is rather more difficult than most
adventures since you're not even sure of
the problem let alone the solution.
Unless you like your adventures easy,
this certainly adds to the challenge,
while there's stil'l plenty of danger to add
to the ewtemient,
If you can keep your head while all
around are losing theirs, then you'll bd
in for a taxing and intriguing time. An
interesting contribution to what seems
to be an increasingly popular theme.
GRAPHICS (D AMICTIVEMESS (^
iOUND Q EXECUTIOM (J)
ZERO
73
THE PRICE 1$ RIGHT li
This month Leslie Crowther asks whether you
con tell the difference befween Stork SB dnd
butter. For his pains he received a vicious jab
in the coccyx. (Ouch!) So here'^s Chancellor
John Ma[or with a round up of his favourite
budgets from this month...
EYE OF HORUS
Pri&m /ST /Amiga/ Out now/£4,99
'Paul: Egvptign legends are
cei'tainl'v strange things. To
untangle this one, you've
got to find the chopped up
bits of your daddy who's
been made into a mumnny. You- must
use amuJets and keys to do battle with
hierogiyphs and evils gods in order to
find your seven part father, stick liim
back together again and make your
mummy happy. (That's your real
mummy, not your daddy nnummy.}
The action in this rather unusual
arcade adventure all takes place inside a
pyramid. Hidden among the hiero9lyphs
and other decorations are various
emulets that will help you in your quest.
Even more useful is your knack for
changing i^nto a bird at the flick of a
joystick. If you think that's weird, wait
until you see the hieroglyphs start
peeling off the wall and cruising towards
you like a swarm of angry bees.
Eye Of Hows is^ imaginative and
chalPenging with attractive screens. It
didn't exactly have me breaking my
joystick with excitement but it kept me in
the games room on a hot summer's day.
OVERALL SCORE 79
L«t'i !«(« It, Hi is tmM^n't |Mst n loacT af hnlh.
BAD COMPANY
Prism/ST/Amiga/Out ncw/C4.99
Paul; Full of characters
with nicknames like
"Ironside" and "Maniac",
Bad Company is the sort of
game that's so tough it
wouldn't like to meet itself on a dark
night. When it first came qkh 'n waiS
described as a poor man's Space
Hflm&f- which makes it ideal budget
material.
Bad Company is an into-the-screen
scrolling shoot 'em up which requires
you to rid various planets of their less
than friendly inhabitants. You can
choose which character you wish to play
and which planet you're going to clear.
To be honest the characters all seem to
be much of a muchness and the planets
differ a bit in difficulty but not at ail in
looks or action.
It's all fairly colourful, fairly smooth
and faJrly standard shoot 'em up fare
complete with bonus weapons and extra
lives. Pretty good for what it is and for
little rnore than the price of a 12 inch
single, it's very good value,
5A
Fmnkly Hioi* t«inily portr^lh «re n«l
all th«y might b«. Even Awnti* Etli*J
didn't look that vgly^
QUO sua
wand*Mid l«n«ly at a racing drlvar
mII«» bflhind th0 pnik, all tih« can
wfan 4|«rng fait, and I was at tb* hni
FAST LANE
Action T6/5T/Amigd/0utnow/£4.«
David: Artfonic origina%
brought out this 24 hour
road racing sim as a fufi
pricer in February and sina
then Artronic itself has - ss*
to say - gone 'down the dumper', Still,
the ghost of the chaps who brought you r
the six hundred Speccy games on a (
cassette for £2,99 {and who could forget I
the marvellous Barrel Jump or Stitftes'l'
has returned to haunt us with the
reappearance of Fast Lane on Digital
Integration's new Action 16 budget laDsl
When this game first appeared it didn,
cause much of a stir in the ZERO office I
but here it is for a fiver land ttiat puts 3 |
whole newcomple;<ion on things, doesni
it?). It's a rofling road game that puts you
in a Cosworth and offers nine different L
circuits and the chance of popping into I
the pits for an oii change, refit and long [
glass of shandy. )
For a fiver, fast Lsne isn't too bad ci.i
it's still not a great driving game. The
graphics are far from outstanding, t
particularly the other competitors, who
look a trifle flat and seem unaffected by
being hit at great speed by a badly
driven Cosworth, They elso vanish whith
is a tad alarming.
There are some quite nice features
such as the pit stops where you must
weigh up the necessity for each repair
against the time it wHl take. How- ^^
ever, it's hard to believe that Fsst ^^
Lane was once a f uJI price game, y^F
OVERALL SCORE 78 ■overall SCORE
74
ZERO
i:
SOFTSELLERS LTD
JS^'^ g BOND STREET, IPSWICH, SUFFOLK, IP4 1JE Ji^L
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MAIL ORDER PURCHASE LINE {0473) 2571 $8/(0473) 210605 FAX (0473) 213457
ST
bSSAlSAriK SLJB
■CHi!iMP TIE BREAK 16.99
aHTSHE*OiT>ATA DISK I
■ fiWjruT mi OF Wrtin6 99
■i^NClENT AfiTOF WAR
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■*CTlONflGnTEn IS 93
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■AQUAVENTURA 24.39
6*L*N0E OF POWER
IFW 15.59
|P5Tf.M0SlS| 16.99
BAhKO'^KNlGH'lTS 13 93
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FIfiHTER FiOMElEH 19 99
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GJ Ai*l T3 fCOW PILATION) 1 9.99
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HAMMERFIST 16.99
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* HALLS OF MOf^TF^UMAie 99
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tVANHOE 13,99
■ INTERNATIONAL 30
TENNIS (6 99
■ IRON TRACKER 12 99
■ INTt:HNAT(C*JAL CHAMPION
WRFSTll 16 B9
IWPFRIUM 1fi,99
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ITALY 1990 13.99
IT CAME FROM
THE DESERT 16.9B
■JACKBOOT 16.99
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KICK OFF 1^.99
KNIOHTS Of
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KICK OFF EXTRA TIME 9 99
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LOST PATROL ■13,99
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MANIC MANSION 16 99
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MIDWINTFR 1999
■ MIDNIGHT
RESISTANCE 16 99
MANCHESTER UTC 13.99
■ MICRI0PF!05E WORLD
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MATRIX MARAUDEFIS 16,99
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NORTH AND SOUTH 15.99
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PINBALl MAJIC 1399
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PI AYER MANA^.ER
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El 79 95
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TITLE
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Have you ordered from us before
(yes/no):,.. ,..,.... „...,.„
ZERO OCT
©sJG^agQJFfraw
K©©©
&'9 DECfMBfff t990 WLMHLEY COSFERESCE CENTRE
The Ticket
Office Is
Now Open!
Save Time
Save Money!
Call the Hotline
051 357 1736
have your credit
card details
The Computer
Shopper Show
1990
Wembley Conference Centre
Wembley, London
Thursday December 6th -
Sunday December 9lh 1 990
Opening Hours:
Thursday December &xh
10.00-6,00
Friday December 7th
10.00-6-00
Saturday December 8th
09-00-6,00
Sunday December 9th
10-00-5,00
Doubling Up On Success
L^st year saw alrriost 30,000 people converge on tlie first Computer Shopper Show. This
/ear, the event - already the world's large&t pre-Ghristmias computer shopping spree - will
be even bigger.
The move to Wembley means nearly twice as much floor space, twice as mari^ exhib-
itors, twice as many bargai^ns, twice as many entrances and an extra day - all designed to
cater for record crowds.
After all the Computer Shopper Show exists entirely to help the buying public get what
they wan-l at the price they want to pay. Ask anyone who went to last year's Show about
the money they saved. Many visitors in our exit poll reported getting more than twice what
they expected for their money (or paying half what they'd budgeted). That's what we call
value!
Then there's advice - lots of it - on what to buy. Whether you're already a committed
computer buff or a complete novice.
Whether you're in to PCs (including Amstrads and any IBM clone), Amiga, Atari ST,
Acorn (Archimedes and BBC), Commodore and Sinclairs - fir any popular machine -
yOu'H firid one-stop shopping at the Computer Shopper Show.
Start saving, money now I Buy an advance ticket and you're already a pound or more in
pod<et- Or save even more with a family ticket ■ only £12 for two adults and two children.
Cut down on queuing time- Be first through the door io save even more money. Pre-order
your entry tickets for FAST LANE PRIORITY,
n
I *-
U Adult lickeisal £4 (save £-1)
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Q Family tickflts = admits yp (o 2 adulls aif*d 2 children - £l 2,00 {save E5)
Please indicate wtiich day yoy e^tpect <& attend Itie stww
OThursday ^ Friday iHSaturdayinSunday
1 would fikie 10 pay by -
LI Chftque made payabia to BlenheilTi Ddtat]d6e Exhibltkins Total L
□ CfsdHiard □ Ad»ss ^ ^yisa Eitpfyaat* NoOnOC!OOC!]:rOarO!!)0[riO
Nain«
Addmt
. Pvwlcwte
Pteaae neHirn your coftVplBisd ortfer form to -
J The Computer Shopper Shaw Ticket Office, Blenheim Database Exhibiliflns Ltd, PO Qax 2,
Ellesmere Pon. South Wifral L65 3EA
I ^
Adults £ 5 .00 £4.00
Urt^ler 1 6'b ^M £2.50
Family TJckel
(Zadults, 2 children) l u>7.0 9 £i2.0O
J
I
The Computer Game
^ — isro
x.i-rH.i
The cU
footbai
on YOU
compu
;sic table top
igame — now
m.y.
l^%
^'/
-St,
<.v*
n0
v^mxhit I
Ell
T
I Mjja
...^*ii
Millions of people
iroLighout the worfd mv^
enjoyed playing SuWxiteo in their home
That excitement hss now been transferred
to the borre computer teikrng advantage of the
latest technology,
VMth full 360""' 3D viewpoint with multi-visual zoom
facility and rotating pitch.
Conforms to official F,J,S.A, rules.
Compete agiiinst friend, foe or computer opponent with
the computerised referee always in tharge.
Experience real footDaU action in league or single g^rnes
with, fouls, free kicks, penalties, offside, throw-ins, comer
kicks and goal kicks Play at novice, league or international
level including Goliath Game s renowned artifcial
intelligence and depth of game-play.
fRestricted features on S t>it|
Av^ii'^ible for Spectrum, Amxtriidr Commodore,
Atari ST, Amiga and IBM PC
:. I ^;t3i^ €iauk^:Meiii3££i:^-^l^^i ^ ^-^Str^ji^iy-
MAfL ORDER AVAILABLE DIRECT FROM: ELECTRONIC ZOO;
THE WALLED GARDEN, HYDE. CHALFORD, STROUD, GLOS, GL6 8NZ 0453 887008
I7S4
CRYSTAL
TIPS*
Hurrah for ZERO! This month vve present for your
delectation part one of the complete and utter
solution* to Last Ntfija 2 by.» oh dear... Rich Peiley,
o
rVFt f^MT
finish
^
o
1
j ® - ®
o o
^ -
LEVEL THREE
start
lie:
wrops _
dround
®
-
^
®
®
1
®
-
@
1
®
-
<D
X
C£) - fP
finixh
^
®
WARNING - Do not
use this Siolution
unless Y^^ want to,
erm, complete the
game.
781
ZERO
INJA
j^
i
II
T:\/ri OKir
Go through the gap in the curtains
find (after slaughtering the guy)
punch the SWITCH that flashed
asyoy entered room 2, Go back through
(he gap and fall down the open trapdoor
into 3, pick up the KEY and exit to 4.
You're now OLvtside. Avoid the man
and exit through the down-right path to
6. Kill the: bloke, then pick up (ie wibbte
lh» joystick as if you were about to pick
something! upl at the bin to find some
SHURIKEN (ie throwing star thingies).
:^ k^
X^i::^m
•UaiHti-
S-v^^L
-«iOti>iHl
IpjflJ ^/.^^_. /" ^^5
fcr:^-iJ-HB5
hBS^"''"^S^' ^'"^
I^^^BIjf ''^^|WPP*^lJj^ '^'^rii^W tJ^^^
''^^f^iV^^
In ml "™™' t^^^^l
Leave through the down-left exit to 6,
Bvoid the krife-thrower (try iurnpingji
and continue into the next screen (7).
On this screen, pick up the object that
looks like a stone {which is in fact a MAP,
although /can't seenn to do anything
wiih itf and make sure that you are not
using or holding anything, Walk into the
gridthiingy to clirrb up it and exit down-
Itft to 8. Jump the holes (nasty) and pick
tip the STAFF (this needs pixel-perfect
manoeuvring). Go back over the holes,
empty your hands and climb down the
grid in 7. Dodge the krtife-thrower in 6
again and the bloke on the next two
screens and exit right from A to 9.
On this screen (10) select the
sihuriken, Exit down right to 1 1 and
thfowtwo at the thug with the staff - but
NO MORE {it's best to save your
shurikgns). If he isn't d&iad then select
the staff snd clobber him with that.
Wh^n he's dead, welk into the girlie's
toilets, face down- right, walk backwards
snd pick up to find'half a NUNCHAKA
(one of those things made of two bits of
wood with a chain in the middle which
^u can hit people withf, Leave this
screen and exit 10 by the top, walk to the
hamburger stand (in 9} and pick up the
flashing burger for an extra life. Select
shuriken and exit up-right to 12. Throw
two, select the staff and finish him off.
Pick up in the girls' toilets again for the
other half of the nunchaka. Exit Dp-left
and then left to get to the gate in 4. See
that Cop? Well; you can pop his clogs
with that nunchaka thingy, then select
the key and pick up at the top half of the
gate - it'll open. E)(it up left to 13.
Now we get to a tricky bit. With
correct timing you should be able to
jun>p onto the boat, then off again onto
the path on the other side (although the
chances are you'll fall into the water).
Exit down-left to 14 and follow the
winding path (jumping to
avoid the bees which sap your
energy} and walk off the top of
the path. You'll find yourself
on an island (1S). Select the
staff, move to the bushes and
prod the boat - it'll move.
Jump off the edge of the
bottom corner of the island
moving down -left. Exit the
screen left to IS. Jump the
river again using the boat,
walk through the gate and
that's it, you've finished the
level!
LEVEL TWO
The main hazards in this level are
the motorcycles and brick
throwers. Tq cross the traffic lights;
if moving down-left or up-right, cross
when green. If crossing up-left or down-
right, cross when red. By the way, you
start outside the park in 17, Go down-
right to 18 and cross the road to 19,
Follow the pavement around the corner
and eventually you'll come to a dead
end with a man in it (20). Kill him using
the nunchaka or staff and kick the loft
hand door. There's a bug here - you can
do this all day and you'll get 500 points
every time - should you reaHy want to.
Once you've finady finished, walk
through the door.
Vou'll be in a Ninjitsu shop. Pick up
the SWORD that flashed as you entered
and run before the ninja wakes up. Ejiit
and walk around the corner (19) to the
two crossings. Cross down-right to 21.
Carry on walking through 22 until you
reach the EATS stiop (23). Kill the cop
using your Stolen sword and exit down-
right to 24 Pick up the bottle, cross the
road to 25 and go round the comer
hilling anyone you see, Walk i nto the
open doorway in 26 and pick up to find a
big spooky sort of SPAIMIMER thing and
then go back to ttie EATS shop.
Cross the road to 27. Continue until
you reach a cop (28) and exit down-right
to 29. Pick up the hamburger (difficult -
you have to stand up-left off and right
next to the stand, face upright and pick
up} and exit down-right to 3D, Kill the
cop, select the spanner and pick up over
the man- hole to reach Level Three I Yay!
On this level the men suddenly get
rather good at beating you up.
Also, the sewage is poisonous,
so don't fall in (aaaarrrgghhh...)
Having fallen down the ladder, exit up-
right to 32. Once you've got past the
man and through the door to 33, you'll
reach another. Avoid him and go
through the door to 34, avoid yet
another bloke (watch it - he's got a
sword), pick up the KEY and leave the
way you came (to 33).
Now t>e careful. On this screen is.
something that looks like a step; it's
actually a large hole. Stay by the wall
and jump over this and the one on the
next screen (351. Run like billy-o {that
spider's poisonous) and stand on top of
the grate on the next screen (36). Select
the key and pick up. Fall down the hole.
Avoid the blokey on this screen {37}
and exit up-right to 38- Go through the
middle door to 39, then the far door in 40
to 41. Walk around, avoid the rats
(they're disease infested and instantly
lethal) and exit right to 42. Kill the cop,
exit down-right to 43 and walk through
the small door nearest to you and further
from the ladder.
Nearly there! Kill the guy on this
screen ( 44 > and walk over to the TORCH.
Select the bottle and pick up UDtil you've
fit it. Exit up-right to 45 and select the
bottle (it's become a weapon). Stand on
the shadowy patch and fire at old croc-
breaith until it burns into oblivion, walk
through the doorway and into the light.
miF
ZERO
79
Y O
vr I I. L
\^
HOUSl
AMIGA '£?9.99
"/
y
^?^^r&.vi
ATARI ST <::
AMIGA •£29.99
IBM PC • £34.99
David Ptrrr tt Ni ck Brul^ a( PROBE
i-i » VlPSln Mas.1eTtr[inii: Lid 1310
VIRGIH MAST ERTROftIC LTD
lEPaRllANOHDAO
LCrtDQil W11 4LA
n
'r±
JS
IBM PC* £34.99
ATARI ST'
crystal tips
'qnd All stair
GUTLESS GULLY
OV RNt
USE
reEs^a
Custard is yellow^ shandy
yellow(ish) and gutless
gamesplayers have a yellow
streak eight mites wide running
itroight down their bqcks. Not
lurprising then, that many a gutless
shartdy drinker is also Q keen
amateur painter. So, if you like^ your
Ediours postal and your drink
diluted then Gutless Gully is the
place fsr you.
OF HORUS
William Brailhwciite is
obviously 3 real wat-ercolours
man since tie's sent us a cheat
for Eye Of Hows (See Budgets
n this Ish) that works on 5T,
Amiga and PC. On the credits-
screen, simply type SPAM lo
gain infinite lives. You will also
be able to use all the elevators
vou don't have the key.
evpr if
ibhie:
.^'ifSi&.JH
f??^
ut-jifc: -
ip^
■m
f J^l
SKIDZ
Graeme Morrad took time off
JA13 ^rom painting still lives of tiis
dad's prize petunias to suggest
that while pfessing (he fire button hold
dawn the ALT key. Whilst doing this, tap
Cfor infinite energy or M to skip levels.
SHADOW WARRIORS
Start a two plaver game by
pressing i and 2 together.
Duririg the game, pressing 1 or
2 will give an extra Ufe to lup or
^up respectively, Thanks to
Nkholas Yellow... ooh, sorry,
Green... for that one.
FLOOD
You shandy drinking artists will
probably ail be dropping your
palettes in excitement when we
tell you that we've got the
passwords for every level.
Thanks go to Alex 'Renoir'
Bal<anc|uall for this little lot:
SHANDY DRINKERS' HELPFUl HINTS
Frog
Reed
Yaar
Lim0
Quif
Quid
Long
Wing
Word
Flee
frad
Q'g*-
Wine
Hand
Grip
Loop
Trap
Sing
Thud
Joux
Frok
Pink
Vine
GogQ_
Jumi
Lsts
Nill
Quad
Four
firil
Grip
Ngs
zing
HArti
_Jjnn
Noii
Lido
Soap
Pool
Foom
Hate
Mflftk
SIM CITY
^im City is the sort of game to
appeal to the gutless since there
is little danger and no end-of-
level nasty. There's also a lot of yellow
on the packaging. For those who still find
it a little daunting, then Matthew "Paint
Pal«tt«" Home suggests pressing Caps
Lock and holding down the letters FUND.
This will boost the city coffers to the tune
of $10;000, Every fi^fth time you do this
you'M trigger an earthquake so be sure
that your easel is secured^
lOSr PATROl
When he's not doing oil
paintings of family groups and
small corgies, Guy WlcEwoy
enjoys shooting things. This
means he's rather good at tosf
P^froHor which he's included a
few tips. 1. Make sure Weaver does not
take the fead, 2- Every time you move
three times rest for thirty minutes to keep
morale constant. 3. When you reach the
village choose QUESTION! and HARD.
Ask. the old man where the food is. Then
SEARCH AREA to fi nd a tunnel. Send
Gomez down it and 90% of the time he'll
come back with some goodies. fAlways
SEARCH AF(EA after an encounter with
the V.C.) 4. At the village on stilts you
have to shoot a villager then QUESTION
HARD and ask far food. Then shoot
another villager, question again, ask for
food, then ammo and then get out. Guy
also suggests that, on reaching Du-Hoc,
you should turn off your computer
rather than suffer a "Hypocritical, blood
boiling, patronising" end sequence,
KID GLOVES
^BI^x P'^Y up to level 6 then lose all
'JQA'la but one life. When you're down
^^ii?' to your last life press backspace.
This Willi take you back a few levels and
retufn your lives to 9. They should stay
there until you press escape. Thanks to
Derek "Colour By Numbers" Scott
fof thai one.
RAINBOW ISLANDS
To reach the setret room on
each level you must collect the
diamonds in order: Red. Orange,
Yellow. Green, L. Blue, D. Blue,
Mauve. On the fifth island in the
secret room you'll find a box
which you should collect. There's also a
gate with 7 on which will take you to
island 7 without needing to go through
6. Famous London surrealist Mrs C
Venobies sketched that out for u3-
129560
I can «lng a rainbow, sing « rarnh0Wr
■iHg a rafnbvwr 144.—
ZERO
ai
crystal tips
'and Ali stair
IMPROVE YOUR HEX LIFE!
Jon North ''s hex life is legendary - but -we're sure you don't
want the sordid detoiJs, so here are some Pokes insteod.
82
ZERO'5 o year old this montti,
and I still hav«n't had a
pay rise. Why do I do it? Why
^ould anyone do il? Well, take a
look do^n the page and moybe (or
maybe not if you've got an 5T) you'll
find the answer.
SHADOW WARRIORS (AMIGA)
My first rgutine this month gives
infinite lives on this new Ocean beat 'em
up, wtiich is quite handy, really, as
wittiout it you'd, erm... well, you'd die,
wouldn't you?
10 REM Shadow Warriors by Jon North
20T=0:DIM CHEAT%(1024)
40 FOR X=.0TO 127
50 READ B$:B=VAL{"&H''+BS):
CHEAT%(X)=B:T=T+B
60 NEXT X
70 IF ToOl 255626 THEN PRINT
"ERROR^'iSTOP
SO C^VARPTR(CHEAT%(OH;CALL C
90 DATA4CFA,OOC3,0010,2C78,0004,
4EAE,FF3A,2e40
1 00 DATA 661 2, *E 7 5,0000, 0600, 0001,
0002,0000,0030
1 10 DATA 0000,0400,70FF,4EAE,FEB6,
4BEC,0048,3AC7
120 DATA 429O,3AC0,5ZB0,67DA,93C9,
4EAE,FEDA,2ACO
130 DATA 2AeD,2B4D,0O08.5B9D.4295,
4 BE C,000B,.7A05
140 DATA 1AS5.41ED,003S,BCeD,2ACe,
3A86,4 1 FA,0050
150 DATA 90eO,928l.224C,4eAE,FE44,
4AS0,66A4,224C
160 DATA DSFCOI 00,337 C,0002,001.C,
41E9,0024,96CD
170 DATA 48DO,3080,3346,0012.4EAE,
FE33,41FA,0032
180 DATA 3218,30ia,£AB3,D040,399e,
0000,0480,0 7 FF
190 DATA FFFE,64F4,534r64EA,4EAC,
000C,4ED0,7472
20 DATA6163,6B64,6973,6B2E,6465,
7669,6365,0000
210 DATA 0001 ,0F01 ,6O00,0l80,273F,
31FC,4EF9,03SE
220 DATA 4e7A,D00A,21DF,03g0,4EF8,
0300, 4 IFe ,0300
230 DATA 3308,0001, 65AC,43FA,000C,
Z0D9,20D9.,30D9
240 DATA 4£F8,041C,31FC,4A6£,4614,
4EFa,041C,0000
FLOOD (AMIGA)
You may remember that last month's
lYHL was invaded by women (three
guesses what this is leading up to). Yes,
folks, Nikki Jackson's back {back back},
with a routine for infinjte lives on Fhod
(Flood Flood). Using it is a little different
to the rtfirm, so listen up. Firstlyj tap in
the listi^ng (save it if you want}, then run
ZERO
it with NO DISK in the drive. Now reset
your Amiga (don't switch it off, press the
three buttons), then wait for the
Workbench prompt, You can insert the
game disk when, and only when, it
appears. So now you know,
10 REM Flood by Nikki Jackson
20T=0:DI'IVICHEAT%(1024)
40 FOR X=0TO63
50 READ BSlB^VALCBiH '+BSk
CHEAT%(X)=B:T=T+B
60 NEXT X
70 IF ToSai 479fii THEN PRINT
"ERROR ":STOP
30 C=VARiPTR(CHEAT%TO);CALL C
90 PRJNT "OIC.REMOVE DISK AND
RESET"
100 DATA 2079,0004,4 1E3,0022,43FA,
0016,2149,0000
110 DATA 7200,7017,D258,51C3,FFFC,
4641,3081,4e75
120 DATA 202E,FE3A,41FA,001C,20eO,
41 F A, 00 14, 43 FS
130 DATA 0300.2D49,FE3A,701F,22DS,
51C8,FFFC,4E75
140 DATA 4EB9,000&,0000,2F08,2069,
002S,aO90,444F
160 DATA 5300,661 4, 487 A,001 6,21 5F,
013A,0663,920A
160 DATA 0004,2D7A,FFDE,FE3A,205R
4E75,41F9,0000
170 DATA 9536,4268,3SAe,4268,3916,
42ee.3E14,4EO0
TREASURE TRAP (AMIGA)
You were begging this last hack to be
for an ST game, weren't you?
Unfortunately, due to circumstances
beyond my control (and my ST being
knackeredh it isn't. What it is, however,
is an infy lives program for Tressurs
Trap. Tap it in and run it and it should
work (unless you're running it on an
Oric, in which case you may have
problems).
10 REM Treasure Trap by Jon North
20 T=0:DIM 0HEAT%(1024)
40FORX=0TO 147
50 READ BS;B=VAL("&H"+B$);
CHEAT%(Xt=B;T=T+B
60 NEXT X
70 IF T<>01607a29THEN PRINT
"ERROR":ST0P
SO C=VARPTR(CHEAT%(0)):CALLC
90 DATA 4CFA,00C3,0O10,2C7S,0004,
4EAE,FF3A,2S40
100 DATA 661 2,4E75. 0000,0600,0001,
0002,0000,0030
110 DATA 0000,0400,70FF,4EAE,FEB6,
4BEC,0043,3AC7
120 DATA 429D,3AC0,5280,67DA,93C9,
4EAE,FEDA,2AC0
130 DATA 2A8D,2B4O,000e,689D,4295,
4BEC,000fl.7AO5
Actuoliy, it's not
that tschnkal.
Coftie to think of
it, it^ not that
boring either.
Apart from that,
^^ though, i Tffoi
• on. What to do? Load M
Bosk fvia CU or Workbench}, m
typ^ th« listing as printed («avR
it to o blank disk if you want],
insert your game ditk in DFO:
and ignore the "knackered 9
disk" requesters, RUN the ^
progrom and it wilt load, POI^
ond storf the game for you. H
you're using the Flood routine,
check the blurb - thk noutine
needs particular ottention. ■
140 DATA lAE5,41ED,003a,5CSD,2ACe,
3AS6,41FA,0050
150 DATA 9080,9281, 224C,4EAE,FE44,
4AeO,66A4,224C
160 DATA D8FC,0100,337C, 0002,00 1C,
41E9,0D24.,9B0D
170 DATA 4800,3080,3346.001 2, 4EAE,
FE38,41FA,0032
180 DATA 321 3,301 8,EABa,D040,399a,
0000,0480, 07FF
190 DATA FFFE.64F4,5341,64EA,4EAC,
O00C,4ED0,7472
200 DATA 6163,6B64,6973,6B2E,64&G,
7669,6365,0000
210 DATA 0003,1E80,6004,1EEC,217C,
6000,O53a00D2
220 DATA 43E8,0604,4BFA,OOOC,701F,
32DA,51C3,FFFC
230 DATA 4EDO,209F,31FC.022A,1432,
43FA,0012,45F8
240 DATA l65A,7013,34D9,51Ca,FFFC,
4EF8,06FA,4E75
250 DATA 4E71,4E71,43FS,162S,4B78,
1300,61 10,2F0a
260 DATA 43 Ea ,01 2 2,6 103,
317C,4A79,3410,4ED0,32FC
270 DATA 4EB9,229F,2280,4E75
^
Wasn't thot
1.."^— "".I exhilarating? No, I
■ don't suppose it
was if you've got an $T, but
you must admit, it was □ bit
cool nonethefess. Talking of
less (which I was, sort of),. I've
got less spoc^ to tell you I've
got less hocks in my file. H my
file becomes empty, &o does
this page! The end of the world
is nigh! But wait! There is a
solution - simply hack a gome
or two and send the listing to
me, Jon North, at IVHL, ZERO,
14 Rothbone Place, London
W1 P 1 DE. There is a page at
slake here {nttt to mention a
free T-shirt for all would-be
hockers).
• te^
K.-i^
BARGAIN SOFTWARE
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ZERO
ISSUE TWELVE
CONSOLE
fEENAGE MUTAN1
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CONSOLi
'■■V-+i"'j
y^^ Having difficulty
Z^;^ deciding which
^"\<Y console to go lor? Or
t' unsure wrKat o
console actually i<t? Chicle out
the Guide to Gomes Consoles
on vi<teo. There's everything
from Atciri Lynx Hand held to
the Segci Mega Drive together
with O rundown of the best
ioftwore titles for each
machine. Ask your local
console dealer for details or
bell Hot Shot Entertainments
on 02Q6 751217.
OThe Universal Energizer
^ reviewed a coupl« of
M is5U«» bock is riow
V rolling off the
production line. A power
supply has been built into the
unit so arcade boards can be
ottoched >A/ith the minimum of
fuss. Detoils from Western
Leisure on 0436 7621 5.
t Sadly NIC ore
definitely not going to
launch the PC tngjne in
this country. Instead the
Jopone^e firm ore going to
concentrate on the US market
where saks have been slow.
It seemed almost certoin thot
NEC would launch in the UK
eorlier this yeor, and sell the
machine os ihe TurboGrofx for
under £100. The PC Engine
ood its various off -shoots will
still be available from grey
importers like Micro Media
{0743 271793),
POWER MACHINE
Bi
, ursting onto the console scene
.on the 21st of IMovennber,. in
'Japan at least, is the much
delayed Super Famicom. The prige
quoted by Nintend(!> J^pan is V^2B,000
(about CIOO). Nintendo are going to
malte a killing — especial'ly as the specs
touted some months ago are expected
to remain the same.
The Super Famicom is to boast an
enormous palette of 32,766 colours with
up to 256 colours on screen
simultanBously, Up to IZB hardware
sprit^Sj sized anywhere from 8 « 8 to 64
X 64 pixels, can be on screen at once.
Hardware screen tricks like rotations and
ioom mean very nifty programming
feats will be possible-
Sony are responsible for the custom
sound chip which is reputed to be an
eight-channel DMA affair. Digital echo is
just one of the effects possible.
All this for CI 00 — Nintendo will
clean upl Even the Megs Drive- will look
gncler powered and overpriced,
Games for the Super Nintendo will be
RIDE ON TIME
ega are sponsoring one of
the hip pest events this
cummer, the British BMX
racing ChompionthipSr The event
is to be held from August 25lh to
27th ot the American Adventure —
the UK's first American Park^ as if
you hadn't guessed — lacaled
priced at around C30 < that's the official
Japanese price] and titles like Populous,
Drakkhen, Dungeon Master and
Bombazui will be available on launch.
Doubtless some of the first batch of
300,000 machines will enter the UK via
grey importers. But at what price?
T%4 t«|Mpr Hfntenda Include* a SCAKT monltvr
■ockat — MiU h^*n'f appvorvd an pr«vl*iij
(Oii*el»i which teuJd Indiiaf* an •mmlual
Eiirap«an i«wncli
between Notfinghorn and Derby.
A series of rote* invalving tricky
turn» and double, treble ond table
tvp fumps >vilF Test the skill and
endurance of riders. A number of
winners form each eventvvill go
on to ride in the 1 99 1 European
and WorJd Championships.
For further information on the
deal dial the RMX Association on
0«a86 68784.
fiV
iim
%h ml
S86i«
uiis
'S«9a MS
Ihwre w(i» a
d unfit
ipfjon.
And, lo,
kicattan^
1 I>^r4,
• worrfnn rwlion
' wasting
ng
¥<A feor
ridr firrWt.M,} NAC turn natty
nd dacid* lo nuk» th« ncitions off the
' '* Som^kow out of 0i« a*tMs
^^1 in a ^tsaming, golden civft
Shoot
yovr poth.
^oxp*ct anything
i-tifc ^.^.
move in any dircMrtii.,..
Wov* aftwr W0V» «rf
enemy plonvs, h
coptors ond bo^
trundle olong making "^
easy cannon fodd«r.
Hitting a cttrtoin ty|M ^
of craft will r«»ult i
bmHf» bog. Af Iho <
of •och l«v«l you get to
meet the MC (M4
Charlie}. U»»8 of but
are needed for htm.
Orojthics ar« v«
slmpiiftic to »tQrt¥tHi
biit a« the levels pre
object* fill the screen <
cofONUn. Parallax scro
level* addi ihe iiluaien
Partkularly hnpressive are the bo.
of lightning thcrt explode from o
*Sund*rou» t ky.
: Yov w#n't need a broMt ceft fer
y-'^
Wm r pAoeed Ifcet yee've get m*t* tiiaiKo mi being ran
eve# «r««Aillf ffca r»ad Ihoq being rtrwdK by 1% klnlng.
lne,t. please fell m* It'll fno.
epttt.
Aetiai Ajsou/f. In foci, you could
probably get away wth selletaping
the fire brrtton do^ivn and putting the
outo->piJot on. But then that's it«
otirtiction.
THE VERDICT.
79
ZERO
89
IJf\JI|:U cOM50LE I
AMSTRAC
After all the rumours,
speculation, denials and
press embargoes^.
Amstrad have finally
come clean and
demonstrated their
price- busting, power-
packed GX4000 game
console*
Fr«ni tvit to right: S- Voll )t«w«r c«iiii*(tar
(4lffngl*fl. IroM approprlola Amilrail nii«nlt«r|| 9
Volt pa war cannvrtor |tef m*# with tupplt«il
p«w«r puck), A/V menltar connactor (the 4na
Hiat won't wark vtrlth old-style CFC monitor*),
SCART •«<h*t, saMtid an/«ff iwltth, TV centiActor.
twmmt l*ft to right: (teroa phono sockotj plnyor 1
foypad/Joyi'Nck (Artrtorlor, Biialogu* foyftlck
pfrri ta<c*pt* tvf« «tickt with twitoblo adaptar},
ploy»r 3 |«ypod/|ayiH<k connoctor, ouiclltary
porf for ligM gvn.
Thora't not a lot tniido Amitrod'* GX40OO. Tho
ZSO proceM4r tlfet to th* far loft of tho i trcult
board. By It you can leo tfio throvchaniiol
•ouncf g««i«rp;tor. The square thtp ta tho right of
tho cartridgA Ji Aitittrad'i cwitom pisc9 of sllican
whith bandloi graphic modes, iprifot, DMA
■ound gonorotion and colours.
Coined the GX4000, Amstrad's
new babv could well be confused
with a brand of Duckhams' finest.
On inspection, though, you'll conclude
Duckhams will have to work damn hard
to produce something slick enough to
slither its way past the ever-watchful
gaze of the Battlestar Galactica
Colonists. For Ann St r ad's GX4000 looks
to have done just that: it's the spitting
image of a Cylon attack vessel.
Essentially the GX400D is a souped
up 8-bit Amstrad CPC in a pretty box.
Rather than accepting tape or dis)(
software, it uses cart ridge -based
software like most other consoles.
On the back there are two power
inputs, A/V monitor socket, SCART
monitor socket, sound toggle, and TV
(composite) connector. Front: stereo
headphone socket, two joypad
connectors, analogue joystick input and
an auxiliary port.
In keeping with Annstrad's all-in-one
policy, the CPC machines of old came
bundled with a monitor There's a female
A^'V monitor socket on the GX40Q0
which looks as though it could accept
the old CPC monitor socket no problem.
Ahem, well, big problem actually.
Although similar, the sockets simply
don't jam. There will doubtless be
thousands of Amstradians wanting to
purchase the higher spec machine and
run it on their exigti ng monitor. Well
tough ^- it's not possible. Instead,
Amstrad have simultaneously released a
12-inch mono monitor and a 14-inch
colour monitor. How convenient... No
firm prices for the monitors, but reckon
on unleashing upwards of £100.
Two control pads are supplied.
They're a little on the tacky side, but you
can always swap them for a couple of
two-button joysticks or plug an gnglogus
joystick iinto the appropriate port,
So much for the outside, Inside the
GX^OOO is powered by the same B-bit
Z80 processor present in all CPCs, '64K'Df
memory is used for looking after screen
and other game information. Up to 16
colours can appear on screen from a
palette of 4096. In addition 16 sprites,
each 16 by 16 in size, can be planted on
screen. Sprites can use colours
independent of those already on screen.
And, as sprites can compose 16 colours,
this means a pseudo maximum of 32
colours can be on screen at once.
Simple tirnes two and times four
hardware sprite zoom is also there for
the taking. Pixel scrolling in horizontal
and vertical directions is possible.
Sound generation occurs in parallel
with the processor. A dedicated DMA
controller feeds the sound chip — which
is a rather pony three-channel stereo
slab of silicon known as the AY8193 —
with note values, timing and repeat
loops. While sound hasn't been
improved from the CPC machines, the
way it's been implemented means the
processor is left to get on with other
things, And that can't be bad.
The GX4000 is unquestionably morE
powerful than the S-bit Nintendo and
Sega, but that's about it. At CI 00 all in,
Amstrad's console is going to sell and
sell, Software houses are familiar witti
the CPC format, so there'll be no
shortage of good titles. It's got a good
future me thinks.
90
ZERO
IL
POLIS
BURNIN' RUBBER
Oc»aii/iro« with sysloni/GX40O0
len-
will
, ._nitoke
the whie«l of a formuta one
racing machine and muit dimply
fTUike it through stage after itage
el teemingly ceaseless tnaclc. But
before participating in thv World
circuit youVe got to quolify.
Ttiat's it really.
You get to change gears —
five of them — as you race rau
the track. Picking the carr«ct
ge«r can l>e crvcial '^-
crvi$!ng rtn/wtd corn
Go too fast and y<
J kid Into the dlrl
passing car or (a
worse) a bollard
billboard. 0o too slow '<
and the other racers >Ai'ill
avertokq,
Crashes range i
the sublime to
ridiculous. A scrope
result in a fe^ sp>arks
while a fost head-an
collision ^th a billboard
will send your car f|] "^
to dijxy heights in
sky It's well Oni
The graphics an
definitely more interesting and
coloudhfl than PoIb Ptrfition, but
that'* no gr*at feat, really, To be fair
though, Bvrnin'^ Rubbtr does look a
lot better thon other car games
released on the numeHtus
alternative 8-bit consoles.
Without doubt Surnjrt' RvblMtr 'n
Pole: POMstion '90, 5o what? No
Amstrad CPC gfome has ever
looked or played this good> STOP
For #Te« there's ntf bearing f^^""
THE VERDICTi
Ditiiiiiuuiiuaniiiiiiainnii 1 1 1 1 [ ! i I ] ] I [ I r
I
Step playing at Chltty Oiltty Bang Bang. B4<fd««,
yau coirlil Iw d^tsqutilltted If the race arbittrs gel
wtnd «f yowr anlica.
illfHrilllllliltlintlflltlMllllMltll
EiiitiiiiiiiinnifnriTnTi
Ymi g*t ta ■*• tb* Wterid frem the wheel of y«wr f«nnvle vne rac»r If
r»v iManage t« qualify in Hm finl wound, tall and yeu get to iee the
qiieltfylng t^awnd <» lot*!
Collusion rules. Don't
accept anything less!
SUPER 5HINOBI
Megn Drive
To build up d SMper hi^g^ ngrnber of
\Wm you hav« to have pdti«h««.
During fhe »«cond pflrt of level two
berwe«r> the two moviFig bDmboa hit*
is u hidden two life token. Pick it up,
tKftn kill yourself and repeat the
procedure. You'll be oble to build up o
hugA itock of lives... it iqkes tim«
though. Also, on the Optiohi iCreen
i*\mtt DmounI of shuriken» as 00. Wait
for obout 15 seconds or press start
quickly to get infinite shurikens..
Gavin Whi^e, Herts
BLACK BELT
Se^a Master System
To tnablft you to finish Black Belt in
one go, push button 1 to start a gome
and hold it down while the red screen
is being displayed. When the block
tcr««in appears, lei ga button 1 ond
quickly press ond hold the reset
button. Rik will nppeor on screen.
Wolk across and foil ov»r -^ you will
now hove infinite Rikt«
Hlntendo
Enter Justin Bpiley «t the code entry
screen For o surpfisa.
LIFE FORCE
Ntntendo
During a two player game, the player
who loses all his lives and d'ms can
pr*is buitort A to return to ihe game
with on other life. This only woHk« oii«e
far each ptoyer on every level.
SAFARI HUNT
Sega Matter System
Simply shoot the folloKwing pnfmals to
qualify; the rabbit ot the bottom of the
picture on screen one; the ormodillo
towards the bottom of the picture on
screen twi>; the ponther on screen
three. Make sure you shool ea«h 9»
many times OS possible ond you
should clear the qualifying mark
epsily.
SUPER HANG-ON
Mega Drive
Go to the possvi'ard option and enr*r
the coda 4FF3FS46F 355 64
FF0SLP1 MFJEDGH for o credit of
$9,999,999,990. With this you con
build up a phenomenoify pow«rful
bike.
EVERYONE'S A
WINNER
~1 You could be 9 winner like
I /-— "v Govin White of Herts [who,
e incidentally, wins a totally
fob copy of Thunder Force llf] ond gain
ever-laiting fame. Simply get your
gome bwsting ptoyi in to CheotI k.
Cohjole AcfiQn, ZERO, Dennis
Publishing, 14 Rothbone Place,
London, WIP IDE.
ZERO
91
REVIEW
.CONSOLE
ULTMA
CONSOLE
rwfu-JM
Sega /£ 39.99 /Sega
Rolf plaving!"
Sounds like- a
pretty
stupid idea to me.
Well I 3sk you,
what can you
possibly do with a piece of bread 3tu^fed
with various filli ngs? I tried having fun
Willi a ham roll, but soon grew tired of
the whole affair (fiave you ever tried
playing cards with s bread roll?). Then I
tried rolling it around the floor, buttfie
lettuce merely got covered in carpet
hairs, NJaturaily I gave up this rofi
playing iark as a bad gatng.
Hariig an a nninute, thEre'g got to be
more to it than this. After all, there's not
even a bread roll included within the
package {or a luncheon voucher for that
nnatter). Seriously though, role-playing
games can be a lot of fun. Honest.' If
you've ever pJayed any of the rale-
playing classics such as Dungeons &
Dragons you'W know hqw absorbing
they Can be. Not only ttiat, they can
make you more attractive to the
opposite sex, increase your sexual
prowess and make you an all-round
popular person (that's what my rote-
playing frSend tells me anyway),
Ultima IV has deservedly earned itself
a good reputation on other machines.
The name of the game is adventuring,
Your role in liife is simple- roam around
the iaryd of Britannia mugging anyone
who looks at you in. a funny w^y while
■-^
Ah, Hich i^ran* saMivgc — !■ It rwally
wtmtmtt^ff ta Mntbork pn a [awrfttty that maant
dvathi. d«itruct1«n and d«i4latl«n?
Ev»ii Ff th» charflctart v«v «ttcovnt«r axtwnd
thvir hand in friandihtp, biff tham avar iha
haad. Yau n»w4r kn^w what yow might ba
abia t« ajctract Irani thaat. Ba«tdat, bafnp
brirtat U l»«*t^
Tlt«t knawall Lard British ha« Jii«t ra*<w«d y«v Irem d««th. Naw yay hava nt
chaica bitt ta fuHII hit wlahat.
collecting as much dosh as your pockets
can hold. You start the game with a
sling-shot as a weapon. As you
progress, you can gain ©ictra weaponry
and armour through fair means or foul
{ie, you buy it or nick it}. To enhance
your mugging potential further, you can
gain e)(perience in magic and impress
yO'Ur foes with a fancy bit of jiggery-
pokery (card trfcks don't helpli,
As yOur travels continue, you can
build up a party of fellow adventurers;
all of whom will help you achi=eve your
goal, Having others around comes in
handy as they'll help you carry your loot
If the weight of all the gold coins
becomes unbearable.
The whole point about role-playing
games is their immense depth. There
isn't any set way of completing or even
playing the game - it's entirely up to you |
to decide your plan of campaign. If you
want to roam' around duffing in
peasants, then that's fine. If you want to
be more gentle, earning cash by
more legal means, then that's
fine. Whatever you do, it's up to
you. And that's fine too.
^
Here sr« $^m9 «f the thingi you 'it noed if yeu't« g^ing to g«f anywhere
in this wi«iF(d, M9»t can b« bought, others ar« gained by bl^n' sortie
unftirtunata fit's a hctrd lifej, but someone's got to tlo itt).
WhacKing gert ox« thofH
lo^ your enemies into chunics.
Nice one this. Cost this
isH odd your porty gets
. leteported to onother io<ali<on.
ConsideroMy more
it thon o bow.
Bring ony mefnber of your
irty bock to health. Attemottve
^^vedicine isn't a psieh on thiit
w^^ Warm u|p yeyr anemias
HBjklhis litHe party piece.
H?1j^ Conjure up o wott of fire.
^^^^ You're «t cool dude ond
^^^^KA* spell to prove it.
It's the ultimate in spell
casting - the smart bomb of ^eli*.
Strifce your enemies
down if tftey get too near to you!
Dent your opf>onent»'
stculls "with this memory- [ogger.
If fou don't have a door'
tce)£^^t|ti« is the next best thing.
A conister of CN2 comes
occasionally...
Sends your eitemief off to j
sleep foster than the Queen's
Christmas spe»<K.
This is abM^utely the
best weapon available.
92
ZERO
PLOT YOUR OPPONENIS DOWN AIL AND...STMKE
VlJ^^ i^
k
^
i
■'•'•"A';.-:
//x • ■ /i
'^■■i
I
iemsoeasy,
3^ p beat the -
^^oryourpartrer,
Thideouslymind
;in3gafne.
il blocks will give you extra lives... GREAT!... but believe me, you'll neec
-^g every advantage of this software's hardware! You'll need the skill of a
i\k master and the reflexes of a pigeon at a skeet shoot! Plot your move,
m and block 'em outJ-.. It's that simple... as simple as grilling ice cubes!
JVVtGA - ATARI ST
'^sKwaieLimrted ■ C Central Street- Manchester M2 5NS
Q&1 832ee33 Telex: 669977 OCEANS C Fax; 061 834 0650
REVIEW
.CONSOLE
TEENAGE
MUTANT
HERO TURTLES
Who do these Teenage
My font Hero thtngies think
they are? Brainwashing
our kidsj, starring in films,
conning us into buying
records. But I con handle
it, well, jusf OS long os Vvi
got my TMIfT Y-fron*» on..,
Roph's cwl. He's wad. He's
awesome. He's also the most
useless Turtle there is...
CONSOLE
CLASSIC
£39.95/Niiil«nde
Ent&r The Turtle,
Fqgr turtles to be
precise, named
Raph, Mike, Don
and Leo, The
Teenage Mutant
Hero Turtles
who've taken the
world by storm.
Cartoons, books, comics, films, pD$te:r$,
T-shirts, Y-fronts, hielicopters, space
stations,., and now the video game.
Where will it all end? Isn't anyone
sick of them yet?
Surprisingiy 4or r\ot, if you're a
Clever dick who has nothing better
to do but keep tabs on things like
this), the Nintendo version is
nothing like the arcade game.
Instead, you're faced with six. action
packed levels of Mutant mayhem as
everyone's favourite shell- backed
heroes slug it out with the evil
Shredder and his Foot Clan
Gang. There's no
simultaneous play for
two players - but you
can switch between
turtles when energy gets low, or you
think one particular turtle is more
suitable for a certain level.
In true time-honoured tradition, a
lady named April (have you ever actually
met a lady called April?) has been
kidnapped and the Turtles have vowed
to get her back. Guided by their mentor.
Splinter, they have to work their weary
way through a maze of sewers, and find
the house where they're holding April.
Grab a few mouthfuls of pizza as you go,
or th€ Turtles will probably have a
teenage fit, crawl into
a corner and sulk.
After rescuing
April, the Turtles need
to disarm bombs in a
dam. There is a light
time limit on this one.
BO it's necessary to
swim around
pretty quickly,
"^ avoiding the
traps laid by
Shredder. You
have to touch the
bombs to disarm
them. The novel
'My, wrhol a big stick you hgvel'
'AJI the better to poke 'em wilh,
fny dear'. Co^Arabunga!
T«ir> grAb riiBt ^IehI Oah, and lan't ttiot th* «vil Kr^ng I turn ■••, liirklHfi tn a canMr? «..Biit Don lakes the glaryl
94
ZERO
L
CONSOLE
REVIEW
Lao's Kotana (swords to you
fTMttey ) gives him th« edge over
hii oppenenti.. (Sorryji,
found hanging in mid-air, Ttiat all makes
perfect sense to anyone like me. Then
again, so does (lie LdbDur Party's
altsmative to t lie Poll Tax,.,
But wait! Wtiat'a this? Splinter, the rat
that taught the Turtles ail that they Itnow,
iiasbeen kidnapped- Personally, I
wQuidn't give a four-x for some daft
rodent who knows Ninjitsu inside out but
still manages to get caught. But then
again, I'm not a Turtle-
Anyway, Don dons his shades, ushers
his friends into the partywagon, and
cruises around town looking for Splinter.
Roadblocks should be destroyed to allow
the four th rough to new areas, Vehiicfes
and the odd monkey (!) roaming the
streets also need to be mashed.
By entering some of the buildings, the
Turtles can find missiles and other
weapons to add to their arsenal.
Naturally there are lots of Shredder's
minions to avoid too. When the four find
their way to the end of the level, it's
necessary to leap across roof-tops and
fight off an evil ninja {the Meka Turtle) to
save Spliinter,
The fourth level is similar to the first,
only th is time the Turtles have to find
tunnel 1G of an airbase. There's a series
of turtinels to travel through, the order of
which you'll need to figure out.
More bui Idi ngs and streets await you
in ievel five as you search for the
powerfjl Technodrome, Wander the
streets once more^ search the buildings
and sewers, clamber up walls, avoid
enemy spotlights and generally have the
time of your life! Once you reach the
Technodrome, which is in a different
place every time you plav- you'd have to
work some of that pizia off and give the
end-of-level boss man a poke in the eye
Teenage Mutant Hera Turtles is a
superbly designed game, with some
wonderful gameplay and lots of
surprises along the way. It's fast-paced,
act ion -pa eked and great fun, especially
with the various controls and screens.
All in all, a very challenging game
which, coupled with the eiecaMent
graphics and music, is a worthy addition
to any Nirttendo owner's
collection. How about that for
an and paragraph absolutely
bristling with cltches?
fHE VERDICT
1
Thtt* IvrH** er*il'l wry rivinvfllcatod, «ra Hi«y?
Sfick and sworcfs ore oil very
%yelly but it's more fun s platting
monkeys with the party-
wagon. Here's some other fun
ways to obliterate Shredder:
6u»ss what? If you ttirow one of the<s4
things^ il comes bock to you. Don't you
jutt lev* it when you leorn something
Stars to you lot. Thay work a treat on
seltr squidgy things »
Works even belter on soft, squidgy
things.
Destroys everything on the screen •
persortoMy, I prefer to torture my
Enemies iwitH stars... one at a time.
VpHf* Ibinof up.
W)>
At l«*tl f eMeene whe nearly l«#k<
huM«»| Uifl«r»wiiatelr, h«'s else
the beddi*.
ZERO
95
xi-raiiJJJ ih^ ilmiui.
1
"^^^^^^^ jAgJiSbL 'fimJk^m^W
/,Ti,
ml^^^tiS^i
«!'#
wmi m.' i^titp
1
^^b' "3HL ^ ^^^1
|l
^
^■^■iiPBIMlff^*}'^^' ■■■. J
P
!^^#^h
r': 1^-^H:>i-.V'|i^
AMIGA ' £29.99
IBM PC '«54.99
VIRrilNllUSTfilTRDNK^im
1irOHTL*MmO*i>
< llU'iMirn.lillH'Ki.'jLllO 1*0
• V!K-.i\iiii,-.!i--Li'fn': Liij "f»
^^ ATARI ST. £i5
JS
1
IBM PC • £34;
ATARI ST •
©reetings beard-fans and a special
helEo to iahn It. Barnsley of 32
Merrivale Road, Rising Brook,
Stafford, Staffs ST17 9EB- With a
postcode like that, what other machine
could John have but the ST? This
chappie's got h is fingers in marny pies -
snd probably other places^ too - but his
latest adventure venture is to s^t up the
Adventurers' Public Domain Library.
John says that this "is a strictlv non-
prgfit making venture to promote
in&Kpensive text and tex.U'graphic
ad^/entures due to the distinct lack of
commercial material available to
adventurers nowadays."
Hmm, don't know if I agre@ with that
last remark, but it's a worthy attempt to
prDmgte both PDantJ Shareware
adventures and by concentrating on the
one Subject, John's been able to gather
lie pick of the PD libraries not only in
:ni£ country hut in the USA gnd the rest
of Europe. Send an sae for details of
low to get your first disk catalogue.
David Con land of Hull wants to
know the answer to the Magic Mouth in
tKe magnificent Bard's Tale, which is
SIMISTER, And IMiel Hutchinson ever-so-
kiridly sent in a postcarct to help the
reader who a<ed how to kil I Orat in
Space Quest "Don't drop the stone on
the bridge to kill the spider but wait till
it's on the screen south of the cave then
dodge past into the cave and hide
behind the rocks near the entrance. The-
spider will follow and.... BOOMf" Ta
mudhly. Niel. you're a toff.
Another toff is Ronotd Meens of
Maarschalk Fochstraat 35, 3970 Leo-
poMsburg, iSelgium. At least that's what
Ittiirtk it says, as his handwriting looks
like a drunken spider's crawled across
the pa-ge. Still, Ronald also explained
how to kill Orat. and asked for help on
in ancient Amiga adventure called
At^^oSc's Tomb. Again my files are
strangety silent and I can'^task Clues-Eau
as rie''s busy looking into tht strange
RED
BLOODED
ADVENTURES
MAIL
case of the missing brassieres at the
Folies Bergere. So can any wacky ZERO
readers come to Ronnie's rescue?
"Dear Man-with-the-Beard". That's
me. "Could you print my address as I
need help or solutions to PC versions of
Windwalker and Cspiain B/ood. These
Norm the facial hedgehog
lets Mike Gerrard steam
open a few more letters
addressed to 'The Man With
The Beards..
are great graphic adventures but have
been troubling me for many months.
Help! " Your wish is my command:
Michael Sawa, 45 Berry Lgne, Langdon
Hills, Basildoti, Essejc SSie SAY.
So keep those letters coming. Until
next month, mes petits adventurers!
1
Quickly becoming a regular chum is R*iniko ttttsrfngs of H«gg»-
wikke 35, 0374 RV. Lttnrfgmof, Holland. ThU month he has
decided! lo provide ZERO readers with a very useful tist of the objects
in King's Qu0tt IV ond whot you can do with them (so lo speak).
Galdan Malli Thraw H- tp the frog, t<h«n
pkk the frog up and kiji it.
Ctmnntt Ui* it wh«rt yau fuw t« iwim
through th« walvFlall (ai a frog).
bag Of OipntoiHlct Give it to the
fishannnn and hit wif*.
Lanpi Uh it in the c(iv« with the troll.
a««k Of Sliok«ii|i*ar*: GIys it to Hw
mm«tr«k
Plihl»ff l>*l*i Uf« it whh tho worm ta
(«»ch Q fish.
W«riii£ Pvt it en the fithing pole.
Fith; Throw it to th« pelkon ofhar yiau'^y«
been f pot out by th« whcila.
LvMt Swop the lui* vM^ith Pan far hi» flute,
Flwtwi Play it for the guord of the apple.
Bsard) U«e it in the cave wher* you fall,
Ban*! Tttr^w it t« the ogre's dog.
f rvtl; Bring it to your faffwr.
ftww And Arrvwft 5l*aot the
UflkM-n Willi it.
Paflcack FeaHiari Tkkle
the wfhale't throat.
i«ltl*t Pick it up in
the wbal*'* mouth.
■ridl*i Bndk th« unkorn with it («ift«r
shooting it wtth the arrow),
WUsHai U»9 <t after yau've picked up ftt«
ebf»Et( on the litrie iilond,
llnUont: Bring it to lototte.
Axe I Um ft to frighten the treei with the
ugly facet.
Chitk«»: Bring it to Lolotl«,
OIhh lyo: Give it bock aFMr th« wlKhes
hov* off#r«d you the icorabee.
$f Bitilw*: Keep it with you,
Shovali Uie it to $|wn (he graves.
ChaM MiffU; Play ii an the orgon on iHe
highest floor of th« old houi6,
Keyi Us« it to op«n lh« door of the crypt,
P«ndar«'s bxi Bring it to Lalalte.
TaKtmOMi %nn^ it to ih* foiry.
ftecofld: Aivowt Shoot the
sleeping Lolotfe, in tlw
Cailf» on the end (then
rein«m ber to gel oil
your ihjff back again
and to bring Pandoro'i
_^ Box back to the crypt}.
TlMt'i ywir Iwl!
B3S97
adventures
ADVENTURE HEALTH WARNING:
Rfttiding the fellowlng may
««riow«ly drnnage your
adv«ntur» tvn - unless you'r*
cemplet«ly crap «nyw«y.
Get saddle" (+12} from stable,
"Ge't amuiet" from GU Mountain
snd examine it (in the shape of s
serpent's head with all the eyes closed}.
"Push boulder"(+6l to enter cave. (If
yacht vvas at blue dock, the boulder
would sink it!( "Push button, in Grotto.
Go down from Grotto (don't carry
anything breakable or containing liquid
because you drop everything) and "get
air. The first three times you gcs this
way, you wiill disiodge gravel which
you'll need later.
At the Oracle, "Put ruby in
depression" [it fits,, the oracle's eyes
glow, +9}. Climb onto the oracle to be
transported to five regions (statue, mine,
crag, glacier, delta) in rotation. The
Oracle's eyes bliink when the destination
changes and if you "Undo" from an
incorrect location, you can "Wait" till the
one you want comes up. Arriving at
each destination, the first time Qives -i-lO
each, total +50- To get back from each
you must wear and rub the amulet to get
to the GU Mountain and then slide down
the gravel slope from the Grotto, then
re-use the oracle to get to your next
destination. These return routes will be
omitted for brevity and will just be called
We are pleased to report thot Inspector Clues-Eau
cleared up the mystery of the Parisian snail-rustling
^A^hich v/e mentioned last month but he was |
immediately called a^vay again to investigate
the strange case of a stolen brassiere at the
Folies Bergeres. "All look into it ot
wernee!"' he said, when told of the crime.
That was four weeks ago and he hasn't
been seen since. So v^^e're forced to bring
you the second part of the solution to
Zork Zero, thanks to that adventure-
ploying genius (or geniess?)^ Sue Medley*
"Return" and "Travel".
Carryall four orbs and toboggan and
travel to Glacier. "Drop toboggan, sit on
it" (you slide down to a frozen, mirror
lake). "Examine <whichever> orb in
lake" in turn till you find the one where
you see a maiden asleep in it (random),
Return and travel to Crag. "Push
button". Go into Enchanted Cave,
"Examine altar" fit says 'Zilbeetha'-
read about Zilbeetha in the library^ "Put
':whichever> orb on altar" [orb glows, it
and statue vanish. You see Zilbeetha
and her lover, they vanish, leaving a
flower +25). "Get flower",
Retu rn to West Wing and try to exit
through west door {jester says you must
show him something np-gne has seen
before -and no-one ever will again).
Collect wand and walnut, go to Parlour.
"Point wand at lobster" (it turns into
nutcrackers!), "Get lobster", return to
door and try to go west (jester
reappears), "Open walnut with
nutcrackers, get walnut, show it to
jester, eat walnut" 1+201. (You can now
go west, J
Go W to Hangar, "Enter gondola,
ejtamine buttons" (left Flatheadia, right
Fenshirel. "Press right button", "Wait"
till gondola lands at
Fenshira, "Get out of
gondola" (+6). Go S, E to
Ruined Hall, "Put flower in
vase" (+16, BKit opens
east). Go E to Secret
Room, "Get stepladder".
Go W, S to Hot House,
Jester offers to play
snarfem. Watch the
flowers at the top of the
screen; the left lot shows
which pile to pick, the
right how m:any to
choose. You win a paper
fan (t12).
Go f\l, N to the nnarsh.
The Jester is there with a
cook pot gnd says it's
impossible to cook
Sorphbelly stew without the proper
ingredients. Return to the Library and
read about borphbelly stew - needs an
earthworm, rooster and fox. Get the
earthworm from Inner Bailey, rooster
from Stable and fox from GU Woods
andi transport all via gondola to
Fenshire. Try to give one to the Jester
and he says the ambience isn't right.
The archway south collapses and
slippery stones appear crossing the
marsh. You can only carry one tiling at a
timiB ovef the stones and the fox will eit
the rooster and the rooster the
earthworm if they are left together. "Gel
rooster, N, drop rooster, S get worm, N,
drop worm, get rooster, S, drop rooster,
get fox, N, drop fox, S, get rooster, N".
The Jester makes the stew. You fall
asleep and wake in the hangar with a
hexagonal block (+9). Get it.
Travel back to the castle, collect ttie
cup of potion. Go down to the Fits and
from there to the Brogmoid's Ear, "Drink
potion" (you hear the ear fungus
muttering). "Listen to ear fungus" (they
are talking about their lost cousin
<randgm name>, Boris, Melvin etc). Go
to the oracle, "Drink potion, drop cup',
use oracile to get to Foot of Statue, Got*
the Top of the World and the toe fungus
"Find <name>" ia little fungus trots jp
and says 'that's me'). "Get little fungus",
travel back via GU iMt to the ear fungus,
"Drop little fungus {there's a grand
reunion and the fungus part to reveai s
passage into the ear +18}, "in, get
earwax".
Go lo the Torture Chamber {you hear
ticking). "Open maiden" {a metronomt
falls and the ticking stops +12). "Get
metronome".
Go to the Vault Door, "Wear glqvs,
turn dial to <:any number>" Uhe glovg-s
make you extra-sensitive. As you pass
<:random number >, you stop . "Open
door", enter and "Get certificate" +12.
Collect the two passages from the
Passage Store Room and carry the ClOik,
pigeon and perch. Follow the blueprint
9SESIS1
., I
)RKS!!
frcnTii the packaging, go to 46 and "Install
northwest- south east passage ir> WW
wall". Gotg 15 and "Instahl rtorth- south
passage in north wall". Go to 17 . "Drop
perch, wear cloak" f + 1 6, you are
trarvsported to the Plain). Find the knfght
and "Give pigeon to knight", He
vanishes because he joins the perch,
"Remove cloak" to get back to the
passages and find him at room 17,
'Get pigeon, give perch to soJdier" then
isy "Soldier, go MW then W" and he
jumps to room 0. "Drop pigeon, get it"
to join the percti. You are now in room
with the soldier and hard hat. "Get hat"
k25>, (Reverse the process to leave
room and return the soldier to the
Plain - Ihis mgy not be necessary but I
did it anyway I)
Use the oracle to ^et to the Mine
Entrance "Wear hard hat" to enter the
mine safely {+9|i. Go to the Crawl and
"Press button " and to the Dead End and
"Get pen" (+121. Go to the Precipice,
"Drop candle" {so the bird doesn't steal
it), go E to nest and "Examine nest, get
tie" (+12) . Go W, drop pigeon, E, SE fit's
<Jsrk), "drop perch, NW, W, get candle,
get pigeon" to be transported to the
perch. "Cough" (hint in calendar in
packaging^ so the two wilehes appear.
They ask you to bring them 6 gloops of
water from the GU Oasis and they'll
ramovs theenctiantmenton that which
you seek. They give you a 9-gloop vial'.
Return to the castle, get wand and
bar of flamingo food. Go to Garden and
"point wand at flamingo" to turn it into
a lawn ornament. Get it, Go to the
Testing Room and "put ornament in left
bflothv put food in right booth". Travel
hy oracle to Foot of Statue . Enter
Cumboz's Shack, "get 4-glloop vial, rub
amulet" (a curse is cast on you for
stealing the vial, you wilt need to eat
very so on .J Return to the Testing Room
(Hie ornament has turned back to a
flamingo), "Enter right
booth, press black button" (you turn into
a flamingo} "Eat food" (it doesn't kill
you because you're a flamingo. -1-20).
Go to GU Mt via oracle (any
destination) and amuJet and find the
camel. It will need water at regular
intervals^ it will drink at the stream or
the oasis, Go to the Oasis by camel" ^■^Si,
"Get off camel" th^n "Fill 9-gloop viai,
pour it into 4-gloop viaJ, empty 4-gloop
vial, pour 9-gloop vial into 4-gloop vial,
empty 4-giloop vial, pour 9-gloop vial
into 4-gloop vial, fill 9-gloop wiai, pour it
into 4-gloop vial" leaving 6 gloops in the
9-gloop vial.
Return to witches, "Give 3-gloop vial
to friendly witch". They want brogmoid
ear wax too. "Give ear wax to friendly
witch" (they cast a spell and you feel
magic sweep out of the qave). Go to the
club (previously a force stopped you
getting it) and "Get dub" (4-12),
From the directions on the slate
mentioned earlier, go to the Stump,
"Stand on stump, ^follow directionss'"
(eg [ump wost thrice, j-ump north or
whatever! then "Dig
ground with shovel"
to find a treasure
chest. "Open chest,
get crown" (■(■12).
Go to the Library
and translating the
anagram given to
you by the jester on
the scroll (RAM A
NAG, etc) "Touch
armour thrice" to
find a lance (+12).
Making sure the
timing is right to be
transported to the
Crag, carry perch,
pigeon and wand. Go
to Zoo, "Point wand
at snake"', (it turns
into a rope) "Open cage, get rope, NW,
U, E, SE, E, S, D, D" to oracle a'nd thence
to Crag... "D, tie rope to spire, drop
perch, climb down rope" to Lower
Ledge. About this time, the rope turns
back into a snake, "Get easel" (-i-IZ),
"get painting" (-1.12), "Get pigeon" to get
back up.
Go to Foot of Statue via oracle and
to Megaboz's Hut; "Read poem":
She stood in the shade of an
She held the prize of a —
And all beheld that she proudly
A relic found in a —
"Drop ladder, ciimb it, open trap
door, U" {+&] to enter Attic, "Press
button". Return to rebus, "Examine
rebus", Read the clues backwards to
give the words 'tired pine (tie-^bird-b,
pie!+n), 'fron mine' (eye4urn, mind-d).
'Wore' (w+oarj, 'Magic store'
( match *chick, storm-m). Fit these words
into the poem.
Carry block, go via oracle to Crag, go
to Hollow, "Put bJock in hole" (■►14), "S,
get sapphire". Collect ring from magic
store, go via oracle to Foot oJ Statue, go
to Quarry's Edge where the pine is, then
"D" to Quarry. "Wear ring" (you sleep
and wake to find 3 key, +14),
Go back to Attic, "Unlock chest, open
it" to find a robe, harmonica, notebook,
saucepan and huge fly. "Ei<amine
notebook" (see the sketch of a steaming
kettle and the word 'mastic' (random?).
Col lect all the gravel and go to the
Shrine, "Put gravel in bovwl, again,
again, touch el'ijfir" (you gain spider-like
tendencies!). Get the fly from the
Savannah, Parapet, trunk and Delta. Go
to the toad (you can get his name from
the Calendar under John Paul and you
must use his namt ). "Ask Otto for spy-
glass" (he wants the four fiies), "Give
'qwhicihever> fly to Otto" four times,
"Ask Otto for spyglass" (he puts it on
the small lily pad! "Get spyglass" (+12),
Go back to the Mirror Lake via oracle
and toboggan as before. On the lake,
"Throw toboggan east" (you slide west
in reaction), "W, get model" (+12).
Put each item collected for each
Flathead in the cauldron (24 items, +5
each, total 120). Time seems to stop,
"Say ?astie".
Time resumes its motion
and the castle collapses. Go
quickily to the Perimeter Wall,
the gates are open. "NW"
you dive through,
the castle shrinks
and shrinks. You
find yourself at the
west of the small W^^-ioMHIZt^^J^v^j
house with the
mailbox. The jester
appears - it's
Megaboi! He says the
house is a warning
against excess and
you become the
Dungeon iVlaster....!!
L
ZERO
99
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with NRG Cyberzine
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m tlB imaBt
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^*1
THE KILLING GAME SHOW . - .
, , . W!LL HAVE YOU CLIMBING THE WALLS - IT'S THE ONLY WAY OUT!
Sufted in limited-protection armour you're the unwilling contestant on
THE KILLINGGAMESHOW.Infrontof a TV audience of millionsyou must
battle your way to the top of 16 Pits of Death infested with Hostile Artificial
Life Forms specially created by THE KILLING GAME SHOWS manic
scientists to give you a hard time.
But , . . don't forget the rising fluid or it's 'next contestant time '.
You must give the viewers their value for money — collect the awesome
weapons and tools — ff you can!
First prize is your life — Don't waste it! ^^
Screen Shots from the Amiga version
SEEING IS BELIEVING
PSYGNOSIS
FREEPOST
LIVERPOOL L3 3AB
UNITED KINGDOM
Tel: 051-709 5755
rS BREEDING
3RILLIANT!
in I WIN WIN WIN!
A DRAGON BREED ARCADE CABINET!
1 5 COPIES OF DRAGON BREEK
\.
K /:^
fc-^^
Cllft*rdl the tlrAgan. H^'i itat f^wgh,
hfl ui** Littarin* and th»n «ayii pvM.
Long ago, when ZERO was but one
issue old, we reviewed an arcade
game called Drggon Breed- We quite
liked it In fact we described it as
"smously excellent" and "the natural
successor to R-Type" . (That was an easy
one really, cos it was designed by the
same team.) In fact, it was so good that
we thought it niight be the "QV\ ristmas
1990 all formats nunnber one".
Activision obviously thought the
aame, 'cos it snapped up the heence for
the tonversion. The game is due soon,
and to celebrate this, the generous bods
at Activisign are g iving away... wait for
it... g Or&gon Breed srcsdis cabinet!
Ves, you could win the chance to
n press your friends and infuriate your
drrtily by settirtg up yOur Own aircade
machine in the sitting room gnd playing
■:for hours, And you won't have to pump
in five million sovs every ten minijites.
Fqr 16 runners up, there'll be a copy
of the I6"bit version of the ganne. It may
tahe up less room than the cabir>et but
still doesn't require any sovs...
ANNA'S GRAMS
Since it's such a fabbo prize, this compo
is going to run over two issues. Below
there are four anagrams. Each one is the
name of a game distributed by Activision
in this country. In this issue you simply
have to unmuddle the 'sagranam',
Geddit? iNo. Ed} Make a note of all the
game names and then next issue you'll
be asked to do something with them.
(And it won't hurt, honest!)
There's no entry form to send off this
month because... you can't enter yet. Haf
You know it makes sernse. However there
is a coupon, which you must cut out and
keep and put with next month's entry. So
untii then, suss out these anagrams and
then keep your legs, arms and ears
Crossed until next month.
I
I
I
I
I
I
I
I
I
I
1, RITE SHAM FM
2, BEND YOUR POWERS
3, JANI RIPS TIN
4, TALK LIKE 10 RAN
I'm no ofoi, teh naagarms are:
I
2
3
4
PART 1
Keep this coupon in a s.afe place (tioM about attached
to this page-?) uriltl rte«t month when you must send it
in with trie second coupon,,.
'g<'
ZERO
103
HIGHEST JOYSTICK
m THE WORLD
We ask you to cart joysticks of all
creeds and colours as near to
interstellar space os you can...
I rsser MacOonaldl*s record has finally been
broken? Here's the letter we recieved from
Stuart Harvey oF Cumbernauld.
"Okay, cough up the prize, I claim the landbased
record for the highest joystick in Britain. I
sweated, tqiled and clirnbed my way to the top of
Ben Nevi&. I enclose
a picture of me, the
joystick and the Ben
Nevis Observatory
as proof. Later I
needed the toilet, so
carefuHy placed
amongst the ruins
of the observatory is
one of the highest
"dumps" ir> Britain.
Surely that alone is
worth a prize".
Yup, it isf So now there's a new category, whith
is the highest aircraft aided dump, ^Although ifs
probably going to turn out to be 37,000 feet.)
Anyway, back to Stuart's joystick, which sets the
new land based altitude record at 4406 feet.
Anyone who wants to break that is going to have
to go to another country, because you can't
really top B^n ISfevis in this one, can yoir?
• Here's one that doesn't win any prizes, but it
doHs gdT Stiev0 Bro^A^n of Kemnay in
Ab«rdeenshir« 3 name ini prir^t. It's an Atari
Lynx at 34,930 feet. Hurrah!
iALL THE HITS j^
On The Alan P. Thorpe Show
(The disc jockey who's so crap no radio station would
touch him with a barge pole J
^-^'•^'"i^ Yo, Yo! Hey, that's one of
those things or* a String
that goes up and down,
isn't it? A yOyO. Ya ha ha
hal I thought that ono up
last night, actually. I'm
Alan P. Thorpe, and this is the, er, Alan
P. Thorpe show, the show that's got lots
of hits. And competitions with
stupendous prizes. And all sorts of other
things. Let's start with something you
can reslly get down and groove to. It's
China in Your Hand by Sade.
(Try China In Your Hand by T'pau. £d.)
"China in your hsass^ffssaspnnnd" .
WIckiieed! I wonder what Sade's doing at
the moment. Hey, I know, she'll be lislen-
ingtomylittleshow.Hi.Sade.Yahahaha!
Ah. the hJts just flow end to end with Afan
P. Thorpe. Now time for a little compel iton.
Well, we've just heard China in Your
Hand, so I thought it'd be a good idea to
ask a question about China - not the
stuff vases are made froni though, I
mean the country. The question is this...
What country is famous for inventing
gunpowder and kites? Give up? It's
China! Answers on a postcard please to
the Alan P. Thorpe Show- or
alternatively you could telephone me on
(071) 243 1284. There's a rather brilliant
prize up for grabs as it happens, A "Bus
Watch" badge. Here's a solid groove
vib&from Madonna.... Materisi Girl.
What kind of material though? Cotton?
Va ha ha ha! Crucial!
(Put on Material Girl by M^donps, Ed.}
Yoyo! Ya ha ha ha ha! That was
Sade with Chin ft In Your hsnd. Hey, you
^
-^,
know what? I'm really good at talking
over the intros of songs. I'm going to gel
you to put on Ooin' The Do by Sade and
then I'll talk right up to the final milli-
second before the lyrics start- Here goes,
(Put on Doin' The Do i^ Betty Boo. Ed!
(Intro starts}. Ya ha ha ha! It's that
crazy 100 per cent get down on the floor
and move time. It's that crazy 100 per
cent get down on the floor and groove
time. It's that crazy 100 per cent get...
(Vocnh start! ...er. it's the lovely Sade
with Material Gir/.
(Now take o^/" Doin' The Do by Betty
Boo. Ed.)
'Whoops. I wasn't listening properly
actuaNy. I can normally do i^t - it's just ?
matter of getti ng your foot tapping and
only listening with one ear. Time for
another competition . How many eggs
would you get in a Baker's Dozen? Quite
a tricky one that, so I'd better give you s
clue - It's not tweive, that's a "normal
doien" Bakers add one more, Time for
a blasi from the past. Hang on a minute,
I haven't done the Baker's Dozen
competition yet, have I? Here goes- Do
you get twelve or thirteen eggs in a
Baker's Dozen? Answers on a post-card.
Right time for a blast from the past. It's
Lathe OpEr3tar by Betty Boo!
(Put on Smooth Operator by Sade. Ed.)
And that's all for this week. Just time
for me, Alan P. Thorpe, to tell you not to
miss my nevt show, I've got an interview
with the boys from supergroup Yell!' Be
there or, ya ha ha hs^ be somewhere
square! Rave! Hang on, did I do the
Baker's Dozen competition? Oh well,
never mind, I'll do it next week. T.T.F N
r
readers' pages
The Alternative* Letters Page
I It's 95' in the shade and I almost wish I were a White Shape. The price one has
ta pay for a bit of cred these days. So it's off to the fridge for your Letters...
Daor Blackish Hilng,
Orshcujld I call yoiJ l^r Human. I have
been doing some detective work and I
have worked out your a human and it
was easv to work out because I've seen
a black shape and it ca me out my dog's
bum. And in issue 10 when I read about
fhe red shape - that isn't alive is iti So
you can't be. If you C^n get out of that
'listen to this, where did you learn to
read and write there arnt any schools for
black shapes i havnt heard of any and if
you dort't put this letter in your letters
page your a chickhen and then youl
have to name your letters page yellow-
chickhen.
MrX, D.F.N.
Notts.
• Seeing as you 've wrinen the tetter in
the fashion of a rather small cf}tlcl. I'lt
have to sssume you're about five. So
piss off. Black Shape^
Ptor Black Shap*,
Having read your sentiments towards
Paul McCartney in issue nine i
immediately realised you were the
perfect Black Shape with whom to
discuss this "legend". I was wondering
if you or any of the other readers could
i[?ll me why a man who a} dances rather
i^^dly on huge piano keys and b) talks to
Rupert The Bear stuffed toys is polluting
our planet and wasting resources by still
producing new albums which seem to
be chronologically getting crappier.
Please answer, I'm very confused.
Marco "Maurttain Pig" Bettarini
Woodford Or«en, Essex.
# It's I'Prj/ stmpie. Paui McCartney
suffers from tfie cfironic disease of f^Qt-
Bemg-Assasinetetf-When-John-Lennon-
Was-ltis. It's an ur^fortunate malaise
whict^ compels the sufferer to continue
writing songs snd mslcing sp/tearences
if} Bre^d long after fie should have
fgtired- After sit, it's not 3S if Paui is
short of a quid or two. Oh, gnd white
we're on the subject of mu^ic, did you ,
notice that En Vogue's second single
was exactly the same as En Vogue's first
single? Very odd. Slack Shapv.
D«or Bl«ck $hap««
I am writing to complain about a
complaint. Stephen Thornber wrote m
complaining about you slagging off that
"bundle of sticks" Paul McCartney.
Stephen, dear boy, have you no taste in
music? You've got the likes of Dire
Straits, Stone Roses, Queen, Talking
'i.e. omoebic
Heads and Simply Red on this sweet
planet and you think Paul McCartney's
great, Are you really that thick or are you
just practising for a special event?
Ian Horarv,
N^w Moston, Manchester.
• I could eosity teke you up on Dire
Straits (puke}, but I'm not going to
because i haven't finished with Paul
McCartney yet. Actually S have, but i
want to move across to fiis lovEly wife,
iind^- Linda MpCarfney, eh? A fiotbed of
talent if ever I've seen one. Wof only W3S
she cruclsi to the success of Wings, but
she also knows how to take
photographs. And she's appeared In
Bread as wett. When God was handing
out artistic stdtts, Linda must tisve
rejoined the queue several times. Black
Shflpo.
D»«r Sh«p»,
We the Federation of cake shop owners
are not happy. Firstly there is hardly
ever any mention of cream horns in your
reviews, and secondly a letter appeared
recently on your page that had my
■members reaching for their egg whisks
in anger. I am refering of course to the
one about dead flies being on display in
cake shop windows but not being lor
sale. Well let me teH you Shape, I have
had a word with the lads and we have
decided to issue s death threat against
you and the author of said letter. 'We will
be forced to carry this out if one more
thing is printed on your page that would
be detrimental to the cake world. Let this
be a warning to you Shapey Boy, We
mean business.
Mr Jolly,
Yummy' Cake Shop.
# Loofi. if you meant "business" you
would have sold the flies in the first
place. Good shopkeeping is all about
making a healthy profit, and where can
you make a better profit than selling
something that you got for absolutely
nothing? Oxfam have cottoned onto this '
an<y sell moth-eaten Mills And Boon
books for 50p apiece Vou could
probably get the same for eight ounces
of assorted wasps and bluebottles. Go
and do your sums. Block Sliapa.
D*iir Black Sha|»«,
I gm madly in love with you and want to
marry you. Please, please, please say
yes or [ will become deeply depressed
lor 50 years, Also is there a Black Shape
Fan Club? If so, tell me how I can join.
Norah The Ndxttimal Cabbage,
Norwdy.
PS. The condom ir^ the August issue
looked very smart,
• Yes, it did rather - 1 bought it from
Harrods, Incidentally. Oh, and regarding
the proposal of marriage, I'm afraid it's
totally out of the question f although a bit
of "how's yer father" could be
arranged). And no, there isn't a Black
Shape fan club - seeing as there aren't
any Black Shape fans. i(\Alnd you, you're
one,... um, yes, irt that case there is a
Black Shape fan club. Just send me 30
quid and I'll sertd you a badge and a
poster of Danny from Wew Kids On The
Block - he's a vegetable, just tike you.}
Block Shap*. ^
CLAIMS TO
Got a picture of yourself having hot rumpo
Then send it in to us and you'll vt/in a happening prize*
fameV
o with Sue Pollard? ^L^
ewm'% Ttm Wika of
Redianit in Bristal.
I Four years ago
Geoff Capes visited his
school to help in o charity
competition that \Afas
being held. Epth of the
pupiU had to take it in
turn to pretend to be
Geoff^s glove puppet ond
Tim came third. So sertd us
pictures af you rtexl to a
"C'Siebrity". Tim's just -*fon
himse-if a softM^are priiie,
and you could too! You
Icno^AT it molces sense.
EUSliOS
ZERO
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I Which COrttpuler^S). \f ftrty. <l0 j^y OWn?
C-anpa ■ pt'HH rqlirn 11^ qiwpon rn-
A2OO0 J
Ihp ■Jit**5 ntarmitiw-
readers' pages
OMAD DOG
Chocks awav. Mad Dag horg agam.
A lot of you are going to be
bleatiri'g about not being in the
crew, thi nking that your inclusion shoufd
have been gulomatic, But your applica-
tions were s bit late - and tliat simply
won't do. Mad D09 staff h3v& to have
lightning quick reactions, given the
nature of the [ah. If f iss Captain) want a
stewardess to rnaJ<e rne a cup of coffee,
then I want her to make me that cup of
coffee NOW, not after she's 'powdered
her nose'. The same ^oes for map co-
ordinates - if I spot a SAM site or> the
ground, my navigator must be able to
furnish me with an alternative route
within seconds (unless I've got some
Mavericks (eft, in which case f'll simply
take the damned thing out!. And as for
regrgunners, well, it's obvious, isn't it? I
don't want my tail shot off, so the chap
guarding it has to be on his toes. All
applicants who haven't made crew
status are passengers, so there's still
And naw, hera's the bit you've ell been welling ffer...
THE STEWARDESSES!
Wall d«n* glflR, your •xlfwm* tardlntfti htt* ivecassfiflly put th» frm
fll||ht back a coii|»l« of MonriiB. StMl, |'v« gof faur wf ynu now..,
•4 First up i» Kcfte FMd oi
Runcorn in Cheshire. She's
my ^number one' because^
as you ctin s«e^ she's
already au fait with lh«
,~".C, woy» of aerial warforo,
'■''■ -. (And she^ weai^ing a biktni.)
She's going to i» in the
^^ cockpit with Otto, Paul and
'\ nm. Whot fun. The olher
three hostesses oren't,
|«trictiy fipeaktng, volunteers.
They'^ve sort el be«n press-
ganged - ond as. a result they're goiT»g to be l^ooking after ihe reor gunners
and passengers. A smelly jiob, but somebody has to do it.
M Here's Bev
Cottdl from
Cowesj^ next to
her son |ond on«
1' 1 of my reor
1 1 gunners) Glenn
I , Oav/kinfi. Bev
' I Miys &he's bored
trk, where
uses Sage
ccounting ond
iFiH^star
Ixpresc on the
C, and think*
_ , the life of a Mad
► '. Dog Atrwoys
hostess would suit her more. She adds
that she's going to be wearing silk
stockings. She's definitely in then.
► Meet Notolia of North
Devon, wtio's been coptured __^-
on fiJm silting in the back of
Jon Archer's male's Peugeot
309. Jon says she's bright,
cheerful and attroetive - in fad
he says "she^ o brt of alright".
Fair enough, but why's she got
a pair of |*ant on her head?
M
A Welcome oboord, Mrs Ud-
bury of Wantage in Oxon. I'm
told thot »he makes a stunning
sand-wi«K and can hong onto a
trtty of dishes during an
earthquake. Thoi'« the stuff.
some chance of a priie. Here's one of the
applications I got for the navigator:
"Greetings Herr "Mad D09"
Englander I vish to apply for th?
navigator position on your aeroplane. As
you will see from my CV I am veil
qualified for flying vith you ori your
dangerous missions. I encfose a
reference from my friend Herr Doktor.
Please ignore everythink he says as he
hasn't a clue vgt he's on about. [He's as
you say "frgity as a nutcake "J You
should have more gunners, Vy do you
not install more gun turrets? You vill
agree you can never hgf too many.
Otto Von Baiter (Ober1euteiianl]i
Romsgate^ Germany".
Well done. You're in. We needed a
Gerry on the team. I agree about the gun
turrets, but i only had enough money for
one. Anyway, so you're the navigator.
And my co-pifot will be Paul Goyford.
Wow onto the rear gunners, who are;
James Block, Glen Dowkins^ Jason
Weir, Paul Ru»sel, Jamie Lacey, Mr C,
Pinky 'Spoons' Pickering, J. O.
Mason, Nick Green, Rich Lewis, Rob
Buchanan, Danny Simmonds, Siitwn
Whitley and S. Gomble.
One last detail and that's the Mad Do^
Airways mascot, Barry the kitten. Not
only will he bring us .luck, but he's also 3
good mDuser which is handy as there
are quite a f#w rats orr the plane.
So. That's that. We're ready to go.
We're off to Beirut (through Tunisian
airspace).
There's the
co-pilot, the
navigator, the
stewardesses,
the rear
gunners, the
"passengers"
and Garry the
kitten. I've
just got to do
the pre-flight checks and we can leave.
Right, fuel. Hnrmm, that's probably ji-ust
about enough. Ailerons: oh - the port
onB seems to be sticking a bit (still, Et'lP
pr-obably be alright once we're under-
way). Actually, I'm bored of the pre-flight
checks so I'm not going to do any more.
I'll start the engines up, Blast, number
two doesn't seem to be res pond ling. Let'j
give it another 90, Nope, not a whisper
Oh well, these BAC 1-1 Ts can take off on
the one engine {just), so it doesn't really
matter. Swinging out onto the runway,
brakes on, throttle to full, brakes off. And
here we go. Aaaah! action at last. I can
taste the blood already. Oh no. Otto's
just been sick all over Paul the co-pi^lot'S
fa p. Ah well, that's Kate's first job
then (a bit of cleaning). Over and
out, tin next month's debriefing
session. iOo-er. Ed J
^
110
ZERO
OFTWARE CITY
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ATARI ST
SHADOW OF THE BEAST
A whole new dimension in computer games. Winner of 6
International Awards on the Amiga. The game ST owners
hove been waiting for, 350 screens — 132 unique
monsters, Multiple levels of parallax scrolling. 2 Mb of
graphics compressed In 2 disks.
Amiga Screen Shots, Amiga/Atari ST £24.99
SEEING IS RELIEVING
Greetings Earthlings!
' (Tzkkkkaaaark.) Darth Vader'sthe
name. (Tjkkkkaaaark.) I'd fike to
introdjce you to a chum of mine.
jTzkkkkaaaark.) He's a coin-op cabinet.
The pair of us l^ave been to lieil ancf back
togetlier: the pier at Clacton, Aildebaran...
And now he can be your chum too,
thanks to those nic« bods at Do mark.
WHY OH WHY?
Y'see Domark has this thing about
putting iots of ciassic 16-bit games into
neat little boxes ^nd seliing them at
knockdown piri-ces.
And it's got these four incredible
compilations out at the mo, TNT, Wheels
Of Fire, Heroes and theSrar Wsrs Trilogy,
tzkkkka.., So to celebrate, this amazing
feat, Domark has decided to give away
□ ne of the most fa mo us boxes of ali time
- a Stsf Wars coin-op cabinet. Speciaily
renovated for the competition, it'il amaze
and impress your friends wlien they drop
round for a can of Sainsbury's shandy,
(Get back in cttarscter. EdJ But
remember... if you destroy the Deathstar,
the Empire will crush you snd your puny
private parts.
WHAT OH WHAT? (DO 1 DO?)
Take a gander at the four screen shots oni
this page. Each one is taken from one of
the games on either TNT, Wheels Of Fire,
HeroBS or the Star Wars Trilogy, All you
liave to do is match the scree nshot to the
compilation and fill your answers in on
the coupon. So forexampJa, if you think
Screenshot A is Toobin, then write
Toobin on the coupon next to A and so
■OHn.. To make it easier we've even listed
the games in each compilation for you.
BUT, this is a two part compo - you'll
have to wait until next issue to complete
it. Just hold on to the coupon and send it
in nejtt month with the answers to part
two. Brilliantf You don't even have to find
the scissors yet!
FEEL THE
FORCE!
5CREENSHOT A
riic
SCREENSHOT B
SCREENSHOT C
SCREENSHOT D
^1P«JHI
U
ti40
:Silir^'!?S)i
rnn
Tf'oivfjf'^"^" '"*^ry''*"3J •"!
Hard Drivin*
Toobin
XyiKtts
APB
Dragon Spirit
HEROES
lk«nce To Kill
The Running Man
Barbarian II
Star Wars
WHEELS OF FIRE
Hard Orivin'
Cha» HQ
Powerdriift
Turbo Outrun
STAR WARS TRILOGY
Star Wars
The Empire Strike* Back
Ratvm Of The Jedi
The Force Part 1
llui«s
• In the unliiketv Bvent ai [>omark being unable to
leaiajB a Star Wsrs cattinet to fi>ll working
Hjrdtr, ■( ftM ^nempt to reatare either an
€fnpir« SttAsi Satiot * flwyra 01 Ths J*e*f
cflbirBtinsteiid. In I he even moro unlikolv
event that it csn'l res[Dr« a^^ Gabinel al all.
errrv. wi<n nere wil I recatve, CQugh, a n>iniature
Millenium Falcian made of mstchatickt.
• Entiaa raoaivaid aftar Octobar 31^1 will be fad
to the things iirt the refu-se cftisher.
• The Ed'* de<Cii$lon is final, and lince the Forc« J8
wiiti him 'I'Myeuid be (ooilsh to affiu*.
• Afiy omplcy^B* o' &e'*rti* Publnthisng or
Oomark who anempt to entar witi tiava Ihair
ai-sets frazein ifi carbon.
SCREENSHOT A
SCREENSHOT B
SCREENSHOT C
SCREENSHOT D
ZERO
113
X^LAUNCHPAD
^T CONTACT SIMON WHITCOMBE ON 071-631 1433
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Out Run. Canier ConYnand. Space Harrier PLUS
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Procesaor Database.
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DISKS (100% ftuarantccd)
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2(14 1411
2(35 If 14
J(1I 1114
21.11 1414
2131 1331
2)« H«
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lis 1310
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H91 13 It
3,5' DS/DD DISKS
Quality Unbranded
10 -£4,95
50 - £23.45
100 -£44,95
500 -£179,95
Boxed ir> lO's
with labels.
Guaranteed
Established T996
REE DISKS!
ST/ AMIGA
ITEM
FREE DISCS
E3
TOTAL £
ZERO -BEST BYTE ORDER FORM
AMOUNT I Cust.No.(Jfi<nown[
FREE DISKS!
. Payment :Ctieque/P.0./Acces3/Visa
Name ,
Address.
Card No: Expiry Dale:
To ordef send tlifs form with paymeryt payable to 'Best Byte' or phone our credit card hotline 0273 7464G7
Mail Order only. Prices include 1st Class Postage, Packing and VAT. Overseas orders add £&.00 per item
BEST BYTE (Dept ZERO) 48 NEV]LL AVENUE, HOVE, E SUSSEX 8N3 7NA
^CONTACT SIMON W HITCOMBE ON 071-631 1433
DISKS
V.
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^^
DISKS DISKS DISKS DISKS DISKS DfSKS
SPECIAL OFFER 3l/2" DS/DD Imb at 40p EACH
ALL DISKS 100% CERTIFIED ERROR FREE
3
5
1/2"
1/4"
QUANTTIT
DS/HIJ
DS/HD PREKJRMATTED
SONTBUlXlml?
ALL 31/2" DKKS COME WITH LABEli
10 25
10
l.LS
,46
25
1.15
1.25
.45
QUANTTTY
DS/DD .26
DS/IID l,6ml> .45
DS/HD PRETORMATTHD .55
SS/DD360I(. .19
,14
.54
.1*
50
LI4
1.34
.44
50
.22
.43
.53
.17
100
1,12
1.22
.43
100
.■21
,42
.52
.16
ALL i n*' pisKs COME wrrti Labels, wrtth i'm> l t:tn t,^bs a slee vks
LOCKABLE STOHACE BOXES
3 1/2- ^Ocapadiy £4. 50 each
3 l/I" 50 capacity £^1,95 cflCh
3 1/2" 80 capacity £5.50 each
3 1^" 100 cipaciiy £6,25 eflch
5 1/4" 50 capacity £4.50Mch
5 1/4" 70cspatiiy £5.25 each
5 1/4" lOOcapaciiy £5,75 each
BANX BOXES
3 1/2" Storage units can be lockfcil
iDgelherforbqriaiLnnLal irtd vertical
Seeking .,,.£9,50 each
3 1/2" or 5 1/4" POSSO BOXES
holds over iSDtiisks
STACK ABLE J:ia.50eadi
LI BR A BY t:ASES
3 1/2" lOcspicity £1,05 each
5 1/4" lOcapadly £1.05 each
MOUSE MAT.,,,., j£2.00
MOUSE POCKET ...,,£2.40
WE OFFER .\ \0 QLlBHLIi
RKPLACEMFATOR MONKY
BACK GUARAMEK
PRICES SUaiECT TO CHANGE
WITHOUT NOTICE
To: IT (IhTM) iiiW
MtdltVALlJE FAX(07S4)4JM4J
Nurlhumbrrltnd llse, CREDIT CAI^D
Dept ZERO.'^O, HOTLINK (14 hDurr)
Drftk«Ave., ((I784}4£I01I
Midd]escaTWlS2AP
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Cat
Credit Cini No;..
Enpirydite;, ...,-..
Sig^illurc:
Qumlily
Description
TOTAL
Toul
N»m«:
Addnsss:.
PoslCode: , ,Teleplw«c:
POSTAGE AND PACKENG £2.50,
NEXT DAY DKLIVKRY tlft.OOi
%
^f^^
W
■f s
CONSOLES
C] on sole Quest ^h
Tel: (0903) 63786 '^^
Office hours; lOam - 1pm 2 - 9pm Mon to Fri
* tO.NSOLt ACTION - E»OES RICUARIIT MO^TtlRO WOKK FOK JCEKOr
Wc, aL Consoie Quest, would like lu share our enjoymcnl of the very
lalcit cunsoles with you. Quf pfjces are prelly ho[, and how about a
MEG ADRf Vli (jtPC ENGINl; fot £155 lor instance
We. supply the games aid mathints for the GAMEBOY. PC ENGINE.
LKjVX, SEGA MEGADRfVE & NEOGEO. When placing this ari ver-
"■■' ■*
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GAMEBOV
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BASEBALL
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MOttl': TO GtJMl-:
We supply machines, joyparis/sticks, SEGA S Bil ConvcrtOiS, 2
player Itads - A IX- at rcasonabli; prices.
Wc tiave the ATARI LYKX with a PRRR Eamc & mains Itad adiiplor.
The other gHiTics miVK.CfltPS CHALLENGE, GATES OE/J-J^
DOCON . OLUEUCIlTmNG , ELEVJftOCOP , RA MP ACE &
Ai Console Quest , wc aJst* have a game EXCf I ANG H sy slcni for PC
ENGINE, MEGADHIVi: Ji. CAMEtiOY owners. l\ices tangc from £1 3
lL> £2(1 for the PC, £13 fo.T the G AMItUO Y & £15 Tto £25 for
ihcMRGADRIVE. Picasc ring for futl details,
Wc arc here Xo help you obtain the maximum pltiastifc ffOfii your
machitic At Console Quest, wt play them tog, you knowl
* if you guess right, we will give you a few bob off the price of a
new or second -harni gajne! ! [ (Maybe even for Richard too!)
C f >NS< > [ ,E Q UEST, 1 AS H AC R E M K WS, O FtT Nfi TO N,
WORTH I NGTQNf W. S USS E X , BM 3 2D E
SOFTWARE
N SOI
UKILORN
MAKE CHEQUES/POSTAL ORDERS
PAYAltLK TO UMCOHN' SOFTWARi;
ORSJlikS UNDP-R £1 5.00 ADD 75p P ni P
8 BIT AND I ft lilT HARl>/SOETWARES?ECIALISIS
,)tiSTl\'HANDHKlU
TLEMA«E MtJTAM Hf.RU TLTlTLF^ ,...„..,
■OMLV £3D-»«
ATA HI &. AMIGA t^AMES
T/aK« Mwt Hero Tur £22.00
The l-ipst i'atrstl ..„,£20.*fl
K itk Off £1 s -9^
[t!ily 1 9*H).,.. £1S,99
Crack d<iwn £li4.9'J
Chase H Q £ 1 li.^9
l^iy R clalla tor J 18.99
Klax.. „...£1S.9^
CONSOLES
Scjia, Mega Drive With FREE
Came Only £11*5.00
IH' Engine Sup^r^rwf' X
ONLY £27900
Ncfl ("roo now In stock. The
ultimalfj Eamfji iiinstilc
ONLY £399,l»
HAND HELD GAMES ^^ HAND HELD CONSOLtN
Double Dragon £22,99
NemtHiii.... ..,,..-..£18,99
Pinball , £18.99
TopRu n. £ 1 8.99
>'iitctendo C lamclHiy vriih
FREEK*m« £|09.M
Also available Atari Lynx
ONLY £179.99
amiga flight of fantasy pack with frff
tekna(;k mutant hero tl^rtles 079.0*
ATARI ST DISCOVERY PACK ...£2H*im
LNH 3!», Cll Y BUSINESS PARK, SOMERSET PLACK,
STOKE, PLYMOIIH, DEVtJN PU 4ltB
« (0752)606353
V4 j :M UkUNCHPADj
fa^^AjJ^^ CONTACT SIMON WHITCQMBE ON Q71-631 1433^^
SOFTWARE
CONSOLES
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P.C ENGJNE PAL INC GAME f iTOOO
S N.K. NEC GEO £40000
SN.K, NEO GEO IMC GAME f6lO
G AW IBov DELUXE £iiggg
YOU HAVE ALL TRIED THE BEST
NOWTRYTHERESTl
M6GADRIVEaAIVIES
Sufepmonacg-:;.'/, -aiaE
BATMiN E34 95
FIASTAHII3AQA 0495
POPULOUS M995
fflJDOKHAN ffl995
PHAMTASV STAR II, MaSS
MCX;NW4LK£R CAlL
CYBEfiEjALL E'3195
THUNDERFORCE III £34 9&
PHEf(OS [33.95
CCHUMNS- £33 95
ESWaT EM.SS
QHOSTBUSTERS £34.»a
FLri~iGSKftRl!; E33.75
SH TEN MVOOM f 34.B
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FANTASY ZONE
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<^OLF HM.W
COWBATMJA £310.00
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e*.TMAN £2.3 9&
NEMESIS £2300
CASTLEWANIA f 22iD&
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SWPERBARIO £2300
WORLD BCfWl ING •210l>
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Qlil, £22,00
GHOULS* GHOSTS.... £23a&
OThtR TITLES AVAJU^BtE
ALL ENaUimS WEtCOm mfUSfOR FASTS,- FftlENDLY S£RV!Cf HiASe t f f 00
fO/^SOfrWA fiF AmESWFOR MACHltVES. CH£Q\JtS & RO PAyABLE JO
IVORTH EASTERN COMSOLES, HETTON HOUSE,
1 1 HARTLEPOOL ST., THORNLEY, DURHAM DH6 3AN
TEL 0429 820830
SOFTWARE
WORLDWIDE
SOFTWARE
106A Chilwell Rdi Beeston,
MottinghamNQd 1E5
W®RLDWIDE
S O F T 14^/4 R E
WORLDWIDE
SOFTWARE
106A Chi I well Rd. Beeston,
Nottingham NG3 lES
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Jii5! tell us in which
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f 7 b?; I.X" iuv lor esureai drn^i
PI«a*o makB cheques or pusial ordErs payable (0 WORLDWIDE SOFTWARE
ALL PRICES INCLUDE POSTAGE AHO PACKAGING IN THE UK
ADVERTISE D PRICES ARE FQ R MAIL AND TELE PHONE OROE RS
NOTALLTlIilSRELEASEDATTIMFOFUyiMiGrOPFtESS.
TITLES AND PHIC ES SIJ BJ F n r T i; HflHyjGE
Outside Eurcspe ^liijjyiiLy njals are:
f 2 00 in.'! dist lor normal airmail
£3.00 |.?er dist lur cxpiess siimail
iti'^
^
#
1«l'
itir
/
THE POWEfLBREAKS THROUGH...
.^ 1 AMIGA
ACTION
REPLA Y
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£59.99
POST FREE
L ^ THE WORLD'S
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^ ^v A CARTRIOaEiS HERE
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AMIGA ACTION ElEPLAY SIMPLY PLUGS INTO THE EXPANSION PORT OF YOUR AMIGA 500 AND
GIVES YOU THE POWER TO FREEZE MOST ANY PROGRAM, THEN YOU CAN:
SAVE THE ENTIRE PROGRAM IN MEMORY TO DISK ■ SAVE PICTURES AND MUSIC TO DISK
S|je(.'iiil fonipacllnj:* tf-ehnlqiu's enable upto 3 profJraiiis lu
fit on one disk. Unique FDOS power means that tlie pro-
jJrama relotitl al iiplo 4 HIVIKS I'ASTER than Amif^a Dob -
rvrn Indrpendanlly of Uie cartridge.
= UNigUE INFINITE LITE/TRAINER MODE
Allows you l«* i^cncrate more and even infinite livea^
fuel, ammo etc. Perfect as a trainer mode to get you
past thai "impossible" [evel, Very easy to use.
SPRITE EDITOR
'Hie full sprite editor allows you to V'lew/mo(1l(>' the
whole sprilr set including any attached' sprites.
Z. VIRUS DETECTION
Corii]jreht'nsive vims del potion and removal iealures to
prolef I your soitware investment. WoritS With all
presently known viruses, I
■ SAVE PICTURES AND MUSIC TO DISK
Pkiures and iiound samples can be saved to disk, Files
are IFF Ibrmat suitable ibr use with all the major {graphic
and music packaj^es,
■ SLOW MOTION MODE [
Now you can slow down the artion to your own pace. Easily
adjustable from full speed to 20% speed. Ideal lo help you
through liie tricky parts!
■ RESTART THE PROGRAM
Simply press a key and the program will continue where
you lei\ off.
■ FULL STATUS REPORTmC
At the press of a key now you oan \1ew the machine status.
Including Fast Ram. Chip Ram, Ramdisk, Drive status.etc.
US THE MOST POWERFUL MACHINE COD
MORE FEATURE THAN YOU COULD EVER NEED. HERE ARE JUST SOME;
• Full MG8000 Assembler/ Disassembler • Full screen editor • Load /Save block • Write string to Memory
• Jump to specjne address *" Show Riirtl as text * Show Frozen picture • Play resident sample
1 Show and edit all CPU rej^isters and flags # Calculator ' Help command • Full search feature
I Unique Cutoni Chip Fdilor allows you to see and modify all chip registers -even write only registers • Notepad
I Disk handling - show actual track, Disk Sync pattern Etc. • Dynamic Breakpoint handling ^
J Show memory tis HEX. ASCII, Assembler, Decimal " Copper Assemble/ Disassemble,
REMEMBER AT ALL TIMES YOU ARE INTERROGATING THE PROGRAM IN IT'S "FROZEN"' STATE WITH
ALL MEMORY AND REGISTERS INTACT. -INVALUABLE FOR THE DE-BUGGER OR JUST THE INQUISATIVEI
HOW TO G ET YOUR AMIGA ACTIOH REPLAY.-^
TELEPHONE (24 Mrs) - giM:»'^£I^Wi^J - CREDIT CARD ORDERS ONLY
vm
WE WILL DESPATCH YOUR ORDER QUICKLY ft EFFPCIENTLV TO ENABLE VOU TO START REClEVING THE BENEFITTS OF YOUR PURCHASE WITHIN DAYS, NOT WEEKS.
ORDERS NORMALJLY D6SPATCME0 WITHIN iSHrs,
Ali CHEfiUES/POSTAL OEIDERS HADE PAYABLE TO..
DATEL ELECTRONICS LTD.
GOVAN RD.. FENTOH INDUSTRIAL ESTATE, FENTON, STOKE-ON-TnENT, ST4 2RS, ENGLAND
TECkHlCAUCUSTOMER SERVICE 07d2 744324
^
THE 1990 ATARI ST
PRODUCT GUIDE
PERIPHERALS & ACCESSORIES
FLOPPY DISK DRIVES
\ -^
rn^m
MONITORS
fli IH tltl
^^
■t.---
in
JOYSTICKS
THE UK's No 1
GUIDE TO THE
ATARI ST
SOFTWARE & BOOKS
"iW fRBE!
PLUS MUCH MORE!
SEND FOF! YOUR FREE PRODUCT GUIDEt
Pf you are interested in buying an Atari ST (or if s^u already
own on©l, then you wilf not warn lo miss the FREE Atari
ST Product Guide from Silica Sliop, This 4S page, fuii col-
our guide is packed with details of peripherals, ac-
cessories, books and software tor the Atari ST range of
connputers In fact, the 1990 Atari ST Product Guide is the
most connprehenslve product hanidbooh available for the
Atari ST Not only dOeS the Product Guide provide an in-
valuable source of information on the UK's largest range
of Srr products, it is available absolutely FREE OF
CHARGE! Just complete and return the coupon below for
your FREE COPY! In addition to ALL Atari hardware, the
range of products featured in the catalogue includes;
PERIPHERALS:
Robotics
Hard Disk, Drives
MIDI/Muaic
Monilfurs
Printers
Sound Digitisers
Clocks
Emulators
Modems
Mouse Mntnollef?
Scanners
Sound Samplers
Floppy Disk Drives
Graphic Tablets
Modulators
Plotters
Scientific Equip
Video Enhancers
Cabbs
Disk Boxes
Monitor Access
Printer Labels
Stands
ACCESSORIES:
Cleaning Kits Disks
Dusl Covers
Mouse Access
Printer Paper
Upgrades
Joysticks
Power Supplies
Printer Ribbons
BOOKS:
ST Dedicated &8OO0 Processor General Computing
SOFTWARE ■ ENTERTAINMENT:
Arcade Games Qompilations Advanced Sims
Sport Sims Adventures Board & Strategy
SOFTWARE - PRODUCTIVITY:
Art & Graphics Accounts CAD
Communications Databases Desktop Publishing
Educalion/Childs Music Programming
Spreadsheets Utilities Word Processors
& STILL MORE!
RETURN THE COUPON NOW)
COMPLETE & RETURN
THE COUPON FOR YOUR
OF THE 1990 ATARI ST
48 PAGE PRODUCT GUIDE
FROM SILICA SHOP - THE
S<lica STB the UK'a No 1 A\ai\ ^jitfC&WsM We h^ve l»en
HiatiliftlMd far pHW^ 12 /^rf , and hflwp-an jLnii^al IsjffrMJVflj
^t\ii mllliDn. VViin DurHKpsniBnce and expenl3«. wv can
:laiiin io masi aur cus>i3<Tnir!i nquin^inencc nvilh an
.r^ertlanding which \& second to none But don't ju3.i csite
K^r'Aurd^r-l. C<^npl[i1i^|i/iO rglurn (h^couix^n If^^our lalSEt
I'M iileralura and t)egin to enpeneni^ ihe ' 'Silica &eJvH5e' '.
ATARI SPECIALISTS
MAIL CFIQER:
OtIbt -■iPi tiP''^
lOHQQH SHOP;
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Crwiing ilcC-5
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MmiS^^Ma'-. « CCp-n No Lalp Muhl Oopninj ftt Ho Ml 3M. C^B
52 Tottenltam Coud Road. London, WtP OBA
TbI; 071-590 4DCI0
Faa Nc: cn 323 A7i?
SBllridgs5 i'!i nv*i. Gftlort Stueet, Lofirfw. W1A IflB
Hon trt gjOBir-eiKp,-!! m» H^lil: TliiimUy urUil tUm
iBl: 07t^n 1234 .sai(
1-4 The Mews, Hatl>Eirley Rd. SIdcjp, Kent. M14 40K TbI: Oll-aHf U11
Mnn-£at 3.ffllair< }3IKm lAc ri'glil: l=niriv uiriil Tpm Fii Ns C«i »3 DCir
,p[j: SiLita itmp, Dept ZI-RO-l090-i7, ] A The Mc^t, I Litherley Rd, sScjp, Kent, DAI* *m
UrtMjsJWj: li^ilialS:
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1 1 PLEASE SEND ME A FREE ST PRODUCT GUIDE
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I
I ■■■■-■■■■■■■-■■■■-■-
I P&SlCftd»l „ TbiI:
LWTiich compulerts). d& y*u ftwfl? I
■ ^^ tt^H ^^m ^^m ^^B ^^m ^^h ^^m ^^m ^^m ^^m ^^m ^^m ^^^
I
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PWsa (31 in ide fomi usiba BIOCK OiPTTALS and lick oppnjpriote bowes.
ZERO WATCH $AVE £2
TYPE
Z«r« wolth
I
I
I
I
I
ZERO hour orrivas just
in time ^wilh thv ZERO
WATCH
_ Fully watef re^iltirl, bKqcIi: prooF and
Mrtwi witti ii> ciwri block carrying pouefi.
©ZERO BINDER
WoFal to keep vttry prheel»^ copy of
ZERO in priiline condiiiort? Ttwn invesr in
our ilyliin birtaer — or b^Her itjil tuy two!
©ZERO HERO T-SHIRT
Moke Sure ynu keep ZERCyj game
tsccplode clos* to your che-ih wil+i rhij 100
pftrcsnr pjgrecoltenT-siiirt in sfrikirtg block
artd yellaw.
OZERO DUfriE BAG
The biq block bog •tiat'* id«il for tfie
beoch, school or just itrviH-ing Khe ilnHh.
©ZERO T-SHIRT
T^e original! Mode ^'om 100 percwit
crisp cotton, to kjMp you cool all summef ,
ArwJ yotj can p^rt it gr> bock lo Fronf and
Sport tKe ZERO slopwotdil
0WIPEOUT
IDwMplivetydeep,,. easy tolwam,
hard hi nKa^ter." ScorBcJ 90! See hme eigkt
fcr ibe full rewi«w.
OTURRICAN
'Tumfoan is on rfm good sij« gif
ftnOellBnit!'' 5coreii 90. Se* issue eight for
tfw lull fsview.
JACK NIC KLAUS GOLF
"tfie no«ural 9uccessor lo LeocfertiocW,
Bfilliontr Scor«d 90. See issue eight for hh*
hjfl reviigw,
OPROJECTYLE
'Pra^dyie Is onoddicfi™ iriMlriployer
rtwf offers bags of frefietic ivn," SiOrtd 90.
See ii&ue n<lnc for rhe foil review.
KICK OFF \\
"ifi brillilanl. Worth birying evien if
he™ Kkt Off } " Scorfld 90. See lhe
PRICE ORDER K).
£10.99 W
BUY TWO AND SAVE £1
TYPE PRIQE ORDER NO,
One BindM- £4.99 1 BIN
Two Binderi £9.00 3 BIN
fN THREE SIZES
TYPE PRICE
Medium £5.99
Lorg« £5,99
Entra Lainga £5.99
SAVE £4
TYPE PRICE
Dufib iHig £5.99
INI THREE SIZES
TVPE PfltCE
MmJiuin £4.99
Uifga £«.99
Extrie Lain^ £6.99
SAVE £4
TYPE
ST
Amiga
0«DER NO.
Z/H M
Z/HL
Z/HX
ORMfi NO.
BAO
ORDER NO,
T/M
T/L
T/X
PRICE ORMR NO.
£15.99 £T7
£15.99 A7
QUANTITY
QUANTITY
QUANTITY
QUAMinY
QUANTTTY
QUANTTIY
£5
ravf^w in is^ije ten,
O
MIDNIGHT RESISTANCE
'Ejsennial shoo! 'em i^p (jctio*!!" Sconced 91.
See iss4je l«eri for phe full rEview,
©FLOOD
'Gutiranteed hcun of cutesy, arcade
odvemhjne fon,,, if's flood^ brilliant ° Scored
90. hem issue fen for the aijl raviaw.
©RAINBOW ISLANDS
"Blfifidin' ber-illianK. . ifi got it all
[and rrmcB besides]." Scofed TO. Swifie fcjfl
review in. iis<je s«veti.
SAve
TYPE
ST
Amlgn
SAVE £2
TYPE
ST
Amiga
PC
SAVE £5
TYPE
ST
Amiga
SAVE £4
TYPE
ST
Amiga
SAVE £5
TYPE
ST
Amiga
SAVE £5
TYPE
ST
Amigci
SAVE £5
TYPE
ST
Amtgfii
PRICE ORDER NO,
£19.99 STB
£19.99 AB
PRICE ORDER NO
£19.99 ST9
£19.99 A9
£19.99 PC9
PRICE
£19.99
£19.99
ORDER NO
ST10
AlO
PKICE ORDER NO.
£15.99 ST11
£15.99 All
PRICE ORDER NO
£19.99 5T12
£19.99 A12
PRICE ORDER NO.
£19.99 5T13
£19.99 At3
PRICE ORMR NO.
£15.99 ST14
£19.99 A14
QUANTITY
QUANTITY
QUANTITY
OUANTTTY
QUANTITY
OUANTTTY
QUANTITY
NAME
ADDRESS
POSTCODE
ToJqI nufmber of items ordered
PHONE NUMBER
Total edit (includes P&P): £ _
I hove ericloied o chequ*/(ioslnl order be the total Sum of £ .,
mode poydble to D*nn>i« Onai fiats {Zf RO) Ltd.
I wotfid like to poy hy credit card; Visa I I Aece» ! I Am Ex Fl
Number Expiry date Signolviq ,
Send ^h* conipleMid fofflfi to: ZtRO MAIL ORMR. PO »« 330, London NSl 2MB. Postage,
pocting and vat are oil included. Overseas orders muif odd On a further C2 lo cower posloge and ppy
by Eurocheque In UK pounds sleHing,
ZERO BACK
Got one ZERO tfiort of a callMtiofiT Crikcey yav mvsrht
tnadl Well, jujt fiJI in the coupon for a quick remodyl
0<JANm
ISSUE
FEATURES
PRICE
n«r)
ISSUE 1
WHti FREE diik
E1.7S
Z1
ISSUE 2
SOLD OUT
ISSUE 3
Bafmart mop
£1.75
Z3
IS5U£4
Swftvhbfadfe map
£1.75
Z4
ISSUE 5
Space Ace Hp»
£1.75
Z5
ISSUE A
FREE rips Booklfrt
£1.75
Z«
ISSUE 7
Wiffi DISK
£2,75
Z7
ISSUE a
Chaos tip»
El. 75
za
ISSUE 9
Grayity tip*
£1.75
19
ISSUE 10
Jrmisur^ Trap tip»
£1.7S
zio
mm
UY YOURSELF
A BARGAIN!
NO HIDDEN EXTRAS - ALL PRICES
INCLUDE POSTAGE, PACKING
AND VAT!
readers' pages
OK guys and girls, here's your chance to get shot of
all ttiat unwanted stuff and you needn't pay a
penny (unless of course you wont tOj in which
ease pleose send lorge cheques). No» only con you sell
stuH, you con send in messages j^ announce o celebration
ond much, much mare. You can chorge what you wont
but you're not going to sell l^ if yoo charge too much!
Remember, you can'^ sell softwore because For all we
kno^ you could be pirotej. - and as you know we
despise pi rotes. If you don^t get your ad in straight
away, hove foith^ it might appear in a later ish...
HARDWARE
• for idle; Nlnhendo plus 1 I gomes
such as Morio ? end 2„ iJg^f Gir/i
dnd HogoTt's AWey (jltogeffier worfh
£375. Will sell br£ 1 20!!! Phone
Milan on (0703) 4J2441. Will sell
sepqngtely. Eoned
% Spectrum 1 26IK+2A, Lighf Gun,
fwo joySlrcfcs, Kempshon Inherlgge,
£260 worlti of gflm-ej. Will sell for
ET50. Phone Donid (073 dj 744568
after 16:00.
• lyfix for sale. Brand n^iw, gmazing.
condiNon. Quick sole widnhed, ofily
El SOc.no. Co ir Simon j0276|
746 12 and oilc for Simon.
• Amiga &dlp<3ck, sis monldj M,
Cruiser joyslick, mouse and £350
wpri-h of software including F29aftd
PSaysr Manage f, wfll tell for £350
ono. Phone Paul on \Q757] 705363,
offef 5pm.
• .Sega Mosfer System for sole,
barely used, ircbde* two jo/pods
Qild nine games, boxed with full
instruction S etc. All for only £55.
Phone Matt on (04^J| 783203. Will
deliver.
• for sale: single sided externol
drive for Atari ST. £50. Phone [0203)
67503"?.
• Nintigndo Deluxe with Light Gun,
Robot and seven game* including!
ZeSda. or>ly £140. warth £3^60, Ring
(0311560 7421 andastfor
Cameron.
• Sega Moster System v^ilft SMtra
c-Dntrol slict, six gomes incjudrrtg
Wcfid^fhtiy 3 and World Soccer
and olso about 60 mags. All baxed.
Will split £150 ono. Andy |041)
776 5214.
• S«9a Mega Drive with four great
game* [Rambo 3. ASl&isd BeosJ,
Gbovh 'n' Ghoili, Goldon Axe). TwD
'free joy pads worth £50. Alio^efhA*
wwlh £375. will sell for £240 Rirsg
John (0W2| 442629.
• Yomoha PSS-680 and Casio HT-
700 Midi portable synif>s.
Programmable synlh iections. plus
drums, pefeuSiiOr> sounds. Atari P.O.
Sequencer* ond a Voice Edilof disk.
A compliete MIDI iet up for £245.
(Can't separate. I Tel: Hareih (0274(
72796.
• C64. D/Drive. C2N, cartridges
[Including fji-perti]. 140+ disks
BOOK YOUR FREE AD HERE
If you'd lilt» k> odverliie in Give Or Tat:t-. plcnie fill in itie coupon below i«i BLOCK CAITTALS
and ^mi it lo Giv* Or T<ik«, ZERO, 14 RalhlKine Ploce, tondon W1P 1 DE. Ddi>'i
Ptw'ge* lo en^lc^s* y^ur aodres^ and piione hun'bcr cind mrr/ymi'x-r Ic Tia^k fkp envelop* wi*h ihc
appropricitii! sedion We can' I occept on/ soflware sotej trnd private ad'HWtiswi will hove lo
cidvvrhve in ihic Cloisitiedi SBtlior^.
• Plmasa Include my advert (vi/hieh ii no more th^in 30 words)
under the fDllowing heoding:
HARDWARE SOFTWARE PEN PALS LONEtf HEARTS
WANTEO FANZINES MESSAGES AMD EVENTS
BIRTHS, DEATHS, MARRIAGES AND DIVORCES
Mama
Addresj
Post Code
If yfiu rten-f ««jnt lo djjsact yatir i|iafikirtg ntw copy of ZERO, H'l sample - us* a pl-alaropv
WJlRHiNtft ZERO c-nnnor 9Liarante« lo place cviiry od received. Z^ERO 1 2
IS»C
including Twbo Outrun, Winnen,
Hobocap, 300+ cassettes including
Op-Wa/f and locwdi of budget lilbs
plus mogs ond lati mare Pnone
(024O6J 3273.
• Two PC Engine games for sale
which are unused. .An unbeatoble
prite £40 far the tw^o Telephor>e
Oaveon (06)|7?13 7'?ie.
4 Swop Afari STFM witfj joystick*,
mouse and loods of gomes sucb as
Kuil, Dungeon Mater ?+2Qr>d
Sloodvfych br (PAL) PC fngine or
Sega Mfrgo Drive plus exlros. Phone
Gram on Rodlert 953099.
• Alpfi S20 STFM for iole. Half Meg
internal drive. Software, joysiick. All
bo.>i;ed. A snip at £220. Telephone
[0502] 5ie96eortd ask far jay
• C64, Diic Drive. Action Rephy,
five cartridges, joyslicb, loodj of
games, Jighl pen, only £190. Ring
lee (02221 843057.
• Segq Mega Drive P.A.L. and (hree
games {Golden Axe, Alfered Beoit
and Ghavk 'n' Ghosts-]. Will sell for
£200 ono. Tel: Mr Walker (03 1 ] 943
2056 after 13:00.
• Atari 5TFM explorer paclt. 1 MB
double sided drive, brand new,
unopened, Jull guarantee. £265
phone Gavin (0202| S74521 .
• For sale double sided drive ^40/
eO Track Cumano Disk Onve\. £150
ono. Cor^fOCt Steve on Portodown
(0762) 33841 e ofier IS: 30. Would
consider swappifig for Atari lyna:
Syslem.
LONELY HEARTS
• iwo I 6 year old 5T enthuiicisll
wis h to find COrtVpany af twp 15-16
year old females, ^vho live near or in
Ciiellenham, CorttllCl Chris and Paul
Ql f8 Manor Court, Swindon ViJIoge.
Cheltenham.
FANZINES
• Hi! Do you want to start on Amigo
disk/poper-boaed (anstine? Contoct
Danny gi 251 Gorrioch Koad,
Glasgow G20 8Q2. Graph icj/mu sic
ikill or DTP soflwore wauU be hondy.
• Cheater's Oigeit, Amiga disk mag.
Cheats, tips, reviews, P.D. and much
more. Only £2. Contocf iohn Sh alley
at T2 Moralon f?aod, Buckingham
BucksMKTS llA.
BIRTHS, MARRIAGES,
DEATHS AND OIVOftCES
• All #ie bejl to Ryan Fognrty ond
Gull Jonej on l-heir happy day oF
marriage. Lots of fove from Leon,
Parwy, Jackie, Andy, CraigoH:, Rustiy,
Chrii and Simon Turton.
MESSAGES AND EVENTS
• 20 origino! Amiga game* to swap
for Amigo hordware. 5.25 drive/
modam/midi bil5 etc Write Ibr mare
details (enclose SAE) ho Dave at I
Thomas Wall Close, Sultan, Sijrrey
SMT ISP
SOFTWARE
• I want to iwop Sword Of ^odan
and Thundefhhde on Llie Amiga for
Co(\!if3enlul Cifcvf or Fyfure Wbrs.
Contact Tony at 30 Coagh Street,
Cooltsiown, Co. Tyrone, N.I., BT90
SNG.
• Will swap Mega Drive Ghot/ls 'n'
Choi'i for Golden Ax.e, Super
ShinQhi., JotHjfio Of World Cup
Soccsr. Contoci Gory flloke at 1 3
Midford Road, Combe Down. Bcilh,
Avon BA2 5RW, or lelephone Both
835)31 after 1?:00.
• M^tjjo Drive gomes lo swap, 5uper
Hang-On, Zoom, Thofid^rfoFCa and
Alex Kidd- Phone 109-32) 850579
aPier sIk.
• Amiga contacli vmnted 100%
reply guaranteed. Write to Verner at
12 Lov/nbrook Drive, low Rood,
Lisburn, Co. Antrim BT27 4UB or
plione (0846) 679151 oFter 6pm.
• Does onyon.e Ou! theire have any
games that work on ihe Toshrba
Tl 200 IBM. compgMble? [3.5 inch).
Pleose contact Tim at 153 Easlwood
Rd, Eoyteigh. Ejs*k SS6 71A.
• I desperately vmni to swop my
Uoly 1990 or MoncUeHer Unilsclfo!
Smiyfi Hi/gheii Inl. Soccer on the Aiarf
ST. Phone Jomes on [027d[ 495237
after 16:00,
• Swap Ivanhcs, Fuhyre Wbfs, IConix
Megobloiter far AMOS or a good
sound sompler Or ottier gaod ioli-
ware Mr D Chervey, 3 Stoclterston
Lane,, Great Eojton, Leics LEI 6 8TD.
PENPALS
• Amrgo contads- vironled. 1 00%
repty guOrartifeed. Write to Alan
Wilson 01 9 Proipact Bank Gardens,
Edinburgh EH6 7PA, Scotland.
• Amiga canlacts wonted to Swap
gomes and RD. stuff. Wriie lo Brad
at 192 High Street. Hading ton
MiddsUBJ 5 DP.
• Wanled Amigo penpal '0 Swap
gomes, PD. demos, utilities etc. Write
to me Qt 21 Morden Street, Liverpool
L6 6BA My dears (cheers).
• Want a bortom-spanlting, foot-
siomping and totgfly gamesmad ST
coniacr? Then write to Jomie Kidd ol
9 Merlin Close, Hoveton, Norwich
Norfolk NRl 2 aOW. 227% reply I
9 Yo dudes, wannp fost reliable
AmjgQ: contact then write to me Brian
Macgregrgor, 6 PmiI Hill Terrace,
Bonnybridge FK4 1 LN Scotland,
• fast Amiga cpntacis only pJeose
send letiers and disks lo Carl at 85
Fincliing field Avenue, Vfegdford
Green IGa7JS. 100% reply
• PC contacts wonied to swap
games. Write to Remlto Heering*.
fiemko Hearings, Heggewikke 25.
Lgndgroof, HOLLAND, 6374RV,
WANTED
• Wanted PipemaiVCr, Klnx or Flood
I will swap any of ihese for my
brilliant copy af Space Ace worth
C^5 and it's not a pirate! Phone Tom
on [044262) 5787 now or eUe
• Wanted ST version of Cho;r7sow
Worri'or by Electronic Arts. .Any
reasonable pinice considered. Contact
Leigh at 1 16 Panryn Avienue,
Fishermead, Milton Keynes. Bucks
MKA 2Bf . Heilo Groham, Dftb, Ella
in Snodland.
4 I wont ihe copy oF The World's
Grsal^^t by Epy)(. J vvill buy tt or
Swap games for it (On ihe ST.) Write
to me 01 Marcus Pogett, 1 3
Enville Rd. Kinver.
Slourbridge, W. Midlands
DY7 6AB.
^^
(
122
ElSihsrs Tim Ponting : Art EditenOith*rirte Higgi; Deputy Edihin Dcviid Wlicn.' Rwdu^Oo EdHiw: AnB><ti Lipez; Shart Writ.rt PouSLQkin.l»e»ign*nOun™nh(Bniphi!l:Ae(v*BHir«;
MiteGenfard;Conso*t A«rMin,:R«;hofd^ntBi'o.:Mw*i«: 5njotfDi(tjoy. Dnvp RqWij,- Conlribirtar*: [>un[XinMacDt3naldrC3ai(*dMcCandliSis,JcfiNortt>. Si* Jonas. BrBot* AuthinckjH-
foreman, Jockie Rym*. ritaricin O'KeeJfe, Jane ijoldmo'i-, Richard RelWy,- M MonDgerr Saro FiiAer, Af^lttArtf Ad Manager: Slrtwn Whitornbe: Ad Piaduclien: .tcwmo flood-
Adverhjemanl Dirtier', Alisrair feomscv; PuUishvr: foijsa Maygf.on.- PriDdiKriDn_Manag«r; Jgdiih 'Aicidlelcm. CiirulfltKin MortOO*rJ Steohen Word; lAarkeHil^ Ssrvins
Mona^er; 7oe Rirgriose.- Subscriptions Man^iger; June Smiih.- Finance Director: i;,din CnrJ^ofd: Monoairg Direttet': Sln|5."<^ EnolDnd Cheiniian: fcli>: Donnii^ublithed
^^^'^r'l"^'^'"'"^ L ^'*|^'=^*^'^'°*,'^"'.^'^'^'^''l'10£,TalBph«»:C.71d31 U33.- Fo*tO?1 -4.315 ?9?4,: Ima^twtl^rtgjCymbo! Ltd, t5 N^wr^^n Possafla.LondonWI Td 071-
3231686, feepro: Graiifiii Ubijj, LgnJgn,- Prilir*d by: ^\v&i\de ?rtn. Giliinghain, Klent; OtitriburkHi; 5M, 4 Loighc-n C^un Sood. ShMlfium, Ipndon Tel: Ml -A?/ 31 1 1 . Ail malEr^l in.
ZERO -t 1 990 FaWen hady^liijni. cmd moy nr3i be reprodijcsd in full, w pan, without prior (Mrmiiilen m -^lidng hm the pubSishefs. ZERO i; a rnqpcihly pubticolien and i!'« Ucodj' bnlllontl
ZERO
J
FROM ALl. GOOD
COMPUTER SHOPS
PAL VERSION
£114.95
INC VAT
VIDI FEATURES .
• lakr ■-iijLjt'nlinl'^ ill lit -iliElrIc-. Ii\<'
from vifleo,
♦ MiLlit|iili' ri:iiii]r''tfUT uill uiili^it'nll
a\iiilal)i<' iiu-minTi .
V DxililllUI' I'ilt Lilirl [UI'^U'.
Kllll IJitll'llt'lMIIII'^i.
(ifHitrt)! tirhiifilKiir^s uinl
<'<Mlll'!l-<l.
^ ( ii.iiii[jitulili' wiiit nil \\i\vu
^'liiiiiljiril^ i-filiiiir. Ifliii'L
uii[| wWiu-. \ US, Btm.
PVI.. VrsC'ir.
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COLOUR UPGRADE
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I VIDI ENABLES Y
> f kivr |)*'ifert trnvc fruiiit' from
iinv vi<lr«ii,
* liinir|H>rj«ir r'riil lifrnhini-^ iriiu
* ('lalMriil (iiiif ^i-D itna^esi
I'rnrji T\ ,
^ liiilijiiur M>iii'^]'H|iliirs
rh'ilTh'il^.
jirtHin :-.*'* fticin ■*■-..
' l)«"-.li t(*|i virltn.
f or P. nv^l To|j
AMIGA
v[di-amk;a screen shot
Rombo Ltd., 6 Fairbairn Road, Kirklon North, TEL: 0506-414651
Livingston, Scotland FH54 6TS,
FAX: 0506-414634
A THOUSAND WAYS TO DIE
A TRULY MA
GAME, INCORPORA
* 3 man years of
development
* 7,000 frames of
animatton
* 140 hefo actions (1,500
frames of ammation).
000 individu.
- pieces of graphics.
^ 60 OK of music & soun^
^ effects,
* 8 megabytes of code i
data.
* Over 80 screens of noi
stop action, interwovei
with devious puzzles. ;
BUT ONLY ONE WAY
TO STEAL
mam,.
For 400 years na-on^ has diircil
to take up the QuetzalcolJ's
Cold of the Ajtecs'. Bif*t
Conrad's special forces training
and combat duty have made
ilangcT a way of Ufe. This time
the odds are reaJly jttackvd
agHJni^t him -and you, in oii« of
the biggest, most fascinatiitg
games' ever dcvisedl
Sever before Aas swcA it massive
amoiiitti ofgsmcplay and graphics
been packed into it gittinc.
Tm
I
'EAZTBC&
lis. Gokd V.ii, UnLlii J J Hutfanl W»r,
Hulfurd, Bimiiq(kaiii tJi ?AX.
Ill: Bit fit') 13*6
Available on:
AMIGA ATARI ST
PC:& COMPATIBLES,
VISIT THE LAND
OF THE AZTECS I
We think this game is. one
of the toughest action
adventures ever devised.
That's why we're giving
away the trip of a lifetime
to visit the Land of the
Aztecs in Mexico -
Summer 1991. To win you
have to beat all-comers in
THE GREAT AZTEC
GOLD RUN!
i^itt iBSidt boM for dcuils,}
Sc-rccn ihirLi ire arly pnlcntfcd to- fw
Jliwirsiivt «f iJk jwinr tptii anJ itoi
tic mtttn grapbiLt w'IiilIi vuTy
i:nfliidLnbl)' bflwtta ditlffril
tdfinil^ in qujILty iiiid a|)|>eira.nL>:
nai 4tt Eubp:*:) TO ihtr -compiJlvrB
. ipe<:irii:4|j(Hni:. j
Tht Goid lit the Aitccis. © 19*9, 1990 Kinetica Software. All ri^ts res«rve(t, Liceoced to US Gold Ltd,
Copyrishi sul^sji^t^i on this^prognitt* Unavlhoriscd cvpying, lending or resale hy any mean:^ !>ijictLy prohihiivil.
Subscription Department
£ERO
FREEPOST CN2282
MITCHAM
SURREY
CR4 9AR
^^^^^^^^L
OCEAN GAME J
WORTH AT m
LEAST £24.99!)
CHOOSE ANY ONE FREE WHEN
YOU SUBSCRIBE TO ZERO
For a measly
£19.95 you gel
all this:
W Twelve jisues oF fhe best 1 d-bit gomes
ririe around!* Worth £20
V A FREf brcind new Ocean ganve
Worth £24.99
• Ai leasr six cn'mefmoynfed di-s^lis
compleiBly FREE' Worth £6
• A Copy of *ie ZERO suibi cigb
newsletter Wofth rwiding
• Thqt'i g saving a\ at leosl £30! ! ! Jusf
think yau eafl buy ancrher gome fof
(fiat! Why npl take out two subscriptions
id you'll gel four gomes.? Two FREE
Oceon game^' and ariQlber two Itdiii tfia
mcmey youVo susved. In fact why not take
out one eviefy montti so yoy can get Iwo
new games o month for only £20fl!
All' you've got to do to get an infinle
number oF games is hike out on infirlil4
number of iubicripti&ni by filling in tlie
coupon and enclosing some moolah.
Send if FiKEEPOST Ho itie oddresi
overleaf Nottiing could be simpler!
A ^orn out dofirmat'Wod vforth It
'The cover price will be increasing to £1.70 from November
Disk issues cost £1 extra
iTweive hefty postmen will be delivering to your door over the year
• Please fill m rhe coupon uiing BlOCK CAPITALS,
ticking appropriate boxes.
ZERO SUBS ORDER FORM
UK
luropa and lire
£IO,«5
I «n(toift o cheque/poftal
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£34.99 payable to Dennis Publishing Ltdp
• Ho-vf I've stumped up the dosh
give us the follo^Eng ^<3me:
£39.9S ^B Please charge my VUb
Maiilvr«4nl
Accovnf No.
The Un.ouchabte, ^ gTH^ I 1 1! T (TT
Sly Spy Secret
Agent
Adidas Chompion-
ship Football
Midnight
RasisroncA
• On the folloiwing formah
f^
Expiry Dal* .
Signature
^:3
' v-tf ;rj?V' > .j*-fl
• And hore'i my vital statistics: )f payirtg by credit «]rd in riie UK ju;i ^nd
(Kis subs card: If po/ing by ctieque or PO place in an envelope arid relurn to
the FREEPOST oddress overleaf. Poymani from Europ* and o^versea* should be
mailftd in on envelope to ihe Subscription D«partme«it DPL, ZERO,
1^-134 LovafMJer Avenue, Mitcham, Surrey, CR4 SHI*, Engtond.
NAME
ADIHIESS
POtTCODI ..PHOME HO „.
NOTE I You witl be sent ihe next available issue of ZERO wfiicfi means you may
FlQve to buy next monlh's from 1^e shops. Subs copies arrive earlier, so if you s«se il
first in tfe sKaps - buy il! Vour new gom« wilt be seni seperately From your
subscfiption jusl as soon oj it is released so please bo palient.
5S7/0I3
mS TO DIE
CON
l«f • V/Al d'
IT'S nnuY Mnum
pieces of graphics.
pjOK of music & sound
effects.
* 8 megabytes of code &
data.
* Over 80 screens of non-
stop action, interwoven
with devious puzzles.
<*> €^
EXCLUSIVEI
F-29 MISSION AND
BATTLE COMMANDl
/
VISIT THE LAND
OF THE AZTECS!
Wc think th.j<i game is one
of the toughest action
adventures ever devised.
That's why we're giving
away the trip of a lifetime
to v'mt the Land of Ihe
Aztecs in Mexico -
Summer 1991 . To win you
have to beat alUcomers in
THE GRI:AT AZTEC
GOLD RUN!
iiilUlI'KlJTE of At f^Kt pUiV ^d m*
lilt WF^tni ([rapbics ■wti4^}l v^n
ami jrc «»!»>j<ii >« itit cwBpult"
*sii«. All liglits T^fiKtved. Licenced to US Gold 1-ld.
. ingf Itndiosor resile 1>} any means striclly pruhibilifd.
SLIPP
ISK?
ITHE
ASK YOUR NEWSI
TO PUT IT BA
OSE
OSTEOPA
I
WO
PLUS O
T
WON